BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

Image RSS Feed Latest Screens
Snow... where are you? Merry Christmas! Merry Christmas!
Blog RSS Feed Report abuse Latest News: It's been another year!

12 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, however eax effect won't work on integrated ac97 and similar chipsets. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 13 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 21 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 281 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 301 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (0 - 10 of 32,662)
HunterKiller1
HunterKiller1 Dec 18 2014, 7:16am says:

Hope it wins Mod of the Year.

+8 votes     reply to comment
SpiritoftheWOLFx
SpiritoftheWOLFx Dec 18 2014, 12:04am says:

One last thing anomalies are for the most part...seem kinda pointless. From what I have seen so far they are all in the most random of spots and they don't spawn artifacts from what I have seen of most clusters. (Not the one in The Forest. The elctro monolith one.) Maybe some new effects for Artifacts. and I love the forest but hate how dead it is. I would love to see Duty patrols or what not walking through the Forest and getting into fire fights with bandits or whatever. I would love to see the Factions fight each other out of scripted events. Love this mod and this has just been my opinion :) And thank you all for putting so much work into it!

+3 votes     reply to comment
SpiritoftheWOLFx
SpiritoftheWOLFx Dec 18 2014, 12:01am says:

Sure you can pick up every single item then store it in the trunk but for players that RP the game...it feels wrong to pick up every gun. Thats not anything horrible or anything just saying. Also...why can you not repair unique weapons like the Raging Bull or Storm Ozkaban? I love the mod. I have been waiting for it for the entire time since its TBA day's. And **** that guy who leaked the Beta. Just a few things from a huge fan that I believe that should be addressed. The area's feel empty after you kill everything.

+3 votes     reply to comment
SpiritoftheWOLFx
SpiritoftheWOLFx Dec 18 2014, 12:00am says:

So I have been playing for a little over 20+ Hours. ******* love everything about it. New area's are amazing. There a few things that I noticed that need a little tweaking in my opinion. I don't know if other people are having these issues but. A-Life Engine is not respawning enemies anywhere. Enemy's love to stick there gun straight through a solid wall and shoot you. I mainly have this issue at the Factory where Monolith is holding. The one above X18. On the topic of X18...Love the new layout but holy Jesus ****...it took me way to freaking long to figure out the area and where to go. Probably...5 hours. And after that, getting all the info and PC doc's having to back track through the entire Darkscape to give the PC Doc to the Sin leader...and then to the Bar...even with the cars...the back tracking is killing me and honestly isn't making me want to play it much...Not sure how to fix that since a lot of new area's are a lot bigger. Repair prices for armor are...insane. Especially early game 10000RU to repair my STALKER suit thats barely over 1/4 fully damaged.

+1 vote     reply to comment
Guest Online
Guest Dec 16 2014, 7:57pm says:

any ideas on a steam release?

+1 vote     reply to comment
dezodor Creator
dezodor Dec 17 2014, 4:19am replied:

lets see what the future brings to us :)

+4 votes   reply to comment
Horians
Horians Dec 17 2014, 7:07am replied:

Maybe a Dezowave developed Stalker 2 :)

+4 votes     reply to comment
3bygone3
3bygone3 Dec 17 2014, 2:53am replied:

That would be awesome.

+4 votes     reply to comment
Dark-Stalker66
Dark-Stalker66 Dec 16 2014, 1:20pm says:

Szia Dezodor mikor jön a uj Patch?

+1 vote     reply to comment
mcmoha
mcmoha Dec 17 2014, 12:10pm replied:

"patch 4 will be merged to the DC version, since both would need new game start, and so on. we thought its better this way."

+2 votes     reply to comment
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Icon
S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Platform
Windows
Developer
dez0wave
Contact
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Official Page
Dezowave.com
Release Date
Released Apr 24, 2014
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Community Rating

Average

8.8

1280 votes submitted.

You Say

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Ratings closed.

Highest Rated (99 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (63 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Twitter

Latest tweets from @dezowave

T.co T.co

Dec 18 2014, 2:39am

Vote for Lost Alpha T.co and of course to your favorites!

Dec 17 2014, 6:10am

another shot from the upcoming developers cut (w.i.p.) T.co

Dec 17 2014, 4:17am

3days left to vote! T.co

Dec 17 2014, 4:17am

T.co T.co

Dec 16 2014, 7:30am

Top 100 Mods of 2014 Announced! T.co via @ModDB

Dec 15 2014, 3:00pm

This one might look hard at first, but there are 'signs' which will help a lot! T.co

Dec 10 2014, 4:18pm

This one might look hard at first, but there are 'signs' which will help a lot! T.co

Dec 10 2014, 4:17pm

Might be easy... or not? T.co

Dec 10 2014, 3:35am

Might be easy... or not? T.co

Dec 10 2014, 3:35am

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S.T.A.L.K.E.R. - Lost Alpha
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