The idea behind MechOverride is to create the next generation of Machinima and top it off with a Rotoscope Shader, which makes our project recognizable and unique. Almost all our content is custom-made. Music will be contributed by Nicholas Singer in our London based studio, where sound auditioning and recordings take place, too. Motion Capture sessions will take place in Zagreb, Croatia.

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Mutant1988
Mutant1988 Aug 30 2008, 11:50am says:

Looks absolutely sick!

And I mean good sick, of course. :D

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Description

not yet perfect, but already much improved version of our in-game shader model, which adds a cartoon effect and an outline to any mesh.

Image Details
Type
Demonstration
Date
Aug 15th, 2008
By
SinKing
Size
1280×800
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