BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
DX11 for LADC... We are moving further! Chernobyl twilight... Next time I'll bring an easel in the zone...
Blog RSS Feed Report abuse Latest News: It's been another year!

19 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 26 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 379 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 303 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (0 - 10 of 33,667)
Junmarko
Junmarko 2hours 44mins ago says:

Enjoying the mod so far, however, why do the vehicles drive like they are made from cardboard with tyres full of helium?

+1 vote     reply to comment
boredgunner
boredgunner 14mins 41secs ago replied:

Ancient engine and restored vehicles yo

+1 vote     reply to comment
Cap2
Cap2 2hours 1min ago replied:

fixed in NeXT release. no eta

+1 vote     reply to comment
SpeedFre4k
SpeedFre4k Jul 31 2015, 2:51am says:

Why i need a password to open the zip files. And there are no install instructions... Please help

0 votes     reply to comment
SpeedFre4k
SpeedFre4k Jul 31 2015, 3:31am replied:

nevermind i got it. Sry for that post. PeaCe

+3 votes     reply to comment
marthen123456789
marthen123456789 Jul 30 2015, 5:45am says:

Hello!

The game runs on 15FPS maxed out on my pc. Specs i7-4790, GTX 970 (4GB V-ram), DDR3 16GB RAM. I wanted to ask if my pc is simply too weak or is it something else?

Thanks!
-Marten

+2 votes     reply to comment
dezodor Creator
dezodor Jul 30 2015, 9:31am replied:

Make sure you don't use shadowmap on max, since it creates 8k shadow resolution, which is insane high, even compared to the game engines nowdays. In any stk game by default its 1k resolution, and you could only increase it with command line to 4k. Actually I'm using that on medium, which is 4k, but on low its actually not low, its the same as it was in any other stalker game and it was enough.

If you turn on grass shadow while using 8k shadowmap, it will definitely slow the game down.

+5 votes   reply to comment
RaphaRapha
RaphaRapha 8hours 20mins ago replied:

will the new dx11 render have more tesselation, then in CoP, like tesseleted ground, or tesselation on some static objects? or is it just a ported dx11 from CoP

+1 vote     reply to comment
marthen123456789
marthen123456789 Jul 30 2015, 4:28pm replied:

Alright! Ill make sure to do that. Thanks for the info!

+2 votes     reply to comment
Artyomx
Artyomx Jul 30 2015, 6:43am replied:

You could try to lower the shadow settings to medium and disable grass shadow. This should give you a big fps boost without big graphic difference.

+2 votes     reply to comment
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Icon
S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Developer
dez0wave
Contact
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Official Page
Dezowave.com
Release Date
Released Apr 25, 2014
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Community Rating

Average

8.8

1381 votes submitted.

You Say

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Ratings closed.

Highest Rated (101 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (75 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
Twitter

Latest tweets from @dezowave

RT @cyruscrashtest: Fans of the #stalker series should probably check out @NorilskIncident T.co

Jul 31 2015, 12:04am

We are still looking for help to finish LA-DC! If you have experience in xray SDK, and know how to work with... T.co

Jul 1 2015, 5:45pm

T.co T.co

Jul 1 2015, 5:44pm

On my way home... to the north! image - S.T.A.L.K.E.R. - Lost Alpha Mod for S.T.A.L.K.E.R.... T.co

Jun 3 2015, 11:19am

We are still looking for talented members. If you know how to use the xray engine SDK, and know how to add tasks... T.co

May 17 2015, 3:47pm

T.co

May 16 2015, 4:55am

T.co

May 16 2015, 4:54am

seems like our rss plugin does not work properly, as it skips adding the pictures: T.co T.co

May 16 2015, 4:54am

@jon9oneill send us an email to infoatdezowavedotcom or message on twitter :)

May 16 2015, 4:50am

@Decimus76p just because we wanted to change it.

May 16 2015, 4:47am

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