The idea behind MechOverride is to create the next generation of Machinima and top it off with a Rotoscope Shader, which makes our project recognizable and unique. Almost all our content is custom-made. Music will be contributed by Nicholas Singer in our London based studio, where sound auditioning and recordings take place, too. Motion Capture sessions will take place in Zagreb, Croatia.
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not yet perfect, but already much improved version of our in-game shader model, which adds a cartoon effect and an outline to any mesh.
great keep it up!
Very nice
wow, i think you guys have nailed the look you are going for >_>
looks great!