Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Lost Alpha DC update Lost Alpha DC update Lost Alpha DC update
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Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.

And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).

Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!


S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

10 months ago News 64 comments Report

In this news post you can read about the planned developer's cut release!

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

11 months ago News 17 comments Report

S.T.A.L.K.E.R. Lost Alpha Software Development Kit (SDK) v.2.6 beta has been released. It contains the basic editors and tools we used for creating Lost...

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

1 year ago News 47 comments Report

The long awaited 3rd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3002 Released

1 year ago News 80 comments Report

The long awaited 2nd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!
RSS Feed Downloads
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

11 months ago SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

11 months ago SDK 29 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

1 year ago Patch 393 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

1 year ago Patch 304 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

1 year ago Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

1 year ago Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (0 - 10 of 33,922)
zoober 7hours 2mins ago says:

I've just started playing this game and over all it's very good. I like maps most - they are just wonderful. Also I like weapons - models, animations, handling and accuracy. Mutants are OK too - not too weak, and not too strong. But there are few things that should be changed. First of all, AI - it's very poor. Even worse than vanilla SoC. Second thing - self regenerating health. And last thing - there's way too many items added. I get a kind of feeling that I'm in Tesco, not in the Zone. But I hope that DC will make this mod even better. As for now, many thanks to Dezowave for this great game. Keep it up guys:)

+1 vote     reply to comment
-Hu3nter- Oct 3 2015 says:

Date of next patch? At least an approximate date? I am dying with anxiety to play Lost Alpha with the new patch. I wonder I walk DarkEscape, and find various mutants, and NPC's to provide missions. And also, I'm dying of anxiety when I get in Bunker Sidorovich and have several sub-missions

0 votes     reply to comment
Kazemeka 12hours 39mins ago replied:

They are doing a DC (developer's cut). It will fix everything that was bad in the first release.

+2 votes     reply to comment
Aveng3d Oct 3 2015 says:

Most of the players thinks that the story of Lost Alpha is quite "bleak". I mean all the long runnings through the maps, illuminati and etc. Will you guys do something about the story?

+1 vote     reply to comment
dezodor Creator
dezodor Oct 3 2015 replied:

The maps are too big, thats the real problem. Well I'm playing witcher3 now, that is even bigger, and sometimes I need to ride a horse for 10 minutes to reach a village :) We don't have illuminati in game, only the enlightened, almost the same as it was in SoC, we just decided to show it instead of only talking about it. The last "bad ending" cutscene would explain a lot, but to get that people need to collect many hidden things about this secret organisation.

+2 votes   reply to comment
Amoch Oct 3 2015 replied:

The main problem is not levels which are too big, but some unfortunate design choices:
1: Too many obstacles in roads (trees, damaged asphalt, cracks, water etc.), which decrease the usefulness of cars
2: Cars are very expensive, and should be more easily available throughout the game
3: Too much backtracking through several levels, which could be greatly reduced by making changes to the story/campaign.
4: Sometimes maze-like level design using too many fences, closed walls etc., creating time-consuming and confusing detours. Some offenders are Rostok/100 rads bar area, Darkscape (caves), Construction site, and some of the underground labs.

This could mostly be rectified with a limited number of smaller changes, but I realize this would produce plenty of added work to AI-life and game stability etc.

Overall LA is a very impressive achievement, and some of the levels are truly all around amazing, like Pripyat Outskirts. The best thing you could do would be changing the story esp. during the last third of the campaign, by not having to run back-and-forth between different levels all the time (and make cars more useful).

+4 votes     reply to comment
Kazemeka 12hours 37mins ago replied:

I feel like the main problem is just the absence of any kind of AI.

+2 votes     reply to comment
Emmet.Otter Oct 3 2015 replied:

to solve this problem would be to have other stalkers offer transportation for money to different locations, even if it was a location close enough to reduce the travel time in half would be nice.

Levels are simply amazing!! The best in all the stalker series imo, but the maze-like design in populated areas can get very tedious.

+7 votes     reply to comment
dezodor Creator
dezodor 12hours 26mins ago replied:

Still dont see why people call bar-rostok a maze. Its 1:1 the same as in SoC, with the only 2 little differences: we added a road around, so it can be bypassed by car and the arena door is closed until the player wins all rounds. From cordon anyone can easily get to any level by car, just need to make a plan, or use any which were provided by other players. The simplest route is cordon-darkscape-darkvalley-forest-bar. Just an example, as its even possible to go thru on garbage level by car, possiblities are endless. Imho the problem is, we have different levels than SoC which people got used to so much, as 90% of mods only changed tasks, weapons and textures. When I was working on the maps, I wanted to make interesting levels and redesigns. LA levels are not convenient, SoC levels are, in cost of beauty.

+2 votes   reply to comment
Amoch 7hours 52mins ago replied:

My advice would be having the doors open from the start, that would make more sense (also considering the bar is situated by the outside wall of the town). Don't get me wrong, there are lots of beautiful levels with plenty of great stuff going on there. My critiquing is just me being excited about Lost Alpha, and wanting it to be the best game possible. Thanks for your work! :-)

+1 vote     reply to comment
wujeksocjal 11hours 54mins ago replied:

Simple way to fix rostok run-around area would be to open the arena shortcut earlier on. I even managed to get the guard killed/bugged after sin attack so i couldnt open it at all, resulting in lots of running around the whole map again. You can drive there, yes, but personally I use cars mainly as mobile stashes, seems strange to be the only driver in the zone. The reason for this is probably that I enjoy the campaign design. Each mission is just an excuse to walk around the zone, doing stalker stuff. If you don't want to mess with the arena storyline, maybe give us some console cheat to open those doors please?

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Release Date
Released Apr 25, 2014
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1391 votes submitted.

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Ratings closed.

Highest Rated (102 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (78 agree) 5/10

Full Review Here - This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

First Person Shooter
Single Player

Latest tweets from @dezowave

3 new screenshots appeared on moddb blog among with a small progress update on LA DC!...

Oct 2 2015

3 new screenshots appeared on moddb blog with a little status update on DC:...

Oct 2 2015

Here are some before-after shots of the updated textures which will be used in the developer's cut (LA: DC)....

Sep 24 2015

If we are talking about the hud positions of pistols... which one do you prefer? Plan "A", which is more modern...

Sep 23 2015

Awesome Lost Alpha video from RUW:

Sep 14 2015

something happened on the main site forum :)

Sep 13 2015

Sep 13 2015

Sep 13 2015

While Utak3r was working on cordon for LA:DC, he made this quick flyby video.

Sep 13 2015

RT @cyruscrashtest: Fans of the #stalker series should probably check out @NorilskIncident

Jul 31 2015

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