READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Post article RSS Articles

Dear fans of Global War,

I have made quite some progress with the conversion for Assault Squad 2. Unfortunately real life matters have not allowed me to work as much as I wanted on the mod, but I am still developing it. Currently I managed to finish the Waffen SS faction, both for the human player and the AI player. I am going to rework the Partisan faction because I was not satisfied with it: they were completely overpowered in the early game thanks to the sniper infiltration that was available from the beginning, but suffered a lot in late game, to the point that either you closed the game in the first 30 minutes or the game would degenerate into a stalemate. Another thing I did not like is that you could combine intel for the Soviet Union and the Allies and you could unlocked units for both, which looked like weird. So these are the changes I will implement to the Partisans (refer to the preview articles for reference):

  • You have offensive and defensive intel for each sub-branch of the Partisans (Partisan forces, Soviet Union, and Allies).
  • You have an additional "spy network" intel that unlocks an ultimate unit/ability for each sub-branch.
  • If you choose one of the two Soviet Union support commands, you cannot send intel to the Allies.
  • Sending intel to the Allies or the Soviet Union locks the possibility of sending intel to the other faction, so you cannot mix up Soviet and Allied units.
  • Each intel costs some technology points depending on the units it unlocks.

Furthermore there will be an extra change with respect to the previous versions: due to memory allocation issues in supporting all 8 factions on a single map (the game does not even load 8 factions correctly on some maps and crashes with OUT OF MEMORY error), I decided to split them according to different fronts:

  • Eastern front contains Soviet Union, Wehrmacht, Axis Foreign Army, Waffen SS, and Partisans.
  • Western front contains USA, Commonwealth, Partisans, Wehrmacht, and Waffen SS.
  • Southern Front contains Wehrmacht, Waffen SS, Axis Foreign Army, USA, Commonwealth, Partisans.
  • Pacific front contains Japanese Empire, Soviet Union, USA, and Commonwealth.

Also from now on only Axis vs Allies combinations are allowed for better realism and stability.

ROADMAP:

  • Port scripts and config files (100%)
  • Port maps (30%)
  • Waffen SS faction (100%)
  • Partisan faction (50%)
  • Port tutorials (0%)

Here you also find a gameplay preview of the new Waffen SS faction:

Global War 2.0 release date, future of the mod, new factions preview

Global War 2.0 release date, future of the mod, new factions preview

News 4 comments

This article talks about the next big release and the future of the mod.

Global War 2.0 preview - New Japanese Last Stand

Global War 2.0 preview - New Japanese Last Stand

News 2 comments

I have reworked some abilities of the Japanese Last Stand and Fortress commanders. In the article you find the preview of the changelog.

Next patch preview

Next patch preview

News 5 comments

Preview of the upcoming features of the new patch I am working on.

Axis foreign Army demo

Axis foreign Army demo

News 2 comments

Gameplay demo video of the new upcoming faction: Axis Foreign Army.

RSS Files
Global War 2.0 Manual with troubleshooting

Global War 2.0 Manual with troubleshooting

Patch 1 comment

Updated manual with the troubleshooting section that is missing in Global War 2.0

Global War - Release 2.0

Global War - Release 2.0

Full Version 42 comments

This version is a standalone version, this means that you do NOT have to install any previous version. WARNING!!! If you experience crashes during the...

Global War  - Release 1.0

Global War - Release 1.0

Full Version 67 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Full Version 68 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Comments  (0 - 10 of 364)
Guest
Guest

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newboy101
newboy101

Hello there Black Caesar, I noticed that you were able to mod new commands like build flak 41 etc... Can I know if it is possible to mod a fire anti tank rifle command which would work similar to the rocket launcher shot command but with anti tank rifles, if so how?

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BlackCaesar Creator
BlackCaesar

Hi, the Flak41 command is based on structure placement commands like sandbags, so it is different than the command to shoot a rocket launcher. It might be possible but I need to try it out. I will tell you where the files for the actions are exactly because I don't remember right now.

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xXDI
xXDI

YESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS THX FOR THE MODDDDDDDDDDDDDDDDDD

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Zangucke
Zangucke

Umm, i would like to know if this is compatible with faces of war?

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BlackCaesar Creator
BlackCaesar

No, only the original MoW latest version.

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retarded_neko
retarded_neko

Awesome mod but why in 2.0 are there way less maps? There used to be a full page and now there are only 4.

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BlackCaesar Creator
BlackCaesar

They are now split in different campaigns

1. Tutorial
2. Battlefield
3. Battlefield - Large

You need to unlock them by completing the missions one by one. I think there is also a readme explaining how to unlock them all.

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Guest
Guest

How to increase the interface of unit menu in high resolution,BlackCaesar,thank

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BlackCaesar Creator
BlackCaesar

Unfortunately it is not possible. I myself play below 4K because otherwise everything becomes too small.

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Guest
Guest

Also, how to select the par camp, what files to modify, I see you finished but not released,thanks

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BlackCaesar Creator
BlackCaesar

It's quite a complex process. It is better that you wait for the AS2 that will include the partisans and Waffen SS.

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