The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.
How about that.
The scene from vanilla is full dynamic DX9 lighting, believe it or not. Notice the new dynamic light sources.
Looking great!!
What's wrong with his face though, It looks very strange.
It's Sid, of course he looks strange. I've yet to see a Sid that doesn't look like a combination of garden gnome and a tribal mask.
It's the Sid meshe from CS, isn't it?
Fell, his face in both occasions looks like he was ran over by road train truck...
Looks way better. Great job!
Sid looks like eggman got hit by a semi-truck...
I see exaggerated bloom
Yeah kind of don't really like.
He is starting to look like a flesh.
Looking good though!
Smooth, but Sid looks like he's suffering a killer case of meth face.
What do you think he does in that bunker all day?
Are there legal complications in porting content from one STALKER game to another?
The devs encourage this.
prefer the old Sid as the newer one looks like a stereotypical peadophile lol.
Sidorovich never looked bastardly-awesome, love it. :D