READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Soviet Union units Soviet Union units Soviet Union units
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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

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Post comment Comments  (30 - 40 of 265)
Anxozt
Anxozt Aug 25 2014, 7:44am says:

Begineer easy (only infatry, sometimes AC or support gun)

Easy little harder than beginner (infatry with support weapons, and sometimes tanks

Normal challenging, i tryed this diff only against Japanese
Must say its chalenging (lot of infatry, heavy mortals, lot of aircraft in case of japenese, load of heavy tanks, use of paratroopers

AI is acting fairly, often smart
Nice job with AI

+1 vote     reply to comment
Heer_Gefreiter
Heer_Gefreiter Aug 12 2014, 2:52am says:

For some risone the rienforciments menu is not showin i choose my nation and the enemy then the division but i do not have any rienforciments panels only the supply truck in gray coloure .. Can you help me ?

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 13 2014, 3:34am replied:

Have you installed version 1.17.5.1? Are you using the first Men Of War?

+1 vote   reply to comment
Heer_Gefreiter
Heer_Gefreiter Aug 14 2014, 4:41am replied:

I have version 1.17.5.1. And i am using the original MoW .. So what could it be ??

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 18 2014, 5:11am replied:

Did you run the executable file correctly (some people tried to use 7zip to extract the archive, which is WRONG, you have to run it like a program setup) and extract the files in the Mods folder? Did you download the mod here at moddb? You are the only one having this problem.

+1 vote   reply to comment
Heer_Gefreiter
Heer_Gefreiter Sep 9 2014, 3:26am replied:

I reinstaled the game it work now :) !! Thanks anyway man :)

+1 vote     reply to comment
Winsberg
Winsberg Aug 3 2014, 4:17am says:

Another bug I found was that on some maps it still says a different version number of the mod

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 3 2014, 6:34am replied:

Already fixed, coming with the next patch.

+1 vote   reply to comment
Winsberg
Winsberg Aug 2 2014, 9:30pm says:

I played some more games and I wanted to say that its way too easy. Its not a challenge at all, the AI blocks themselves too much ): ..its somewhat only challenging as Germany but otherwise I always won on hardest difficulty

+1 vote     reply to comment
BlackCaesar Creator
BlackCaesar Aug 3 2014, 6:36am replied:

Because you're good, I had most of the people complaining the AI was too hard to beat. I was thinking of releasing a minipatch fixing the version bug and implementing the trigger which periodically moves away units from the base.

Besides, did you try playing with all nations? Because playing as Germany is generally easier, try using Japan or Soviet Union.

+2 votes   reply to comment
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Guest Aug 15 2014, 9:16am replied:

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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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Real Time Strategy
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War
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Single & Multiplayer
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