BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)


"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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RSS Articles

Merry Christmas and Happy New Year
from Dezowave

Without going into details, we are still alive, and kickin'. However, just like last year, we were silently working on the Developers Cut we announced back in Q4, 2014. Since then a lot had happened, if you are following us here on Moddb or on Facebook, you surely know about the 'changes log' which we usually update, when something special / significant happens. For those, who aren't aware of that log, here is a qucik link to access it: Dezowave.com
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So let's see what we did so far, and what we are up to at the moment If you read through the log, you can see we re-implemented the skill module, which we had in Lost Alpha back from 2012 till early 2014. It had to go, because we did not have the time to finish it back then. Now it's here once again to give a bit more RPG feel to the game. We carefully selected the most important perks, just to name one, the endurance. The basic carry-weight limit was reduced to 35 kg, and you can raise it up to 75 kg in the end. The barter skill will help you to get better prices at traders, or unlock special merchants who sell only unique items. You will gain points as you make progress in the game, but you won't be able to max all your skills, so you'll have to choose wisely. We don't want to spoil it more, so let's move on. We implemented HUD system from Call of Pripyat, which was a long requested feature. However we had more items and weapons in Lost Alpha, so we had to create the missing huds, textures for each. Not to mention this all collapsed the old upgrade system, which we trashed, and moved the one from Call of Pripyat, just changed it a bit to fit more to the universe of Lost Alpha. All traders, artefacts and upgrades were rebalanced, and AI is more aware now of the surroundings due to the removed restrictions we added back in 2013 to make a failsafe storyline. Have to add, the alife is still not unscripted, because either you make a freeplay game, or do a storyline, and let the player wander freely after the story ends. As we chose the 2nd one during the design planning back in 2012, we had to keep the balance and playability. I guess we all know it's real hard to find the golden mean, but we are all trying to do that. We recompiled many levels, not just to update the vegetation, but also to fix some old bugs which our players reported since 2014. EMPTY LINE

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We created many new smart terrains on almost all levels, which means we have a lot more alife we had previously, but it's still not ruining the design plan. We created tons of new tasks, even if some are simple, others are a bit longer, they will definitely make the game a bit more worth to play or re-play. Could tell a lot more, but it's faster to run thru the log to see the full list of changes we made since 1.3003. What we still need to do? We need to finish the translation of new dialogs and task descriptions, we need to play through the game several times from different aspects to find the new bugs, which we would like to fix before the release. Why are we so slow? Because we are humans, and this is our hobby. How many active members we have? Only 6 active devs, and maybe 5 active testers, so it's not that much we had in 2013-4, but it's enough to finish the developer's cut. When do we plan to ship it? As soon as our testers can finish the game several times without serious story-breaking issues. This shouldn't be much, so we should have a real good spring next year! If you have more questions, feel free to ask, we will try to answer as soon as we can.

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As the New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2017 will be a cool year, from now it's not a secret we are working on our next project as well, which will be announced soon. We are also hiring for new members, such as coders, modelers, game designers, shader programmers, artists! Feel free to contact us via e-mail info<=at=>dezowave<=dot=>com, or on Facebook (search for dezowave)!
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It's been another year!

It's been another year!

News 18 comments

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. An other year passed by, which brought...

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

S.T.A.L.K.E.R.: Lost Alpha Developer's Cut Announcement

News 131 comments

In this news post you can read about the planned developer's cut release!

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released

News 19 comments

S.T.A.L.K.E.R. Lost Alpha Software Development Kit (SDK) v.2.6 beta has been released. It contains the basic editors and tools we used for creating Lost...

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

S.T.A.L.K.E.R. Lost Alpha Patch 1.3003 Released

News 51 comments

The long awaited 3rd patch for S.T.A.L.K.E.R.:Lost Alpha has been finally released.

RSS Files
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

SDK 27 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

SDK 29 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Patch 447 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Patch 304 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

Patch 382 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Full Version 91 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Comments  (0 - 10 of 34,717)
deni5
deni5

Hello again,

also i would like to ask all Dezowave about my waiting of DC version -

will relise happen this spring? What to you think, Dezowave?
Because i still haven't played lost alpha, i can wait for the spring relise.

Reply Good karma Bad karma+2 votes
deni5
deni5

Hello, stalkers

Could somebody help me with one question.

Does lost alpha have stalker novice/middle armor with gas mask for your character?
if not, does anywhere sub mod for lost alpha which gives variuos gas mask to different armors in the game.

p.s.

i think, it's not to hard to mod it some how, but unfortunately i don't have so much free time for it.

So, i would be very thankful if somebody advice or help me with this issue.

Thank you in advance.

Reply Good karma Bad karma+1 vote
Guest
Guest

S.T.A.L.K.E.R Lost Alpha on Steam? Like a free mod or pay mod? Steam Greenlight?

Reply Good karma Bad karma+1 vote
blackflagx
blackflagx

So dezodor, the launch is ready to happen? According to the updated changelog?

Reply Good karma Bad karma+2 votes
atikabubu
atikabubu

Ready-ish. There are still features that are unannounced in the changelog, and we want to iron them out.

Oh and here's a comparison of the changelogs for the less perceptive Diffchecker.com :P

Reply Good karma Bad karma+5 votes
dantexmas
dantexmas

This is going to be awesome!

Reply Good karma Bad karma+2 votes
Amoch
Amoch

Wow, nice work! :)

Reply Good karma Bad karma+2 votes
Warezz.K
Warezz.K

Well I'm stuck again :( I'm in generators level and when i kill all military stalkers ghost not follow me and no open X2 door. Just standing as idiot outside. Reloading save don't work. Any ideas or tips?

Reply Good karma Bad karma+1 vote
dezodor Creator
dezodor

This never happened in the original 1.3003 release, as I know. I might be wrong though, it could be a random something. Try to reload the level quicksave, and follow Ghost until you reach X2.

Reply Good karma+1 vote
Warezz.K
Warezz.K

I found this note in offc wikia. But i reload generators level and kill all army stalkers complete solo and then start the coop dialog. Then it works :) Anyway i must thanks for all devs who created this amazing mod. The story, gameplay, features all of this is just complete amazing.

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S.T.A.L.K.E.R. Shadow of Chernobyl
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Highest Rated (106 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (92 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

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Latest tweets from @dezowave

The changeslog was updated a few minutes ago! Don't forget to bookmark it:... Fb.me

Feb 21 2017

Merry Christmas! Fb.me

Dec 24 2016

Without going into details, we wish all of you a really joyful christmas and happy new year!

Dec 24 2016

We are still alive! \o/ If you haven't seen it yet, here is an updated changelog: Dezowave.com

Nov 13 2016

It's almost finished... Fb.me

Aug 8 2016

I posted a new photo to Facebook Fb.me

Aug 8 2016

can't wait to play it! T.co

Jun 11 2016

one of our member, Vintar is working in an other team on a new indie game for xbox one. :)... Fb.me

Jun 11 2016

A little status update about the upcoming DC: We have just finished porting all weapons and hands from CoP, and... Fb.me

Apr 18 2016

Here is a short video about the stopping of the last block (nr.3.) at the Chernobyl Nuclear Powerplant (CHAES) on... Fb.me

Feb 28 2016

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