Ok. My story is boring, one man one dream, China Total War. Im very computer illiterate. But I have a huge love for the source material, Total War in general, so I tried anyway. This is the Second half of my Journey to the West mod. The 1st part is hosted on the steam workshop. Due to the amount of textures and variants in my mod, steam wont host with out me splitting it into more sub divisions then I'm comfortable with. It was not my initial intention to do it this way, if its more convenient for people ill host the whole mod here and just keep part 2 for steam users.This mod Overhauls Parthia in the Augustus Campaign. It gives you 47 new units to play with, I did my best to avoid using Vanilla models as much as possible. (hence the split). I overhauled the building chains to more appropriate buildings with there own icons. The thing I had the most fun with is every new unit and building has a unique description from a historical Chinese reference. I did a lot of reading, but I'm a huge history buff to begin with. I did my utmost to make each unit feel unique, fit in the army structure, BE USEFUL, not be redundant, while maintaining the largest roster I could think of, that gave you a tool for every problem, that also had a real cost as well as a weakness. Yes there are some really badass units, good luck spamming them with a upkeep cost of 550 ;P. Think of them as super weapons. Its all fun an games until you unleash the Imperial Heavy Chariots, then its a blood bath. Plus this makes getting to end game more enjoyable because you actually feel your power rising as you climb up the tech tree because most of there lower level units are weaker then vanilla and relay on there numbers to compete. The higher the Tier of the unit the smaller the numbers the better the soldiers, with there being 4 Tiers in total (Civil,Garrison,Provincial,Imperial). The recruitment chains all got over hauled. Almost every building gives you troops to play with. Making different build options more viable depending on what you need at the time. Garrisons are a little different as well. Now pretty much every building gives has a garrison of some size, but Garrison troops are there own tier, un-recruitable, and most importantly Smaller, so there can be more of them. As the building upgrades the garrisons ether increase in size or quality. I changed the General names along with there appearance to match as well. This is still really raw, it needs some play testing to hammer out the unit stats a little, I'm gonna be testing it myself but some comments would be incredibly useful.

IMPORTANT NOTES: I cant edit startpos yet so the 1st round of Generals in the game will be a little mis-match because I overwrited those Variants, Once they Die off everything "should" be fine.

THIS IS PART 2 OF 2: you need to get the Steam version in order for the mod to work this is just hosting my Variants I used. If you don't know the file path you need to use, or were to drop the files to installl the mod, message me on steam ill walk anyone threw it, and ill find a youtube video to link as well.

HAVE A NICE LIFE: General comment directed to every person who randomly wonders to this page.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
Journey to the West Part 2

Journey to the West Part 2

Full Version 1 comment

This is the Second half to my Journey to the West mod. AKA PART 2 MAKE SURE YOU HAVE PART 1 OR IT WILL NOT WORK. PART 1 IS ON STEAM WORKSHOP.

Post comment Comments
TheUltimateSheepz
TheUltimateSheepz - - 52 comments

This is listed under the wrong game, should be Total War: Rome II

Reply Good karma Bad karma+1 vote
NapoleonBlownapart Creator
NapoleonBlownapart - - 45 comments

Its LIVE, it needs play testing. Working on Visual Overhaul. Expect sound track next week.

Reply Good karma+1 vote
SirErwinRommel
SirErwinRommel - - 366 comments

Looking very promising, tracking!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
Additional Units Mod - Rome (AUM-ROM)

Additional Units Mod - Rome (AUM-ROM)

Real Time Strategy

ADDITIONAL UNITS MOD - ROME (AUM-ROM) 2.6 - adds 10 custom units and several unlocked vanilla units to Rome 2 Total War. It contains 7 new custom created...

HD Cities for Rome II

HD Cities for Rome II

Real Time Strategy

I have changed the very low resolution texture to very high resolution textures for the cities, the texture for each´city in is one ATLAS (basically...

Lines of Battle

Lines of Battle

Real Time Strategy

Lines of Battle is a tactical gameplay modification for Total War: Rome II. We strive to make Rome II a more enjoyable game, while also maintaining a...

300 Rise of An Empire Athen Faction mod

300 Rise of An Empire Athen Faction mod

Real Time Strategy

This is MangoPunches 300 Rise of an Empire mod. I am not the original author and don't claim to be, all rights go to MangoPunch. I'm just reposting this...

Demetrios Poliorketes

Demetrios Poliorketes

Real Time Strategy

An overhaul mod for the Wrath of Sparta DLC, Demetrios Poliorketes pushes the start date forward to 294 B.C. right in the wars for Alexander's Legacy...

Roma II: Imperium Aquilarum

Roma II: Imperium Aquilarum

Real Time Strategy

Imperium Aquilarum is designed to give players the most historically accurate, realistic gaming experience possible with the Rome 2 game engine

X