The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

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Magnetar Star
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Fagu_Aegeis
Fagu_Aegeis

So, better dont get close to this one, right?

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soase-maelstrom Author
soase-maelstrom

It releases strong Magnetic and intense Gamma-Ray bursts at intervals

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FredLed
FredLed

This is amazing work.

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Fagu_Aegeis
Fagu_Aegeis

Just stay away from it.

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Inderezzed
Inderezzed

would it do damage to nearby ships?

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soase-maelstrom Author
soase-maelstrom

The magnetic bursts disrupts engines and the gamma ray bursts damage ships

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bwins12
bwins12

are strike craft effected by the star, because it sounds like something that would stop them from launching or slow them down or something like that.

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soase-maelstrom Author
soase-maelstrom

Yes, strike craft can not fly in the gravity well of a Magnetar

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Landkreuzer
Landkreuzer

Heh saw a document about these from discovery. Their magnetic Field is strong enought to rip the iron from your blood from 10000 miles away.

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Vash110
Vash110

i was just watch the show called "Known Universe" there an episode called most powerful stars and they say the magnetar star is smaller then our moon

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Description

New Stars of Maelstrom

Magnetic Giant.

A Magnetar is a spinning neutron star with a super-strong magnetic field a thousand trillion times stronger than Earth's magnetic field. Quakes triggered on the surface of the Magnetar cause great volatility in the magnetic field of the star, often leading to extremely powerful gamma ray flare emissions.

Quakes triggered on the surface of the magnetar cause extremely powerful gamma ray flare emissions. Ship shields and hulls are severely affected.

Magnetars are the most magnetic objects detected in the universe, their magnetic fields are hundreds of millions of times stronger than any manufactured magnet. Ship maneuvering, thrust and velocity are all affected.

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