Medieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on. Read More...

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I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

Two new factions: Abbasid Sultanate and Sultanate of Rum.

About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.

New Units by Faction:

Kingdom of England:

Bill Militia
Longbow Militia
Heavy Billmen
Retinue Longbowmen
High Era Knights
Armored Sergeants

Kingdom of France:

Voulge Militia
Light Men at Arms
High Era Men at Arms
High Era Knights
French Archers

Holy Roman Empire:

Urban Militia
High Era Knights

County of Flanders:

Goedendag Militia
Flemish Pike Militia
Armored Pikemen
Heavy Goedendagers
High Era Knights

Kingdom of Hungary:

Hungarian Swordsmen
High Era Knights

Republic of Venice:

Condottieri Archers
Condottieri Infantry
Condottieri Pikemen
High Era Knights

Latin Empire:

Communal Cavalry
Communal Infantry
Communal Archers
communal Spearmen

Kingdom of Poland:

Polish Swordsmen
High Era Knights
Polish Noble Infantry
Polish Noble Cavalry
Slav Spearmen

Kingdom of Scotland:

Scots Pike Militia
Scots Guard
Noble Swordsmen
Noble Pikemen
High Era Knights

Kingdom of Castile:

High Era Knights
Mercenary Archers

Kievan Rus:

Rus Guard Axemen

Mongol Horde:

Mongol Light Foot Archers
Mongol Spearmen

Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.

New unit cards and loading screens.

New armor and weapon values that should make battles slightly longer.

Polearm units have been given the "pike phalanx" ability and have been buffed.

The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.

Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.

Other minor bugfixes and tweaks.

I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.

- Warman

Status Update #10

Status Update #10

9 months ago News 4 comments

It's been a while since I'm posted an overall status update.

Merry Christmas! (Status Update #9)

Merry Christmas! (Status Update #9)

11 months ago News 0 comments

Allow me to bring you up to speed on what the MKTeam has been doing.

Allow me to set the record straight

Allow me to set the record straight

1 year ago News 13 comments

This is something I didn't want to say but I have to...

Status Update #8

Status Update #8

1 year ago News 0 comments

Been a while since the last update so I figured I'd play catch up.

Medieval Kingdoms Total War Second CB Release

Medieval Kingdoms Total War Second CB Release

9 months ago Demo 21 comments

Hey guys, it's finally time to release the second custom battle release of Medieval Kingdoms Total War! This is still for Rome 2 and is greatly improved...

Medieval Kingdoms: Total War (Obsolete)

Medieval Kingdoms: Total War (Obsolete)

1 year ago Demo 18 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (40 - 50 of 212)
warman222 Creator
warman222 Feb 24 2015 says:

Okay guys, check the download section. The 2nd CB version of Medieval Kingdoms Total War has been released!

+1 vote   reply to comment
FritzOfGermania Feb 23 2015 says:

Just saw this mod. Will it be done for R2 still? Or will you switch to Attila?

+1 vote     reply to comment
warman222 Creator
warman222 Feb 24 2015 replied:

Stay tuned, ;)

+1 vote   reply to comment
ESmod Feb 21 2015 says:

Hehe when will be the release for Atilla ? And can we play on the campaing map ? Plus will Bulgaria will be available with the release?

+1 vote     reply to comment
coroccota Feb 12 2015 says:

Fantastic mod! but i find the horses too small, can you make them bigger?

+2 votes     reply to comment
Chaotic-Entropy Feb 10 2015 says:

Any chance this will work with co-op campaigns?

+1 vote     reply to comment
TheMetalfreak360 Feb 8 2015 says:

Looks amazing so far! Keep up the great work, will track the mod from now on.

+1 vote     reply to comment
apanek2 Feb 7 2015 says:

Map from orginal Rome II? Poland has Prague? Novogrod has Lithuania? No pagan religions? So what religion is Prussia? And why Mongols are buddhist in 1212?

+1 vote     reply to comment
07_Republic_commando Feb 9 2015 replied:

Prussia did not exist in 1212, it was called the teutonic order and they were catholics. The Mongols had several religions, one of them was buddhism. Poland as Poland btw
Historiclly speaking of course.

+1 vote     reply to comment
apanek2 Feb 10 2015 replied:

Teutonic Order was not present in Prussia in 1212. Mongols were Tengrists at that time. Poland is too much too the west.

+1 vote     reply to comment
warman222 Creator
warman222 Feb 11 2015 replied:

Regarding the map you saw, that was way out of date and does not reflect the current plans we have. Also 1212 AD was meant to be the starting year, but we are covering the succeeding centuries as well. I apologize for the confusion.

+1 vote   reply to comment
apanek2 Feb 11 2015 replied:

That explains it, thanks.

+1 vote     reply to comment
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Total War: Rome II
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Released Sep 18, 2014
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