The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Media RSS Feed Report media Space Restrictors - Car Park (view original)
Space Restrictors - Car Park
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Daemonion
Daemonion Feb 20 2013, 5:58am says:

Like the Military Base, this is another group of buildings which all have restrictors placed (see the green boxes?). I have to place and shape boxes, then attach space restrictors, then attach logic (scripting), then compile the map, then build a new all.spawn, then move the files over from the SDK's Gamedata to the root Stalker directory Gamedata, then test it out in game.

It sounds like a lot of work because it is.

Honestly, though, getting audio from the field is easy - you just have to know what you want. Implementing those sounds in-game? That is a whole different animal, which requires a whole different skill. Luckily, I have cultivated both skills, and then some!

+21 votes     reply to comment
Kelevera
Kelevera Feb 20 2013, 6:19am replied:

You're a humble man lol. This does look pretty time consuming though, but I'm sure it's going to turn out fantastic,

+12 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Feb 20 2013, 6:27am replied:

You should know this does indeed take a lot of time. Setting up the SDK is a task on it's own..

@Daem

Looking good, but didnt you miss the "overpass" or "gate" part? (near the center, somewhat to the top-right) Could have the "corridor" one maybe?

Cheers!

+3 votes     reply to comment
Daemonion
Daemonion Feb 20 2013, 6:51am replied:

@Loner I am using my space restrictors mostly for enclosed spaces, to give each room it's own character.

Perhaps I'll revisit that entrance corridor. I have an idea ...

+2 votes     reply to comment
Daemonion
Daemonion Feb 20 2013, 6:42am replied:

Very humble, indeed :)

Oh, shoot. I accidentally voted you down and I can't un-do it. Stupid touch screen.

+3 votes     reply to comment
Millenia
Millenia Feb 20 2013, 6:49am says:

I have a slight man-crush on you, Dae.

+8 votes     reply to comment
Daemonion
Daemonion Feb 20 2013, 6:52am replied:

Oceans may separate us, but absence makes the heart grow fonder <3

+12 votes     reply to comment
Beac
Beac Feb 20 2013, 10:55am says:

Nice work. I know how frustrating space restrictors are to create.

+4 votes     reply to comment
bsnighteye
bsnighteye Feb 20 2013, 3:04pm says:

Damn, nicely done! Can't wait for a demonstration!

+2 votes     reply to comment
Amez
Amez Feb 23 2013, 9:27am says:

This looks great Dae, excellent work. :)

+1 vote     reply to comment
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Description

Space Restrictor Map for the Car Park in Cordon.

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Type
Demonstration
Date
Feb 20th, 2013
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1680×1104
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