The idea behind MechOverride is to create the next generation of Machinima and top it off with a Rotoscope Shader, which makes our project recognizable and unique. Almost all our content is custom-made. Music will be contributed by Nicholas Singer in our London based studio, where sound auditioning and recordings take place, too. Motion Capture sessions will take place in Zagreb, Croatia.
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Number 2 of these rifles is finished in both, low- and high poly versions. It's been unwrapped last week and now waiting for the paintjob by our texture artist. Next image you'll see of this rifle will be of 3-dimensional mesh.