Credit to The Byzantine for the Logo and Signatures.


  • Sunni Islam
  • Shi'a Islam
  • Catholic Christianity
  • Orthodox Christianity
  • Buddhism


-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia


  • Dignitaries > religious preachers (Priest etc)
  • Agents > Agents (derp)
  • Champions > adventurers to explorer the world


  • Leader/Unit Design: Warman222
  • Unit Design: LTD
  • Animations: GrudgeNL
  • Research/Unit Design(?): Brivime
  • Misc: Lord Giovanni
  • UI: Rafkos
  • Open Positions: Anything for campaign stuff.


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Blog RSS Feed Report abuse Latest News: Total War: Attila and the Reality of the Situation

5 comments by warman222 on Sep 25th, 2014

Hey guys, Warman here.

As most of you guys know, CA has announced their next TW game with is very similar to what they did following Empire with Napoleon they are doing again with Rome 2 and Attila. It's basically a BI 2. So what does the next game have to do with this mod. Let me cut to the chase, I'm planning on porting this mod to Attila some time after it comes out. If you look at what they have said in terms of features, screenshots plus other associated things that go with this era, I believe that it is for the best that I make this call. If you are doubting this, let me break it down why this will work for the mod's benefit.

1. Family Trees:

This pretty much speaks for itself. Having a family tree system to use with this mod would make it more complete campaign wise than just on Rome 2, assuming they don't it to R2 of course.

2. Different Cities and Buildings:

The buildings look closer to Medieval buildings and further more cities like Constantinople will no doubt be in the game now which works better with MK than with this game. This will save us a lot of modding work later.

3. Crossbows and Other Additions:

With the addition of crossbows there is a major Medieval weapon currently missing from MKTW that would be utilized more in my mod. Also various Eastern armors and Hunnic faces and armor could be used for the Mongols and the like. I'm sure you can find even more examples. This way we don't have to make our own animations, saving time.

4. Religion:

No doubt religion is playing a bigger part of the game, there is a screenshot out there showing the list of implemented religions including Catholicism and Orthodox, the only thing missing would be Islam but that shouldn't be too hard to adjust.

5. The Aesthetic:

Based off the live stream footage the game just feels more Medieval than Rome 2 does. 

Those are just off the top of my head and who knows what else they might show to sway me further. The only thing that does concern me a little is if the models are in a different format, honestly I doubt that would happen but I intend to look into it further to be sure by looking at Napoleon and Empire. I could take stuff from ATW for this mod but I feel there's more to get from porting from Rome 2 to Attila than the other way around. To clarify I still plan to make one more release for Rome 2 depending on how long it takes for Attila to come out and be modifiable.

Leave your thoughts below, just keep them focused on this mod. Please no CA bashing or similar snide remarks. Let's just focus on the reality of what is happening.

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Medieval Kingdoms: Total War Custom Battle Release

Medieval Kingdoms: Total War Custom Battle Release

Sep 18, 2014 Demo 11 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (20 - 30 of 103)
IAssassinII Sep 6 2014, 5:54pm says:

Will the release on the 18th feature any changes to the campaign UI? And will you overhaul the political/religious systems, building trees, culture, etc.? And will there be special events or crusades/jihads? Sorry for all the questions.

+1 vote     reply to comment
warman222 Sep 6 2014, 8:36pm replied:

The first release on the 18th is going to be custom battle only. It will feature 14 playable factions with all the early era units with some exceptions. A good amount of UI changes will be featured as well. Namely the ones related to the custom battle. I'll post a more detailed summary once we get closer to release day.

+1 vote     reply to comment
BlackHand27 Sep 6 2014, 4:13pm says:

Can you please add Seljuks ?

+1 vote     reply to comment
Guest Sep 4 2014, 8:22am says:

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jollyross69 Sep 1 2014, 4:49pm says:

That latest update has made me so happy! I'm so excited for this mods release, those Teutonic knights look EFFIN AWESOME!

+2 votes     reply to comment
EITY10 Aug 30 2014, 12:23pm says:

I really wish you'll create a new campaign, it's actually my dream to see medieval mod for this game!

+2 votes     reply to comment
Guest Aug 29 2014, 5:57am says:

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half-life_fan Aug 28 2014, 7:51pm says:

A question about crossbows: how will you do them? Will you create new animations for those troopers or try to reuse old ones? (No idea if they would fit though)

+3 votes     reply to comment
XxChaosUndividedxX Aug 28 2014, 2:32pm says:

personally I think this mod fits perfectly for rome 2, it gives some aspects med 2 didnt have. looks awesome cant wait to try it out, although im curious how the holy roman empire and Prussia will work

+1 vote     reply to comment
Guest Aug 28 2014, 11:51am says:

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