The idea behind MechOverride is to create the next generation of Machinima and top it off with a Rotoscope Shader, which makes our project recognizable and unique. Almost all our content is custom-made. Music will be contributed by Nicholas Singer in our London based studio, where sound auditioning and recordings take place, too. Motion Capture sessions will take place in Zagreb, Croatia.

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Comments
Hanzie
Hanzie Aug 15 2008, 10:56am says:

great keep it up!

+2 votes     reply to comment
Ninjadave
Ninjadave Aug 15 2008, 3:43pm says:

Very nice

+1 vote     reply to comment
Assaultman67
Assaultman67 Aug 16 2008, 7:57pm says:

wow, i think you guys have nailed the look you are going for >_>

+1 vote     reply to comment
Unreal1ty
Unreal1ty Aug 18 2008, 11:20am says:

looks great!

+1 vote     reply to comment
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Description

not yet perfect, but already much improved version of our in-game shader model, which adds a cartoon effect and an outline to any mesh.

Image Details
Type
Demonstration
Date
Aug 15th, 2008
By
SinKing
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478 (7 today)
Size
1280×800
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