READ THE MANUAL AND README.TXT BEFORE PLAYING

A NOTE FOR BEGINNERS:
The AI is challenging, depending also on the map. The easiest map so far is Country Roads. If you are a beginner set the easy game difficulty in the option menu, otherwise you might find the game frustrating. You can increase the difficulty setting later, when you have learned the game mechanisms.

INSTALLATION:
Unzip the file in the Mods folder of Men of War. If it does not exist, create it and then unzip the mod there. Start Men of War, go to Option, then go to the MOD tab. There look for the mod in the left list, select it and use the arrow to move to the right list. Press Apply.

KNOWN ISSUES:

The reinforcements menu might cross the display boundaries sometimes, especially when you are using a 16:10 monitor. There is not much I can do because the reinforcement menu is hardcoded, so I can't change it. I've tried to add more reinforcement categories, so It shouldn't be a great problem now. I'm sorry but apparently making a slider for menus and windows was too hard for DMS

MOD GOALS:
Men of War is probably the best ww2 strategy game on the market, but it lacks most of all one thing: a skirmish mode where you can have huge battles against an AI player. It is a shame that you have so many units available that you can rarely use in the campaigns.
Battlefield mode is a unique skirmish mode, more advanced than those you can find in Assault Squad, whose objectives are the following:
• Create a challenging single player skirmish with a great variety of battles.
• Build a sandbox to allow inexperienced players to set up their own scenario quickly given a prebuilt map.

BATTLEFIELD MODE IN DETAILS:
Battlefield mode is a skirmish mode based on map point controls. Unlike multiplayer games, control points provide resources to buy reinforcements. Each control point grants you command points, used to buy reinforcements, and tech points. Tech points are needed in order to unlock more advanced units. Every minute you receive a new amount of command and tech points based on the control points you own.
Besides each nation can use a set of Support Commands which unlock Support Operations. Support Operations are special abilities like airstrikes or special unit reinforcements which can be unlocked by support points. Some control points provide you with these support points.

CURRENT PROGRESS:
The mod now includes several Battlefield scenarios and 5 playable factions (Germany, USA, Commonwealth, Japanese Empire and Soviet Union). Besides I have completely reworked gun stats to make them more realistic (based on penetration tables from www.tarrif.net) and added new units (some taken from other mods, see the credits in readme.txt).

FUTURE GOALS:
• Include Soviet Union and Axis allied nations as playable factions in the Battlefield mode.
• Convert the mod for Assault Squad.
• Make some tutorial missions for the Battlefield mode.
• Write a tutorial explaining how to set up your custom battlefield scenarios.
• Create a campaign for each of the nations.

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0 comments by BlackCaesar on Dec 24th, 2014

Merry Christmas to all

I have identified a major bug with savegames. Due to the fact that MoW scripting engine is literally a piece of crap (unfortunately, because the game is awesome and has so much potential) there is a problem with the AI script in my scenario. I found out that, when you save the game and then reload, the AI script stops working. This is because the game engine does not save correctly the state of triggers which are calling functions, and the result is that when you load a game, the trigger won't work anymore. I might have found a workaround for this, but it requires that I convert all the functions in the scripts into triggers, and this is a very long process. For this reason the savegames are broken at the moment: there are no problems if you play a game to the end, but unfortunately if you load a savegame the AI will stop calling reinforcements.

As for the AS2 conversion, I'm working on it. I was able to port several MoW models that are needed for the mod to work properly on AS2.

For now I plan to stop working on the conversion and fix this annoying bug. Remember to thank DMS for this ;).

I don't know how much time it will take to complete the patch since I'm quite busy with my PhD at the moment.

Have nice Christmas holydays.

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Global War - Release 1.0

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Global War - Beta 3.0

Sep 29, 2012 Full Version 23 comments

Download link to the new Beta 3.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War Beta 2.5

Global War Beta 2.5

Jun 27, 2012 Patch 8 comments

Download link to the new Beta 2.5 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Global War - Beta 2.0

Global War - Beta 2.0

Feb 25, 2012 Patch 2 comments

Download link to the new Beta 2.0 patch. The patch is a standalone version, which means you DON'T have to install any previous version of the mod to play...

