Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Media RSS Feed Report media DX11 for LADC... We are moving further! (view original)
DX11 for LADC... We are moving further!
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katot0n1k Jul 14 2015 says:

I'm freaking out right now. Insanely excited for this, been waiting to play through until it was in its fully realized state, the way it was intended. Well done.

+11 votes     reply to comment
Miia Jul 15 2015 says:

Beautiful work as always.

+4 votes     reply to comment
Jonex_ Jul 15 2015 says:

I'm looking forward to an even better experience now, but does this mean it will take even longer to be released? I think we've all done enough waiting!

+3 votes     reply to comment
CelicetheGreat Jul 15 2015 says:

DX10 can't even run 60fps on a GTX 980, thanks to the sunray unoptimization--mornings or evenings brought the game down to 30-40fps. I don't even wanna *think* what a DX11 renderer feature would do to the poor frames :(

+10 votes     reply to comment
Stubbornpony Jul 15 2015 replied:

Well in many games i have also noticed directx 11 running more efficient in general.

+3 votes     reply to comment
Cossack-HD Jul 15 2015 replied:

DX11 may have positive impact on performance - it helped to get more FPS in CoP according to several previews. But this might only help those with weaker GPUs, but there's hope for processors though. CPU usage is the biggest issue with X-RAY Engine today.

It's not graphics card, it's CPU that runs at 100% on single core while GTX980 GPU chillin' at 40% at 1440p with graphics maxed out (FXAA, no MSAA).

And it doesn't matter if you have high clocked intel i5 with GT680 or super overclocked AMD-8350 with GTX980 - I tested these very different systems and got very similar result - 30 FPS at very intensive locations, both CPUs run one core at 100% and other under 50%.

The engine can't handle that polycount and devs are planning to reduce it in DC without much of visual downgrade.

+4 votes     reply to comment
grazegrabber Jul 15 2015 says:

Great news :) DX11 in S.T.A.L.K.E.R. Stalkersoup announced this a few days ago as well.

+4 votes     reply to comment
SurpriseMadafaka Jul 15 2015 says:


+4 votes     reply to comment
Alonso555 Jul 15 2015 says:


+4 votes     reply to comment
Lex4art Jul 15 2015 says:

Good news!

+3 votes     reply to comment
Phenixtri Jul 15 2015 says:

I wonder why no one has ever tried to correctly mirror the default weapon models before ... you know to have them eject spent casing from the right side "or in the case of the PKM from the left" 0_o A tad bit or realism in a default weapon pack while keeping the original STALKER feel wouldn't hurt imo at least as an optional pack for mods like this

+4 votes     reply to comment
Amoch Jul 15 2015 says:

Sounds promising. However, the dx11 CoP render never worked properly for me (Nvidia GTX680MX). Gradual slowdown after 12-15 minutes/worse framerates than dx10 (memory leak?), missing sun rays, missing dynamic lighting (around camp fires etc.). If this is based on the CoP render, please be aware of that it has various issues.
PS: Screenshot looks amazing!

+3 votes     reply to comment
HybOj Jul 15 2015 says:

all fingers crossed, this is gonna be big

+1 vote     reply to comment
ZoombieVega Jul 15 2015 says:


0 votes     reply to comment
CDIA Jul 16 2015 says:


0 votes     reply to comment
sponkmofo Jul 16 2015 says:

Have fun lagging. You should make dx10 render work faster first.

+6 votes     reply to comment
exostalker Jul 16 2015 says:

Even COP's DX 11 was buggy and very badly optimized, there was no need to port it while you don't have a fully optimized DX 10...

+4 votes     reply to comment
slipkid69 Jul 17 2015 says:

lets hope this will be good.

+3 votes     reply to comment
Amoch Jul 18 2015 says:

You know, if this dx11 render is based on CoP dx11, is this really necessary? Dx11 and dx10 in CoP look pretty much identical, dx11 only offers poorly implemented tessellation on a few objects, which doesn't really look all that great anyway (hardly noticable). The tessellation effect also creates a memory leak, giving fps loss over time. Wouldn't it be better time spent further optimising dx10 in LA:DC?

