Credit to The Byzantine for the Logo and Signatures.

RELIGION

  • Sunni Islam
  • Shi'a Islam
  • Catholic Christianity
  • Orthodox Christianity
  • Buddhism

PLAYABLE FACTIONS

-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia


AGENTS NPC

  • Dignitaries > religious preachers (Priest etc)
  • Agents > Agents (derp)
  • Champions > adventurers to explorer the world

MOD TEAM

  • Leader/Unit Design: Warman222
  • Unit Design: LTD
  • Animations: GrudgeNL
  • Research/Unit Design(?): Brivime
  • Misc: Lord Giovanni
  • UI: Rafkos
  • Open Positions: Anything for campaign stuff.

LINKS:

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I can't say when we plan to release the second version but I think it's about time for you people to know what to expect in the second release of the mod:

Two new factions: Abbasid Sultanate and Sultanate of Rum.

About 73 new units (including the ones for the two new factions) that expand the time-frame of Medieval Kingdoms Total War to about the first parts of the Hundred Years War. This brings the total number of units to around 205.

New Units by Faction:

Kingdom of England:

Bill Militia
Miles
Longbow Militia
Heavy Billmen
Retinue Longbowmen
High Era Knights
Armored Sergeants

Kingdom of France:

Voulge Militia
Light Men at Arms
Routiers
High Era Men at Arms
High Era Knights
Halberdiers
French Archers

Holy Roman Empire:

Sergeants
Urban Militia
Halberdiers
High Era Knights

County of Flanders:

Goedendag Militia
Flemish Pike Militia
Armored Pikemen
Heavy Goedendagers
High Era Knights

Kingdom of Hungary:

Hungarian Swordsmen
Pavisiers
Stradiots
Halberdiers
High Era Knights
Castellans

Republic of Venice:

Stradiots
Condottieri Archers
Condottieri Infantry
Condottieri Pikemen
High Era Knights

Latin Empire:

Stradiots
Communal Cavalry
Communal Infantry
Communal Archers
communal Spearmen

Kingdom of Poland:

Polish Swordsmen
Castellans
High Era Knights
Polish Noble Infantry
Polish Noble Cavalry
Slav Spearmen

Kingdom of Scotland:

Scots Pike Militia
Scots Guard
Noble Swordsmen
Noble Pikemen
High Era Knights

Kingdom of Castile:

Halberdiers
Rodeleros
High Era Knights
Mercenary Archers

Kievan Rus:

Rus Guard Axemen

Mongol Horde:

Mongol Light Foot Archers
Mongol Spearmen

Most of the current units have been revamped or adjusted to make them more unique and distinct to their respective factions. Some units have been changed to be a high era unit like the Zweihander and Venetian Heavy Infantry.

New unit cards and loading screens.

New armor and weapon values that should make battles slightly longer.

Polearm units have been given the "pike phalanx" ability and have been buffed.

The aforementioned pike phalanx has been changed so it more closely resembles Medieval 2.

Fixed the faction assignment issue that was causing some people to not get certain factions. Basically this was because some of the factions were on DLC faction slots.

Other minor bugfixes and tweaks.

I think that that is it. Stay tuned for more promotional stuff throughout this upcoming week.

- Warman

Status Update #10

Status Update #10

News 4 comments

It's been a while since I'm posted an overall status update.

Merry Christmas! (Status Update #9)

Merry Christmas! (Status Update #9)

News 0 comments

Allow me to bring you up to speed on what the MKTeam has been doing.

Allow me to set the record straight

Allow me to set the record straight

News 13 comments

This is something I didn't want to say but I have to...

Status Update #8

Status Update #8

News 0 comments

Been a while since the last update so I figured I'd play catch up.

Medieval Kingdoms Total War Second CB Release

Medieval Kingdoms Total War Second CB Release

Demo 37 comments

Hey guys, it's finally time to release the second custom battle release of Medieval Kingdoms Total War! This is still for Rome 2 and is greatly improved...

Medieval Kingdoms: Total War (Obsolete)

Medieval Kingdoms: Total War (Obsolete)

Demo 19 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (20 - 30 of 227)
von_lidl
von_lidl

A shame that Sweden isn't one of the factions :(

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MotherDucker
MotherDucker

Yeah but we, the Swedes were pretty non-existent or at least not that powerful at the time D:

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SILENT0_0DEATH
SILENT0_0DEATH

How to install? i am a bit dumb XD

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privatekiller456
privatekiller456

I see

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CommanderYuri
CommanderYuri

Why is there no Kingdom of Georgia ? it is one of the most important Orthodox factions in history ... and what is up with the lack of swords .... ? they were more expensive than maces, but there are almost no swords at all in this mod besides two handed ones .... which were even more expensive to craft. Sense ?

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Warregory
Warregory

Does this mod require any DLC?

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Sep 24 2014 by BagaturKhan

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