Credit to The Byzantine for the Logo and Signatures.

RELIGION

  • Sunni Islam
  • Shi'a Islam
  • Catholic Christianity
  • Orthodox Christianity
  • Buddhism

PLAYABLE FACTIONS

-Kingdom of England
-Kingdom of France
-Kingdom of Sicily
-Latin Empire
-Kingdom of Scotland
-High Kingdom of Ireland
-Principalities of Wales
-Holy Roman Empire
-Kingdom of Denmark
-County of Flanders
-Republic of Venice
-Republic of Genoa
-The Almohad Caliphate
-The Ayyubid Sultanate
-The Sultanate of Rum
-Empire of Nicaea
-Empire of Trebizond
-Kievan Rus'
-Second Bulgarian Tsardom
-Kingdom of Makuria
-Kingdom of Castile
-Kingdom of Aragon
-Kingdom of Portugal
-The Abbasid Caliphate
-The Khwarezmid Empire
-Kingdom of Poland
-Kingdom of Hungary
-Kingdom of Bohemia
-Mongol Horde
-Cuman Confederacy
-The Pruteni
-Grand Principality of Serbia


AGENTS NPC

  • Dignitaries > religious preachers (Priest etc)
  • Agents > Agents (derp)
  • Champions > adventurers to explorer the world

MOD TEAM

  • Leader/Unit Design: Warman222
  • Unit Design: LTD
  • Animations: GrudgeNL
  • Research/Unit Design(?): Brivime
  • Misc: Lord Giovanni
  • UI: Rafkos
  • Open Positions: Anything for campaign stuff.

LINKS:

Image RSS Feed Latest Screens
Reworked Burgher Infantry Reworked Burgher Infantry Flemish Pike Militia
Blog RSS Feed Report abuse Latest News: Allow me to set the record straight

11 comments by warman222 on Oct 25th, 2014

So my team member Ltd. got a PM from the leader of the 1257 AD mod from the M&B Warband community, Kuauik. We do not have permission from him to carry over "his" assets from Rome 2 to the Attila version. His logic is that he doesn't like our attitude toward the items we use from the OSP community and "his work". This also ties into the remarks I sometimes get that this mod is a frankenstein mod of taleworlds assets and that we did next to nothing on our end. Oh my where to begin....

Let's start with the attitude "point". I have acted defensively a couple of times, but that's because people like Kuauik and Cozur felt the need to straight up call our design choices . Nothing constructive in their remarks at all, just outright hostility because we didn't make our mod as accurate as he wanted us to make it. No respect for our design preference. He openly mocked my team mate Lord Giovanni, a person who's just started modding units because he hadn't reskinned his units as much as me. That alone is a kick below the belt because he's the one team member who hasn't done as much original work as me and Ltd. On my end I've taken the open source surcoat textures and have made literally HUNDREDS of textures, taking me hours of time and effort since I based them off actual coats of arms. So the fact that Kuauik decided to mock this mod at all on that score is absolutely ridiculous. Kuauik also said spoke slander about TWC because he thinks that the community is full of flamers and torchers. Funny that the only people I see acting like that are more commonly associated with the Taleworlds forums but hey. Here's a couple of quotes from him if you don't believe me:

Quote from him straight up insulting our design of the castellan units

"i mean that this is ,castellan is governor of the castle,its not military title,its like the bohemian roster posted above,pure fantasy"


Quote from him mocking Lord Giovanni

"-and what have you actualy reskined here?all i see is the original textures here

"


So I fail to see how our team are being the jerks here aside from the farce that if a mod doesn't go for accuracy it's not doing the assets justice.

