Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

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Lost Alpha SDK soon!
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niick Aug 28 2014, 6:38pm says:

This is what a STALKER game needs!

+17 votes     reply to comment
TheLeadHead Aug 28 2014, 6:40pm says:

I wonder if this will light a big spark again in the STALKER modding scene.

+15 votes     reply to comment
zeebz Aug 28 2014, 6:52pm says:


+5 votes     reply to comment
WhiteRhino27 Aug 28 2014, 7:56pm says:

This dev team is magic!

+6 votes     reply to comment
Xarrian Aug 28 2014, 8:22pm says:

I suspect that the Dev team are really Angels come to Earth.

+9 votes     reply to comment
commander90671 Aug 28 2014, 9:40pm says:


+4 votes     reply to comment
Cossack-HD Aug 29 2014, 2:09am says:


I guess you don't have any idea about how complicated X-RAY SDK is :D You even need to look up WIKI to know how to free-look (left mouse button+right mouse button).

They have new tools in LA X-RAY SDK though, but I don't expect it to be as fun to use as other games' SDK.

Still great news for people who know how to use X-RAY SDK, or for those who have patience to learn.

+4 votes     reply to comment
Comanche_Prime Aug 29 2014, 2:50am says:

"We also include the written part of our knowledge base, which will help newcomers" - and that is what i'm talking about!

+5 votes     reply to comment
RavenTheKiller Aug 29 2014, 8:04am says:

Sorry for this stupid question but:What is SDK?

+3 votes     reply to comment
__Ghost__ Aug 29 2014, 9:47am replied:

SDK (software development kit) - tools for creating or modifying games.

+3 votes     reply to comment
Cossack-HD Aug 29 2014, 10:55am replied:

Basically X-RAY SDK lets you to:
1. Create levels (merge pre-made object parts together) (.level)
2. Add characters, objects to levels (.spawn)
3. Import .object files to Actor Editor, modify (set up animations, bones and hit boxes) and save as .OGF (basically that's the way you convert 3ds max models to STALKER).
4. Edit particles using Particles editor.
And many more things...

+5 votes     reply to comment
RavenTheKiller Aug 29 2014, 11:49am replied:

Thanks for the info guys :D

+5 votes     reply to comment
TKGP Aug 29 2014, 8:53am says:

Is this going to include the source, or just compiled binaries?

+6 votes     reply to comment
magnus87 Aug 29 2014, 5:13pm says:

Hi everyone, does anyone have a save file they could upload to dropbox for me? I had put in many hours before patching the game to 1.3003 (after a story bug wouldn't let me progress) and i dont fancy tracing my steps all over again. thanks in advance.

+1 vote     reply to comment
ShadowFear Aug 29 2014, 6:10pm says:

As soon as this SDK drops don't be surprised if the major STALKER mods make announcements.

I'm looking at you LURK mod team.

+6 votes     reply to comment
[TZP]LoNer1 Aug 31 2014, 5:01am replied:

LURK on LA engine ... yes please

+5 votes     reply to comment
TheUnbeholden Aug 30 2014, 5:25am says:

Wow.. what exactly is this going to mean for STALKER modding I wonder.

+2 votes     reply to comment
Astrid. Aug 30 2014, 9:31pm says:

S.T.A.L.K.E.R.-Lost Alpha Complete? :D

0 votes     reply to comment
boredgunner Aug 31 2014, 1:14am replied:

Get out of here stalker

+6 votes     reply to comment
Astrid. Aug 31 2014, 3:55am replied:

Lol it was just a thought.

+3 votes     reply to comment
LukeFerreira Sep 9 2014, 9:03pm replied:

A bad thought... A very, very bad thought...

+1 vote     reply to comment
boredgunner Aug 31 2014, 1:09am says:


+2 votes     reply to comment
LostStalker Sep 2 2014, 2:47am says:


+1 vote     reply to comment
{imperialreign} Sep 4 2014, 7:32pm says:

I'm feeling an Ambient Audio Overhaul might be in order...

+2 votes     reply to comment
dezodor Sep 8 2014, 5:45am replied:

I added lots of snd env boxes to buildings, and open areas, where we could set eax effects, but that wasn't working fine or at all in the old engine, till we updated it. Still, it wasn't used in "final", because it needs tremendous amount of testing. We need to raise all values in order to hear the changes in game, but as I said, it needs lots of finetuning. Check this old video, you will see what I mean :)


0 votes     reply to comment
Daemonion Sep 13 2014, 11:57pm replied:

It is possible to bypass EAX completely using the source code to switch the sound render to OpenAL and enabling all of the features into the sound environments. OpenAL has it's own impressive list of DSP (reverb, compression, doppler, etc) - it is even more robust than EAX :)

+1 vote     reply to comment
LukeFerreira Sep 9 2014, 9:02pm says:

Inb4 S.T.A.L.K.E.R. Nexus page filled with Hentai and rideable dragons.

+2 votes     reply to comment
Infinitylt Sep 11 2014, 2:54pm says:

When is it gonna be released?

+1 vote     reply to comment
TheWolfhound Sep 15 2014, 6:56am says:

Now we can truly create our own dream game!

+1 vote     reply to comment
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We are testing the SDK public release, which is currently 2gb packed. It contains several test levels, and 4 story levels so you can see how we made the tasks, you can experiment a lot. We also include the written part of our knowledge base, which will help newcomers, or even advanced modders to create more quality content for the S.T.A.L.K.E.R. series. Thankfully most of the documentation is already avaliable on the wiki sites, or included with old stalker builds, we just updated them, and added our own notes where it was necessary.

All the updated editors (ae, le, se, pe), and xr tools are available (xrai, xrlc, xdro) which will let you create a bit bigger and more detailed levels for the game. These tools were created for the base Lost Alpha engine, which is numbered 1.3. Updating the base SoC SDK was necessary for the new rendeing modes, and game engine changes, as well to be able to handle bigger and more detailed levels.

Changes log and more info here: Dezowave.com

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