Credit to The Byzantine for the Logo and Signatures.

RELIGION

  • Sunni Islam
  • Shi'a Islam
  • Catholic Christianity
  • Orthodox Christianity
  • Buddhism

PLAYABLE FACTIONS

-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia


AGENTS NPC

  • Dignitaries > religious preachers (Priest etc)
  • Agents > Agents (derp)
  • Champions > adventurers to explorer the world

MOD TEAM

  • Leader/Unit Design: Warman222
  • Unit Design: LTD
  • Animations: GrudgeNL
  • Research/Unit Design(?): Brivime
  • Misc: Lord Giovanni
  • UI: Rafkos
  • Open Positions: Anything for campaign stuff.

LINKS:

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I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

Two new factions: Abbasid Sultanate and Sultanate of Rum.

About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.

New Units by Faction:

Kingdom of England:

Bill Militia
Miles
Longbow Militia
Heavy Billmen
Retinue Longbowmen
High Era Knights
Armored Sergeants

Kingdom of France:

Voulge Militia
Light Men at Arms
Routiers
High Era Men at Arms
High Era Knights
Halberdiers
French Archers

Holy Roman Empire:

Sergeants
Urban Militia
Halberdiers
High Era Knights

County of Flanders:

Goedendag Militia
Flemish Pike Militia
Armored Pikemen
Heavy Goedendagers
High Era Knights

Kingdom of Hungary:

Hungarian Swordsmen
Pavisiers
Stradiots
Halberdiers
High Era Knights
Castellans

Republic of Venice:

Stradiots
Condottieri Archers
Condottieri Infantry
Condottieri Pikemen
High Era Knights

Latin Empire:

Stradiots
Communal Cavalry
Communal Infantry
Communal Archers
communal Spearmen

Kingdom of Poland:

Polish Swordsmen
Castellans
High Era Knights
Polish Noble Infantry
Polish Noble Cavalry
Slav Spearmen

Kingdom of Scotland:

Scots Pike Militia
Scots Guard
Noble Swordsmen
Noble Pikemen
High Era Knights

Kingdom of Castile:

Halberdiers
Rodeleros
High Era Knights
Mercenary Archers

Kievan Rus:

Rus Guard Axemen

Mongol Horde:

Mongol Light Foot Archers
Mongol Spearmen

Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.

New unit cards and loading screens.

New armor and weapon values that should make battles slightly longer.

Polearm units have been given the "pike phalanx" ability and have been buffed.

The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.

Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.

Other minor bugfixes and tweaks.

I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.

- Warman

Status Update #10

Status Update #10

News 4 comments

It's been a while since I'm posted an overall status update.

Merry Christmas! (Status Update #9)

Merry Christmas! (Status Update #9)

News 0 comments

Allow me to bring you up to speed on what the MKTeam has been doing.

Allow me to set the record straight

Allow me to set the record straight

News 13 comments

This is something I didn't want to say but I have to...

Status Update #8

Status Update #8

News 0 comments

Been a while since the last update so I figured I'd play catch up.

Medieval Kingdoms Total War Second CB Release

Medieval Kingdoms Total War Second CB Release

Demo 27 comments

Hey guys, it's finally time to release the second custom battle release of Medieval Kingdoms Total War! This is still for Rome 2 and is greatly improved...

Medieval Kingdoms: Total War (Obsolete)

Medieval Kingdoms: Total War (Obsolete)

Demo 19 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (40 - 50 of 224)
wheelmandan
wheelmandan

I'm sure you get this asked alot do yo u have any plans on putting this mod on steam? by the way it looks really good.and sorry if i one the 99991 that asked you about putting this on steam btw some how this ended up on yahoo that how i found you.

Reply Good karma Bad karma+2 votes
TheMetalfreak360
TheMetalfreak360

As far as I know there is problems with putting mods on Steam workshop, that is why many of the Skyrim mods is only on the Nexus. Might be the same case on this mod.

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Guest
Guest

Is this just a battle mod ? Or a total conversion with a grand campaign ?

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AubeSangante
AubeSangante

I believe there will be he campaign when the dev will release the possibility to modify the campaign map.

Reply Good karma Bad karma+1 vote
Pool5600
Pool5600

Hello! This mod is very good!

If you are going to make a Campaign on Attila, will Sweden be available or will it only be rebels in Sweden?

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TheMetalfreak360
TheMetalfreak360

In Stainless Steel for Medieval 2 Total War there is rebels, when I played Norway. But I am pretty sure Sweden was their own "state" at that time, same as Norway and Denmark.

Reply Good karma Bad karma+2 votes
ABDULTARIK
ABDULTARIK

the second problem in my view,
attila is out
so that a lot of this addon will no longer use
render this Enhancements to attila

Reply Good karma Bad karma+2 votes
AubeSangante
AubeSangante

Really ? You thinck people will stop playing RTW2 because Attila is out ? Did people stopped playing Rome 1 when Barbarian Invasion come out ? Nope, nope and still nope.

Reply Good karma Bad karma+1 vote
AubeSangante
AubeSangante

Errr after getting some information about Attila yes it would be he better idea so we can get hen awesome campaign.

Reply Good karma Bad karma+1 vote
ABDULTARIK
ABDULTARIK

good work, but I must say that I am not with the Arab unity satisfied because that looks very European.

I did not know that at this time arab gillete used. =)

It was during this time in the Arab world no shaved men
99% of men were bearded.

the warriors see Roman and thus unacceptable to me as a muslim

thus making the fight no fun

either properly or not at all

this is my opinion and everyone speaks for itself

best regards

Reply Good karma Bad karma-4 votes
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Total War: Rome II
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Sep 24 2014 by BagaturKhan

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