Credit to The Byzantine for the Logo and Signatures.

RELIGION

  • Sunni Islam
  • Shi'a Islam
  • Catholic Christianity
  • Orthodox Christianity
  • Buddhism

PLAYABLE FACTIONS

-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia


AGENTS NPC

  • Dignitaries > religious preachers (Priest etc)
  • Agents > Agents (derp)
  • Champions > adventurers to explorer the world

MOD TEAM

  • Leader/Unit Design: Warman222
  • Unit Design: LTD
  • Animations: GrudgeNL
  • Research/Unit Design(?): Brivime
  • Misc: Lord Giovanni
  • UI: Rafkos
  • Open Positions: Anything for campaign stuff.

LINKS:

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High Period English Knights High Period English Knights High Period English Knights
Blog RSS Feed Report abuse Latest News: Total War: Attila and the Reality of the Situation

5 comments by warman222 on Sep 25th, 2014

Hey guys, Warman here.

As most of you guys know, CA has announced their next TW game with is very similar to what they did following Empire with Napoleon they are doing again with Rome 2 and Attila. It's basically a BI 2. So what does the next game have to do with this mod. Let me cut to the chase, I'm planning on porting this mod to Attila some time after it comes out. If you look at what they have said in terms of features, screenshots plus other associated things that go with this era, I believe that it is for the best that I make this call. If you are doubting this, let me break it down why this will work for the mod's benefit.

1. Family Trees:

This pretty much speaks for itself. Having a family tree system to use with this mod would make it more complete campaign wise than just on Rome 2, assuming they don't it to R2 of course.

2. Different Cities and Buildings:

The buildings look closer to Medieval buildings and further more cities like Constantinople will no doubt be in the game now which works better with MK than with this game. This will save us a lot of modding work later.

3. Crossbows and Other Additions:

With the addition of crossbows there is a major Medieval weapon currently missing from MKTW that would be utilized more in my mod. Also various Eastern armors and Hunnic faces and armor could be used for the Mongols and the like. I'm sure you can find even more examples. This way we don't have to make our own animations, saving time.

4. Religion:

No doubt religion is playing a bigger part of the game, there is a screenshot out there showing the list of implemented religions including Catholicism and Orthodox, the only thing missing would be Islam but that shouldn't be too hard to adjust.

5. The Aesthetic:

Based off the live stream footage the game just feels more Medieval than Rome 2 does. 

Those are just off the top of my head and who knows what else they might show to sway me further. The only thing that does concern me a little is if the models are in a different format, honestly I doubt that would happen but I intend to look into it further to be sure by looking at Napoleon and Empire. I could take stuff from ATW for this mod but I feel there's more to get from porting from Rome 2 to Attila than the other way around. To clarify I still plan to make one more release for Rome 2 depending on how long it takes for Attila to come out and be modifiable.

Leave your thoughts below, just keep them focused on this mod. Please no CA bashing or similar snide remarks. Let's just focus on the reality of what is happening.

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Medieval Kingdoms: Total War Custom Battle Release

Medieval Kingdoms: Total War Custom Battle Release

Sep 18, 2014 Demo 11 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (50 - 60 of 111)
hamam
hamam Aug 16 2014, 6:32am says:

you have big mistake

the Califate of Baghdad is the Abbasid Sultanate not Fatimid Caliphate

Fatimid Caliphate is in egypt before saladin

are know the history??

+1 vote     reply to comment
ABDULTARIK
ABDULTARIK Aug 15 2014, 4:02pm says:

where is the download link

+1 vote     reply to comment
siskoo
siskoo Aug 15 2014, 9:01am says:

please add playable faction byzantine and turks

+3 votes     reply to comment
Nova216
Nova216 Aug 15 2014, 7:07am says:

really lovin the work done here, but I do have a question...how do you plan on implementing crossbows in here, and depending on how long the timeline is how will you do with the Arquebus???

+1 vote     reply to comment
Jared_Kane
Jared_Kane Aug 12 2014, 10:44am says:

WOW just WOW really love this Mod and look forward to play it :D (Y) LIKE Best ROME II Mod :D <3 ! Thanks for it. And i wish you good luck and success in your work.

+1 vote     reply to comment
Guest
Guest Aug 10 2014, 8:47am says:

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WolfAchilles
WolfAchilles Aug 9 2014, 10:44pm says:

Shouldn't Judaism be in there for Kingdom of Jerusalem

0 votes     reply to comment
Meyerm
Meyerm Aug 10 2014, 12:25pm replied:

The Kingdom of Jerusalem was a crusader state, established by Christian crusaders when they "liberated" the holy land from Muslim control.

+2 votes     reply to comment
WolfAchilles
WolfAchilles Aug 15 2014, 3:39pm replied:

Jews were in Israel a very long time before the crusades

0 votes     reply to comment
testaclese-baggus
testaclese-baggus Aug 16 2014, 10:16am replied:

Yes but they had only controlled the region before the roman era and after world war 2

+1 vote     reply to comment
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Released Sep 18, 2014
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