The idea behind MechOverride is to create the next generation of Machinima and top it off with a Rotoscope Shader, which makes our project recognizable and unique. Almost all our content is custom-made. Music will be contributed by Nicholas Singer in our London based studio, where sound auditioning and recordings take place, too. Motion Capture sessions will take place in Zagreb, Croatia.

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Unreal Tournament 3 Icon
Platform
PC
Developed By
SinKing
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Official Page
Gaiamedia.de
Release Date
TBD
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