+3 votes     reply to comment
HunterKiller1 Aug 12 2015 replied:

I purchased a new AMD/MSI R9 270 video card not too long ago (maybe 5 months) of which, supports Dx11-11.2 and since then, updated it to the new 15.7.1 drivers a few days ago and the performance in game has been greatly improved. I get a steady 60fps in game now. I run the game maxed out without any issues other than, the xr_engine glitch that seems to remain. Hardly noticed anymore though.

As for CoP? That game never looked as good as LA, CS or, SoC. I'm pretty disappointed in it's graphics and all. Great game, yes but, it doesn't look anywhere as good. The one thing I do like about CoP is, it's replay ability. I hope the new DC version has this implemented into it as well.

I'm done with LA and when I reached the end of the game, after me & Ghost were talking, it automatically returned me back into Cordon, with all my gear and started me over. After I shut down the generators and cleaned up the Zone, I thought I was going to get a free roam game without the hassle of running into mutants again but, it didn't work out that way. However, I seem to be getting extra side jobs to do or, ones that were missed during the actual campaign, Idk but, they seem to be new to me.

+1 vote     reply to comment
Amoch Aug 12 2015 replied:

Well, CoP properly modded looks the best IMO (try David E.'s Mod Merge 2014-5), esp. because of larger and more complex maps w/larger view distance, and more polygons supported. LA on the other hand has more natural/realistic denser vegetation, which looks great. Recreating LA in X-Ray 1.6 would have been the superior solution (incl. better performance), but that is a moot point now.
I agree vanilla CoP looks rather gnarly - esp. compared to Clear Sky, which is easily the best looking *vanilla* STALKER game.
LA didn't fix the advanced SSAO modes (HDAO and HBAO) bugs in dx10 render, so I'm curious if the issues in dx11 will be resolved...

+1 vote     reply to comment
HunterKiller1 Aug 13 2015 replied:

Unable to find that mod and when using Google, it leads me here again. :/

+1 vote     reply to comment
Amoch Aug 13 2015 replied:

This is the one I used (makes CoP *a lot* better, easily the best STALKER experience I've had so far - everything is very polished):

This is a newer version. It uses improved AI, but lacks some of the additions in the previous version (new monsters etc.) I haven't tried this one:

+1 vote     reply to comment
HunterKiller1 Aug 14 2015 replied:

OK, thanks. I checked out the page and it will take me several hours to download it so, I'll try another time. I ticked it to keep track of it.

+1 vote     reply to comment
Strogglet15 Jul 19 2015 says:

DX11 actually increases performance while also demanding more GPU memory.

+2 votes     reply to comment
Guest Jul 23 2015 says:

Nice, very wise move from Dezowave. That will prolong the life of this game for another 10 years, and also will give a perfomance boost
we all hope this feature will be done and implemented

+1 vote     reply to comment
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RaphaRapha Jul 27 2015 says:

Cant wait to test it out on my 670gtx! hope it will come at least at the end of the year

I wander if it will use my 2600k intel better since dx11 should be more addapted to multicore

+1 vote     reply to comment
tonzai8446 Jul 29 2015 says:

great job m8 :D

+3 votes     reply to comment
HunterKiller1 Jul 30 2015 says:

Bored with other games, need to do some serious STALKING. :D

+3 votes     reply to comment
Guest Aug 2 2015 says:

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MonoLityczny Aug 3 2015 says:

First... optimize, optimize...

+1 vote     reply to comment
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First test screenshot. Check out atmosphere and new ultra high quality dx11 render which was implemented in to LA's latest x-ray engine. This would be ultimate experience for those who have high-end rigs.. i suppose.:) However works fine for me too on 760gtx.:) Hooraay!

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Jul 14th, 2015
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