Medieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on.
Hey guys, it's finally time to release the second custom battle release of Medieval Kingdoms Total War! This is still for Rome 2 and is greatly improved from the first version.
Here's the list of changes and features:
16 Playable Factions:
Kingdom of England
Kingdom of France
Kingdom of Scotland
Kingdom of Hungary
Kingdom of Poland
Kingdom of Castile
Holy Roman Empire
Empire of Nicaea
County of Flanders
Republic of Venice
Sultanate of Rum
Around 200+ units in the mod overall now with around 75 new units added to the new and current factions.
Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.
There have been new loading screens(not made by me) and unit cards made by our newest team member Finix.
New armor and weapon DB values that should make battles slightly longer.
Polearm units have been given the "pike phalanx" ability and have been buffed.
The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.
Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.
Other minor bugfixes and tweaks.
Lucas the Benevolent
1257 AD Team
Rus 13th Century
Historic Lords Project
Rusichi Total War
and others(let me know if I forgot you)
Warman222 -Leader/Unit Design
Lord Giovanni -Historical Research/Campaign Research
Ltd. - Unit Design
GrudgeNL - Unit Design
Brivime - Historical Research
Finix- Unit Icons
(Pheonix) Illusion - Historical Research
Download the mod.
Extract the rar file to your data folder.
Enable out of date mods in the Launcher and activate the mod.