The film takes places in a surreal, technocratic future. Humanity has lost it's connection to the soil and lives in 'Skycities' high above the ground. They are supported by a network of bridges and their foundation is build on the cities below, which became over flooded and polluted in the past. One state has won the total war and dominates all others, turning humans into mere cogs in a machine. The remnants of that state's army are returning home after fighting a long and victorious battle. They get attacked by their own corporation's, next generation of advanced war machinery: Mechs.
The greater part of the human army is erased, but the few hundred survivors forge a plan how to take vengeance on their rulers and re-install order in the homeland. While millions of people have died, hundreds of thousands of robots were built and now humanity faces another fight, this time against its own creation and by another means than open war. What caused the post war trauma - the decay of human civilization and the rise of the robots - has yet to be uncovered.
Our hero doesn't want to be the hero, he doesn't even know he is one. His vendetta is of a personal kind, yet many will consider him the savior of humanity.
The story is a dedication to the great work of Isaac Asimov and Philip K. Dick in particular.
We need support to make this great film become reality. Please contact me and find out, if you can help!
We're sorry, but no news has been posted here.
If you would like to share news with the Mod DB community, sign up and you can.
We're sorry, but no downloads were found here.
If you would like to share files with the Mod DB community, sign up and you can.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
well, i hope you do good on this ... really wanna see it ...
Since it isn't going to be playable ... you might wanna look into rypelcam ;) Rypelcam.net
Youtube.com
It will be too poly-intensive to be playable and balanced, but there is at least one great map, I would like to see released for deathmatch. It's a gigantic bridge high above the ground spanning a gap between two circles of a town. This map will have several ways to cross it, either through the sewage and service pipes, on one of the two main levels, or by hoverboat along it's side.
One team would have to defend the inner town's entry, while the other would have to storm and breakdown the main doors by any means.
Still looking forward to play-watch it :P ... I do kinda like the idea of this ... blend the lines between games and movies ...
Not completely. We have a great story and we are reinventing our design and shader. I actually have a lot to show at the moment, but I want to hold back, until we have a real running animation of the three main characters - perhaps for Christmas.
As for other news: I won't make any more announcements of media updates, unless they are only a day or two away. A mod project just doesn't let you plan things that easily, especially when it's dependant on Motion-Capture and studio hours.
Thanks! Mr. K. - next time try to voice your criticism in a constructive manner, please. Global criticism doesn't help.
completely desasterous.
Looking good, I'll make sure to keep a close eye on it.
Yeah, thanks for the kind words. We are trying to make it look nice, but the shader puts us in front of some hurdles to overcome. One example of the problems is that our shader works globally, affecting not only all meshes and actors in a map, but also lights and particles/fog.
So, we are testing out alternatives at the moment and thus the delay for another update. The Main character is in-game and looks and works fine, but I don't want to post any further screenshots, until we are dead sure about the look we want to achieve.
I'm sorry for delaying our update, but I must make sure the next one will convince most people entirely of our choice of style.
so this mod is going to make an cartoon style UT 3, it looks really nice
This weekend there will be more to show. Perhaps I make an update End of next week. As I sayed last time, update will come end of August.
I uploaded a new thumbnail of our Rotoscope Shader 5, just to show how much better it looks in the meantime.
The rifle is modeled for a month now. And our main character is rigged and has a new head mesh. I'm still waiting on some textures for both the gun and head, because I had to revise the current work done on them and sent them back to the texture artist.
How's the modeling and importing going? any progress?