Post comment Comments  (50 - 60 of 265)
MeestorJeebz
MeestorJeebz Jun 26 2014, 6:02am says:

"I'm sorry but apparently making a slider for menus and windows was too hard for DMS"
HA! Ain't that the truth, and to think, AS2 STILL NO SLIDERS FOR ANYTHING. DMS is a joke. They just wanted the money, Best Way / 1C Publishing are the true genius behind the GEM world war engine. Sadly even though DMS suck they are in control of one of the best war game engines to date. I wish they would release their source code so programmers who care can do better.

0 votes     reply to comment
BlackCaesar Creator
BlackCaesar Jun 26 2014, 12:37pm replied:

I've just done a master thesis on the subject: unfortunately programming a scripting engine and a game engine in general is not an easy task, and you need a lot of manpower and money to do that, plus someone with enough skills in developing compilers, which most of programmers do not have, so I do not blame them for that too much. The real pain in the *** is their scripting language with which you cannot define functions taking any parameters but unit tags, so you have to duplicate code like hell. But again, I know what creating an advanced scripting language means.

+2 votes   reply to comment
Guest
Guest Apr 12 2014, 4:30pm says:

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BlackCaesar Creator
BlackCaesar Apr 27 2014, 9:14am replied:

Try to play them in order, then, there's not much I can do about it. Otherwise send me your config file and I will fix it for you.

+1 vote   reply to comment
Guest
Guest Mar 24 2014, 5:45am says:

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BlackCaesar Creator
BlackCaesar Mar 29 2014, 4:33am replied:

This mod is for Men of War 1.17.5, not for Assault Squad. Can you post a screenshot of the error?

+1 vote   reply to comment
fabiovisentainer
fabiovisentainer Feb 24 2014, 1:43pm says:

your mod is awsome, all i was looking in MOW. i have a few ideas...
- Maps of infantry only.
- Assault maps (player defend or attack vs AI)
- put some allied AI option so you can enjoy the gameplay while your friend hold the enemy
- if you can select what enemy could spawn will be very good, because constantly airstrike and enemy artilhary is too overwelming wen you play with URSS
- if you can made a mod to vietnam will be nice to..

+3 votes     reply to comment
BlackCaesar Creator
BlackCaesar Mar 4 2014, 5:09am replied:

- Maybe in the future.
- I will add a new game mode similar to that one, but first I need to finish the AI rework and the conversion to AS.
- Not doable, since MoW scripting isn't so flexible and I should duplicate units and functions for each AI player, resulting in a very big map with a lot of units and scripts (bad performance).
- The AI rework should fix this problem. Anyway, selecting what your opponent does would be like cheating, so I don't like this idea very much.
- I don't have MoW Vietnam, sorry.

+3 votes   reply to comment
fabiovisentainer
fabiovisentainer Feb 25 2014, 10:09am replied:

and you should look at the Nazis i saw they killing inocent chikens... i think whas map 4 or 5

+1 vote     reply to comment
IJoe
IJoe Jan 18 2014, 8:24pm says:

Recently I've encountered serious problems on "Villers-Bocage" map:
- the spawn is not designed too well: units very often get stuck because of the base emplacements and wouldn't move;
- this map is generally a pain to play, because of all the bushes etc. that ruin the units' path-finding almost completely.

It is a pity, since it's the only tight (not wide) map there is in the battlefield pool, and such maps have a potential to provide the greatest opportunity for direct clashes and even stalemates.

+2 votes     reply to comment
BlackCaesar Creator
BlackCaesar Jan 24 2014, 1:39pm replied:

It shouldn't ruin path finding, since the bushes are just on unwalkable terrain which is used also in several other maps. I know there are problems at the base, it is due to the fact that, when spawned, units have no collision detection, so they will walk inside a bush and then get stucked. I will try to fix this.

+1 vote   reply to comment
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Platform
Windows
Game
Men of War
Developed By
BlackCaesar
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Official Page
Digitalmindsoft.eu
Release Date
Released Sep 29, 2011
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Highest Rated (4 agree) 10/10

Unique and much needed, in my opinion, mod, that provides the opportunity for a good old random "multiplayer-style" (unscripted, unlike any scenario, that come in a sackful) comp-stomp on a great variety of maps, which was long missing for so many Men of War players.

Nov 30 2012, 3:18pm by IJoe

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