The L.U.R.K. team wants to provide the best possible experience from Stalker: Shadow of Chernobyl, we don't plan to skew the scope of this game, because I, like many others, fell in love with the game because of the story, the realistic gameplay, and the atmosphere. I plan to preserve and improve on that concept to the best of my abilities, and our team has vowed to do so as well. Which is why we took it upon ourselves to provide that experience. We want to fulfill a niche that's otherwise unfulfilled in the modding community. We want to bring as many features to Stalker without damaging or changing the original theme of the game. While improving upon that concept with features that were dropped off the development cycle from GSC, such as stealth AI, and a strong foundation for balance, as well as dynamic A-Life, and an unprecedented visual presentation that no other Stalker Overhaul can touch.

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Media RSS Feed Report media AKS-74U ingame, finished (view original)
AKS-74U ingame, finished
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Argoon Feb 21 2013, 10:30pm says:

Looks fantastic. :)

+8 votes     reply to comment
Dieger Feb 21 2013, 10:47pm says:

dat silencer :3

+4 votes     reply to comment
dave_5430 Feb 21 2013, 10:51pm says:

Albeit I was a little confused from a 'viewers perspective' as to why it took so long to finish a single weapon, but looking at the screenshots just makes me realise it'd be freakin' worth it, too.

Man I bet that trigger alone has more polygons than that new tech hyper realistic polygon model.

+1 vote     reply to comment
Daemonion Creator
Daemonion Feb 22 2013, 12:22am replied:

Mil was doing contract work, his regular job, etc. He wasn't working on this non-stop for months; Only when he had the time :)

And a lot happens behind the scenes are far as converting, importing, etc goes, and with X-Ray, nothing is ever easy or straight-forward.

+3 votes   reply to comment
RRCM_Rico Feb 21 2013, 10:55pm says:

Nice :D

+1 vote     reply to comment
Cowlick035 Feb 22 2013, 12:37am says:

Damn, that's pretty!

+1 vote     reply to comment
Mental_Tormentor Feb 22 2013, 2:06am says:

YES! So glad you guys mirrored it correctly. Was getting worried that it was going to be backwards haha. Looks amazing, can't wait to buy a ******* new desktop :(

+4 votes     reply to comment
Dudok22 Feb 22 2013, 4:01am says:

You've created some of the best models ever for two of my favorite games - Stalker and Fallout NV.

+2 votes     reply to comment
Saint_Stan Feb 22 2013, 5:33am says:


+4 votes     reply to comment
Mudhut Feb 22 2013, 6:08am says:


+1 vote     reply to comment
alexeistukov87 Feb 22 2013, 6:59am says:

Tutorial would be a cool gift for STALKER community! Thank you, Mil!

+3 votes     reply to comment
marsalandrei Feb 22 2013, 4:30pm says:


+1 vote     reply to comment
Amez Online
Amez Feb 23 2013, 9:28am says:


0 votes     reply to comment
lokStre Feb 23 2013, 12:35pm says:

I'll be fighting all the way to Pripyat with this bad boy, tacticool FN's and LR's be damned (unless you make those too, lol).

+1 vote     reply to comment
HoopleHead Feb 23 2013, 1:29pm says:

As someone who loves the 74u this makes me very happy indeed. Excellent work!

+1 vote     reply to comment
Zombiestubble May 6 2013, 6:20pm says:

It seems like no one can create an AKS-74u very well...

...That is, until you came along. Sir, I present to you the Golden AKS-74u award, for making an AKS-74u that doesn't just look like a short AK or an AK with it's barrel sawn-off.


+1 vote     reply to comment
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P. much final now; on correctly mirrored animations and shaders further tweaked. I'll convert more stuff on the weekend and try to whip up a quick video tutorial on conversion for those of you interested in such things.

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Feb 21st, 2013
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