The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.


The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from and added new units (some taken from other mods, see the credits in readme.txt).

• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

Battlefield Release 1.0 AI demo

Battlefield Release 1.0 AI demo

1 year ago News 1 comment

I've completed the AI scripts for all the factions and I'm now testing it on the other maps. Here you find a long video showing a game with the new AI.

Back into action

Back into action

1 year ago News 4 comments

I'm back into action after I've been real busy in real life. I will recap the mod status here.

AI rework update

AI rework update

2 years ago News 3 comments

This article lists the main features of the new AI script, as well as the progress of the development.

AI rework

AI rework

2 years ago News 0 comments

I decided to postpone the Assault Squad conversion and rework the AI before that. I will fix the AI difficulty problem and spamming issue, and try to...

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Global War  - Release 1.0

Global War - Release 1.0

1 year ago Full Version 53 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

2 years ago Full Version 64 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

3 years ago Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

3 years ago Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

3 years ago Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (30 - 40 of 265)
Anxozt Aug 27 2014 says:

Did you ever thinking about .......... importing models from diffrent games............ that are dead along (aka nobody is protecting it)........ then it would be much easier, faster, and some new units wont hurt... or you dont need to tell anybody about it, and from what

Or you can make you own models, that is much more safe

Also is needed to make big City maps, i like mayhem, hiden MGs in garderns
Lot of desctrution, falling building, for now all maps with citties are too small.. for war

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 28 2014 replied:

That comes in time, I was planning on making a 3rd faction for the Axis, called "Axis foreign army" including Romanian and Italian with different units (such as Marder III variants, light tanks like Pz.Kpfw.38 (t) and Pz.Kpfw. 35 (H), and italian paras and romanian infantry), more maps will also be added in future, but first I have to make the AS2 conversion, which will take some time.

Besides I will publish a guide to help users to set up a battlefield scenario provided you already have a map, it's quite easy and quick (when you have experience it will take around 40 minutes to set up a scenario, maybe even less).

+1 vote   reply to comment
Anxozt Aug 25 2014 says:

Begineer easy (only infatry, sometimes AC or support gun)

Easy little harder than beginner (infatry with support weapons, and sometimes tanks

Normal challenging, i tryed this diff only against Japanese
Must say its chalenging (lot of infatry, heavy mortals, lot of aircraft in case of japenese, load of heavy tanks, use of paratroopers

AI is acting fairly, often smart
Nice job with AI

+1 vote     reply to comment
Heer_Gefreiter Aug 12 2014 says:

For some risone the rienforciments menu is not showin i choose my nation and the enemy then the division but i do not have any rienforciments panels only the supply truck in gray coloure .. Can you help me ?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 13 2014 replied:

Have you installed version Are you using the first Men Of War?

+1 vote   reply to comment
Heer_Gefreiter Aug 14 2014 replied:

I have version And i am using the original MoW .. So what could it be ??

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 18 2014 replied:

Did you run the executable file correctly (some people tried to use 7zip to extract the archive, which is WRONG, you have to run it like a program setup) and extract the files in the Mods folder? Did you download the mod here at moddb? You are the only one having this problem.

+1 vote   reply to comment
Heer_Gefreiter Sep 9 2014 replied:

I reinstaled the game it work now :) !! Thanks anyway man :)

+1 vote     reply to comment
Winsberg Aug 3 2014 says:

Another bug I found was that on some maps it still says a different version number of the mod

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 3 2014 replied:

Already fixed, coming with the next patch.

+1 vote   reply to comment
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Men of War
Men of War
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Release date
Released 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

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