READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

Battlefield Release 1.0 AI demo

Battlefield Release 1.0 AI demo

News 1 comment

I've completed the AI scripts for all the factions and I'm now testing it on the other maps. Here you find a long video showing a game with the new AI.

Back into action

Back into action

News 4 comments

I'm back into action after I've been real busy in real life. I will recap the mod status here.

AI rework update

AI rework update

News 3 comments

This article lists the main features of the new AI script, as well as the progress of the development.

AI rework

AI rework

News 0 comments

I decided to postpone the Assault Squad conversion and rework the AI before that. I will fix the AI difficulty problem and spamming issue, and try to...

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Global War  - Release 1.0

Global War - Release 1.0

Full Version 55 comments

Download link to the new Release 1.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to...

Global War Beta 4.0

Global War Beta 4.0

Full Version 64 comments

Download link to the new Beta 4.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 3.0

Global War - Beta 3.0

Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (50 - 60 of 268)
BlackCaesar Creator
BlackCaesar

Released the new version.

Reply Good karma+1 vote
ksgamer1044
ksgamer1044

I love this mod, but I am CONSTANTLY overrun! even on easy I can last only 10 minutes before a mixture of infantry and tank waves overwhelm me. It was funny last time I played- 1 pak 40 shooting down the street mowing down British tanks.
Suggestions:
-increase gun ranges
-make health less for troops. (takes a full SMG clip to kill one guy at 15M)
Any tips for helping me to survive longer?

Reply Good karma Bad karma+2 votes
BlackCaesar Creator
BlackCaesar

Wait for tomorrow. I will release the new patch with a reworked AI and better difficulty settings. Now the AI won't spam stuff and will pay for its reinforcements as you do, besides it will try to counter your strategy properly (for example if you spam infantry it will focus on machineguns, light vehicles, infantry, and artillery, if you spam tanks it will buy a lot of AT guns and tanks). Read the news for further information.

Besides you have more difficulty levels to select from the mission menu, so it should be easier for beginners.

I would release it today but my internet connection is slow when uploading, so tomorrow I will upload it at my university which has cable.

As for the damage, the gun range is already longer than both Assault Squad and Men of War. Elite infantry has more health than standard infantry, so for example sturmtruppen takes a lot of rounds to die, also Rangers, Airborne and Commandos. Standard infantry dies with 2 or 3 SMG rounds.

Reply Good karma+1 vote
TheTarman
TheTarman

Thank you for sharing your hobby with us!

If it is possible, could you share some info with me and tell me what "hard coded" means my friend? I know it means you cannot change things that are so but why exactly?

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BlackCaesar Creator
BlackCaesar

Hard coded means that a program or part of a program is compiled directly into the executable file of the game (the one you run to play) rather than relying on external configuration files to create some data structures needed for its execution. This means that you cannot change that component because it is directly written into machine instructions inside the executable file, created by the language compiler you are using (for example C++ in the case of Men of War).

For instance, in Men of War, some components which are not hard coded are the gun stats, range, penetration tables.

Some components which are hard coded are the GUI (Graphics User Interface), low level AI routines, the reinforcements menu, the state machine for performing actions in the game.

You cannot change hard coded components because you would need the source code of the program to modify them and re-compile them, and of course you won't have it because it's proprietary and illegal to modify it.

Reply Good karma+1 vote
MeestorJeebz
MeestorJeebz

"I'm sorry but apparently making a slider for menus and windows was too hard for DMS"
HA! Ain't that the truth, and to think, AS2 STILL NO SLIDERS FOR ANYTHING. DMS is a joke. They just wanted the money, Best Way / 1C Publishing are the true genius behind the GEM world war engine. Sadly even though DMS suck they are in control of one of the best war game engines to date. I wish they would release their source code so programmers who care can do better.

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BlackCaesar Creator
BlackCaesar

I've just done a master thesis on the subject: unfortunately programming a scripting engine and a game engine in general is not an easy task, and you need a lot of manpower and money to do that, plus someone with enough skills in developing compilers, which most of programmers do not have, so I do not blame them for that too much. The real pain in the *** is their scripting language with which you cannot define functions taking any parameters but unit tags, so you have to duplicate code like hell. But again, I know what creating an advanced scripting language means.

Reply Good karma+2 votes
Guest
Guest

I cannot find the maps for the battlefield mode, except for the first one. I did attempt to unlock them following the manual, but they still dont show up.

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BlackCaesar Creator
BlackCaesar

Try to play them in order, then, there's not much I can do about it. Otherwise send me your config file and I will fix it for you.

Reply Good karma+1 vote
Guest
Guest

Can't play this mod, don't know why, still getting some error messages on any version :-(

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BlackCaesar Creator
BlackCaesar

This mod is for Men of War 1.17.5, not for Assault Squad. Can you post a screenshot of the error?

Reply Good karma+1 vote
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54 votes submitted.

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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012 by IJoe

Lowest Rated (2 agree) 2/10

No very good.

Oct 13 2011 by Juju44330

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