Medieval Kingdoms: Total War is a total conversion of Total War: Rome II sets in 1212 AD, with many new factions, new units and so on.

Post news Report RSS Merry Christmas! (Status Update #9)

Allow me to bring you up to speed on what the MKTeam has been doing.

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Hey guys, Warman here!

For starters.... MERRY CHRISTMAS!!!! I hope you all have a wonderful Christmas and a happy New Year! Now onto some actual news. This mod is not dead, far from it. It you go on our TWC forum you'll see our newest team member making brand new unit cards for both the current and planned units for the mod. Unfortunately I myself won't be getting back into things too much until mid-January since I'm away from my desktop which has the latest build of the mod. I was also doing a bunch of real life stuff for much of November. Due to the problems mentioned in the last news post I need to backtrack on some of the assets used for MK. The hardest hit are the Empire of Nicaea and the in development Middle Eastern factions. So I've been bringing in replacement open source assets and am also doing some texture on vanilla models too. I also posted a gameplay video showing the later era units for Flanders on my Youtube channel: Cacciatore Creations. I'll post screenshots of them once i get back to my desktop. So as a Christmas gift I'm going to post screenshots of the unit cards done and some WIP Byzantine armor pics. Check the screenshot section soon.

Okay guys, that's all for now.

- Warman

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