BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS feed Articles

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

News 117 comments

In this news post you can read about the planned developer's cut release!

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

News 18 comments

S.T.A.L.K.E.R. Lost Alpha Software Development Kit (SDK) v.2.6 beta has been released. It contains the basic editors and tools we used for creating Lost...

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

News 50 comments

The long awaited 3rd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

News 85 comments

The long awaited 2nd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

RSS feed Files
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

SDK 25 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

SDK 29 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Patch 424 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Patch 304 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

Patch 381 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Full Version 91 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Comments  (0 - 10 of 34,536)
gabsuviu
gabsuviu

Hm weird can maintain solid 60 fps on the witcher 3 but not on LA , I turn shadows to medium , AA off , grass shadow off , vsync and other stuff down , everytime I look in one specific direction in the sky ( I think its the spot where sun is located ) even if its sunny or raining fps always drop to 55 to 48 sometimes , when I turn camera in any other direction stays solid 60 , is this a issue fixed on the new DC version ??

I got a highly disappointed to see that is no big difference between my new gtx 970 4g gaming edition and my old gtx 760 , just a few FPS up ... in other games my fps doubled ofcurse but I wos hoping mostly on lost alpha to make a difference , the game got to using max 70% of my gpu power on most intense spot . And ofcurse its using 1 core of my cpu but that issue is with all stalker games anyway ...

Is the core usage fixed also on the new DC version ? The game still uses 1 core even if I try to tweak it on task manager cant manage it to make it use 4 cores

However good part on all this is that I dont feel the fps drop , even if it drops to 55>50 it feels really smooth , anyway I hope the DC version is somehow a bit more optimized .

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frankhunter
frankhunter

Setting the shadow map quality to low solved it for me :)

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MorbidSniper
MorbidSniper

Turn sunrays off if you haven't already .
No STALKER will not use more than 1 core as the engine was never designed for multi-core use . Trying to have it do so would require rewriting engine core ( Dez will most likely correct me on this one :P )

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gabsuviu
gabsuviu

I deleted the settings files and I actually turned off ALL settings the way down , and when I say all I seriously say ALL off , side bars all the way to the left , the fps drops to 50 , after I started it again today the situation got even worse I found a spot where fps is at 40 with all graphic settings off lol then it started to feel laggy , Btw I am using windows 10 could that be a issue ? Hmm thats weird just played metro redux / witcher 3 / gta v lately and everything wos fine solid 60 fps , also I checked temps with msi afterburner and clocking issue and there is nothing wrong ....

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dezodor Creator
dezodor

It's not your pc, its the engine itself. Although it uses more cores during game (when its active) its not the same as if it would be full multicore supported game. We did everything we could, but if you compare the levels, the size, decoration and quality with the other stalker levels, you will probably see why its slower. Probably it would run faster on CoP engine, but we only had access to soc sources back in 2009, so we built LA on that. As we kept the old design plan on many levels (just remade objects to be more detailed -> more poly -> slower) we used all available optimization methods xray can handle, like HOM, and portals-sectors. Since most of the playable areas are flat, its hard to optimize, we did everything we could do. Also plz don't compare us to rockstar games :D (we feel honored) but we are beginners, and amateurs compared to these studios you listed. LA DC will run much better, if you would like to try, you can become one of our testers.

Reply Good karma+1 vote
Emmet.Otter
Emmet.Otter

do you guys have a link to your changelog?

*edit, found it.

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martyrags
martyrags

ive played every mod stalker has produced with minimal problems but your lost alpha will not work it CTDs loading new game with no report of any kind ive tried some of my other mods and they are fine ive downloaded 3 times but still no go my pc is a kick arse everything i7 Hp so whats your mod got that no other mod has

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dezodor Creator
dezodor

LA is a standalone game, and it requires the base LA files (properly unpacked, and properly installed) + latest 1.3003 patch. If you have problems loading-saving, its because you failed to install the game properly. Try to redownload the files from official source, unpack the installer properly, and wait that 10-12 minutes till the game installs itself, in the end accept and install all the 3rd party tools it wants to install. Then install the 3rd patch over it and you are ready to go.

Reply Good karma+3 votes
MorbidSniper
MorbidSniper

From own experience : even on a P4 3,2 Ghz , 3Gig Ram anda HD3850 it runs . Framerate sucks , no orgasmic eyecandy ...and no CTD's .
Is it the official L.A and not a repack ?
Did you use latest patch ( v1.3003 ) ?

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dezodor Creator
dezodor

Maybe he grabbed an unofficial repack, without logs, no one can help him.

Reply Good karma+4 votes
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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (106 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (89 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

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one of our member, Vintar is working in an other team on a new indie game for xbox one. :)... Fb.me

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A little status update about the upcoming DC: We have just finished porting all weapons and hands from CoP, and... Fb.me

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Thanks for your support, we really appreciate it! \o/ Fb.me

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If you think LA is worth the award, please vote for us! Thanks! Fb.me

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