READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Post article RSS Articles

Dear fans of Global War,

I have made quite some progress with the conversion for Assault Squad 2. Unfortunately real life matters have not allowed me to work as much as I wanted on the mod, but I am still developing it. Currently I managed to finish the Waffen SS faction, both for the human player and the AI player. I am going to rework the Partisan faction because I was not satisfied with it: they were completely overpowered in the early game thanks to the sniper infiltration that was available from the beginning, but suffered a lot in late game, to the point that either you closed the game in the first 30 minutes or the game would degenerate into a stalemate. Another thing I did not like is that you could combine intel for the Soviet Union and the Allies and you could unlocked units for both, which looked like weird. So these are the changes I will implement to the Partisans (refer to the preview articles for reference):

  • You have offensive and defensive intel for each sub-branch of the Partisans (Partisan forces, Soviet Union, and Allies).
  • You have an additional "spy network" intel that unlocks an ultimate unit/ability for each sub-branch.
  • If you choose one of the two Soviet Union support commands, you cannot send intel to the Allies.
  • Sending intel to the Allies or the Soviet Union locks the possibility of sending intel to the other faction, so you cannot mix up Soviet and Allied units.
  • Each intel costs some technology points depending on the units it unlocks.

Furthermore there will be an extra change with respect to the previous versions: due to memory allocation issues in supporting all 8 factions on a single map (the game does not even load 8 factions correctly on some maps and crashes with OUT OF MEMORY error), I decided to split them according to different fronts:

  • Eastern front contains Soviet Union, Wehrmacht, Axis Foreign Army, Waffen SS, and Partisans.
  • Western front contains USA, Commonwealth, Partisans, Wehrmacht, and Waffen SS.
  • Southern Front contains Wehrmacht, Waffen SS, Axis Foreign Army, USA, Commonwealth, Partisans.
  • Pacific front contains Japanese Empire, Soviet Union, USA, and Commonwealth.

Also from now on only Axis vs Allies combinations are allowed for better realism and stability.

ROADMAP:

  • Port scripts and config files (100%)
  • Port maps (30%)
  • Waffen SS faction (100%)
  • Partisan faction (50%)
  • Port tutorials (0%)

Here you also find a gameplay preview of the new Waffen SS faction:

Global War 2.0 release date, future of the mod, new factions preview

Global War 2.0 release date, future of the mod, new factions preview

News 4 comments

This article talks about the next big release and the future of the mod.

Global War 2.0 preview - New Japanese Last Stand

Global War 2.0 preview - New Japanese Last Stand

News 2 comments

I have reworked some abilities of the Japanese Last Stand and Fortress commanders. In the article you find the preview of the changelog.

Next patch preview

Next patch preview

News 5 comments

Preview of the upcoming features of the new patch I am working on.

Axis foreign Army demo

Axis foreign Army demo

News 2 comments

Gameplay demo video of the new upcoming faction: Axis Foreign Army.

RSS Files
Global War 2.0 Manual with troubleshooting

Global War 2.0 Manual with troubleshooting

Patch 1 comment

Updated manual with the troubleshooting section that is missing in Global War 2.0

Global War - Release 2.0

Global War - Release 2.0

Full Version 44 comments

This version is a standalone version, this means that you do NOT have to install any previous version. WARNING!!! If you experience crashes during the...

Global War  - Release 1.0

Global War - Release 1.0

Full Version 67 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Full Version 68 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (0 - 10 of 381)
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 688,627 comments

Can I see this Men of War - Global War update in 2024?
This mod is one of my spiritual pillars, really

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BlackCaesar Creator
BlackCaesar - - 259 comments

Yes it will happen

Reply Good karma+1 vote
Guest
Guest - - 688,627 comments

This comment is currently awaiting admin approval, join now to view.

santiago0099
santiago0099 - - 2 comments

hola podrias poner tambien aliados porque se necesita

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Guest
Guest - - 688,627 comments

Do you have any update progress information? I often visit this webpage to see if there are any updates

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BlackCaesar Creator
BlackCaesar - - 259 comments

I have started working on the Partisan AI, which is the largest piece of work left. After that it's just fixing the maps and the tutorials, and then I am done.

Reply Good karma+1 vote
me111111
me111111 - - 1 comments

thanks for the mod but it got some issues:
there are lots of units missing in the mod,
for example if i want to play with german units i have to play with italian faction which has more german units than the german faction itself!
sometimes when i request a units to a exact position ,but it goes anywhere but the position that i ordered.
and seriously the air attack is really pain in the *** , when i didn't get special units why enemy can use special units specially air attacks , i had to save and load many times because of air attacks,it would be better if there was a way to disable air attacks...
another issue that i saw in the mod , infantries dying without getting any shot , seems like sniper kills them but there is no sniper in the field.
and also german and japan faction get very few infantries at the start
japan just gets just 3 infantry , but italian faction can get more than 10 infantry at the start and lots of infantries during the game.
every armored unit should have a repair kit but most of them don't have it in the mod and also refueling can ...
and at last can you put a truck full of mg ammo in the mode? or at least 100k shells maybe...
thank you so much , best regards !

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BlackCaesar Creator
BlackCaesar - - 259 comments

Hi, thanks for the feedback.

In the Assault Squad rework some of these issues will be addressed. I am planning to make anti-air more effective against air units so they can actually target it from a distance.

The Axis Foreign Army will undergo a rework in the future (not in the first Assault Squad 2 release) because it has indeed too many (early war) redundant units. Notice that Axis Foreign Army wasn't though as a Italian faction but as a faction comprising some foreign units aided by German units.

I have also modified Japan quite a lot, for instance, in the next version they will have officers that accumulate experience and will unlock some special abilities and units. I know that Japan and Wehrmacht starts with few units but it is done for a reason: Wehrmacht has quite good units at the start, you can combine riflemen with MG squads to get a single powerful squad, and at the start you can get 2 of each kind. The MG-42 is quite good to suppress and kill infantry, while other factions do not get this at the start of the game (USA has 6-men squads but only with BAR, UK gets 6 riflemen only and a Support squad with the bren, and Russia gets only 8-men conscripts). Also notice that Japanese infantry has rank 3 on weapons so it's quite more accurate than other infantry squads, while Axis Foreign Army infantry and USSR conscripts start with rank 1, but they get more men. I will actually rework the Romanian support squad to include just 1 MG instead of 2 because it is too powerful at the moment.

In Assault Squad 2 trucks have auto resupply, so ammo shouldn't be an issue anymore, and also all light vehicles come with a repair kit by default.

The next version will also include 2 new factions: Waffen SS and Partisans.

Reply Good karma+2 votes
Guest
Guest - - 688,627 comments

A good news ,mod no dead

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