The Maelstrom Mod introduces four new races to the Sins of a Solar Empire Rebellion Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available for Rebellion, Diplomacy, Entrenchment and Original Sins.
New Stars of Maelstrom
Magnetic Giant.
A Magnetar is a spinning neutron star with a super-strong magnetic field a thousand trillion times stronger than Earth's magnetic field. Quakes triggered on the surface of the Magnetar cause great volatility in the magnetic field of the star, often leading to extremely powerful gamma ray flare emissions.
Quakes triggered on the surface of the magnetar cause extremely powerful gamma ray flare emissions. Ship shields and hulls are severely affected.
Magnetars are the most magnetic objects detected in the universe, their magnetic fields are hundreds of millions of times stronger than any manufactured magnet. Ship maneuvering, thrust and velocity are all affected.
So, better dont get close to this one, right?
It releases strong Magnetic and intense Gamma-Ray bursts at intervals
This is amazing work.
Just stay away from it.
would it do damage to nearby ships?
The magnetic bursts disrupts engines and the gamma ray bursts damage ships
are strike craft effected by the star, because it sounds like something that would stop them from launching or slow them down or something like that.
Yes, strike craft can not fly in the gravity well of a Magnetar
Heh saw a document about these from discovery. Their magnetic Field is strong enought to rip the iron from your blood from 10000 miles away.
i was just watch the show called "Known Universe" there an episode called most powerful stars and they say the magnetar star is smaller then our moon