Let's talk about another thing while I'm at it. The nature of modding is rarely making tons of truly original models. The modding world is very much taking something from some place else and MODifying it. That why we call them MODS. What's laughable is a lot of the stuff that people say we take from 1257 are not actually theirs either. They take many of their assets from the same places as we do. A Don't believe me? Well here's our mod's credit list:

Pino69
Lucas the Benevolent
Mr. Crow
Narf
Dejawolf
Pacco
1257 AD Team
Al Mansur
Rus 13th Century
Slytacular
Paleogios
Historic Lords Project
Rusichi Total War
Marka
FantasyWarrior

Lord Szentgyörgyi
dome
Rathos
We's
Mr.Master

Yamabusi
and others


And here's the credit list of 1257 AD:

"A very special thanks to. We used your resources extensively:
Sahran
Dejawolf
Narf
Al_Mansur

Other included works (in no particular order)

GutekFiutek - polished landscapes and Polished Skyboxes
Faradon - helms and weapons
DejaWolf - helms, axes, spears
Talak - weapons and helms
Checkmaty - more metal sounds sound pack
Adorno - ambient soundtrack, castles
Ron Losy - realistic combat model
the OSP project - helms and weapons
Rubik - script ideas
Spanky, original author of 1257 AD
Diplomacy mod
Janus - installer script
Motomataru - AI scripts and formations
Akmar Nibelung - French translation
rejenorst - for sound effects and music.
Iboltax - face models and textures for them.
Freelancers mod team - Freelancer mod!
Sonyer for horses
iggorbb for weapons and helmets
F.F.C.fritz for his awesome drawings and support!
Cozur - Town, castle, village map icons"


We literally did the exact same thing and yet they don't get the same accusations that this mod does. I probably have done more texture work than the entire 1257 AD team and yet our mod is the doctored one? If it seems like I'm being a dick right now that's because I am sick and tired of these baseless insults and attacks on this mod by people who clearly don't check their own sources before lashing out against others. I didn't want to make a thread like this. I wanted to keep a good relationship with 1257 AD and all the other mods and modders we borrowed base assets from. But Kuauik has forced my hand. So in the second Rome 2 version of this mod everything that was exclusively made by Kuauik and the 1257 AD team will be taken out of this mod. I hope this enlightens people on what's been going on. (BTW I say base assets because we use them just like that, as a BASE.)

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Medieval Kingdoms: Total War Custom Battle Release

Medieval Kingdoms: Total War Custom Battle Release

Sep 18, 2014 Demo 14 comments

The first release of Medieval Kingdoms Total War! CUSTOM/MULTIPLAYER BATTLE ONLY. Featuring: 14 Fully Playable Factions: Kingdom of England Kingdom of...

Post comment Comments  (30 - 40 of 138)
theawesome24
theawesome24 Oct 9 2014, 9:21pm says:

Do you plan on adding in the crusader states?

+1 vote     reply to comment
Guest
Guest Oct 5 2014, 10:17pm says:

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Konstantin_XII
Konstantin_XII Oct 4 2014, 8:50am says:

It would be really great if you can make it possible for rulers to acquire higher titles since in the Middle Ages it was really important since higher title meant more prestige and more power. For example, Grand Prince of Serbia can proclaim himself the King of Serbia when player achieves some requirements like let's say having a high relationship with the Church and conquering certain territory. Then a kingdom could become an empire by achieving similar goals but on a grander scale. For example it could be taking control of Constantinople or Rome and some other lands.

0 votes     reply to comment
zizowoww6
zizowoww6 Oct 5 2014, 10:36am replied:

CKII is that you?

+3 votes     reply to comment
Guest
Guest Oct 2 2014, 4:19pm says:

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Costa1700
Costa1700 Sep 30 2014, 10:05am says:

Hello ! I followed the installation instructions but I have not figured out where this folder is where I need to enter data rar files extracted. Kudos to the mod you are doing a really good job !
ps: when it comes out the campaign?

+1 vote     reply to comment
Capfuz
Capfuz Sep 28 2014, 10:12pm says:

Great job on this so far! Its a good idea to wait, this mod would fit perfectly into that game.

+1 vote     reply to comment
Brutus142
Brutus142 Sep 26 2014, 12:41pm says:

It is good to hear that you guys are going to do this in the Attila TW, it will be much easier and take less time. Also I really love crossbows so its good to see them again. Good luck and keep up the good work!!

+2 votes     reply to comment
BagaturKhan
BagaturKhan Sep 24 2014, 8:41am says:

Amazing mod! When will be campaign release?

+2 votes     reply to comment
hamam
hamam Sep 24 2014, 6:28am says:

thes mod dont work

my version is 1.4

what is the problem?

pleas help!!

+1 vote     reply to comment
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Platform
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Release Date
Released Sep 18, 2014
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Real Time Strategy
Theme
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