The Maelstrom Mod introduces three new races to the Sins of a Solar Empire Universe. They are independent of the original races and have unique strengths and weaknesses. Maelstrom is available Rebellion, Diplomacy, Entrenchment and Original Sins.

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Binary Planet
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Legion2552 May 2 2011 says:

I noticed that the Binary system is so large that Orbital structures have no room to be built. I don't know if this is intentional or not. But it makes all the Logistics and Tactical slots inoperable.

Not sure if it is a bug or not. But I thought is was worth bringing up.


+2 votes     reply to comment
soase-maelstrom Author
soase-maelstrom May 2 2011 replied:

You can not manually place structures, i.e select their specific location, however, you can automatically build structures by using 'autoplace'.

This makes it hard to defend as you can not place your defenses optimally.

+2 votes   reply to comment
Legion2552 May 3 2011 replied:

Really? Can't believe I didn't think of that earlier. Haha.
I fail. XD

Thanks though. :D


+3 votes     reply to comment
Grizzly256 May 3 2011 says:

why is it only terran planets that are binary, next, BINARY STAR!!!!

+4 votes     reply to comment
soase-maelstrom Author
soase-maelstrom May 3 2011 replied:

The 'Stellar Anomaly' has 10 stars.

+2 votes   reply to comment
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New Worlds of Maelstrom

Trade between the two planets is expanded with the discovery of rich mineral deposits on both worlds. Migration and cultural interchange results in increased population growth.

The unusual Magnetic Fields in this Binary System produce a Signal Focusing effect which help targeting computers improve trajectory information of nearby enemy ships.

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May 2nd, 2011
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