Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
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Media RSS Feed Report media DX11 for LADC... We are moving further! (view original)
DX11 for LADC... We are moving further!
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katot0n1k
katot0n1k Jul 14 2015, 11:50pm says:

I'm freaking out right now. Insanely excited for this, been waiting to play through until it was in its fully realized state, the way it was intended. Well done.

+11 votes     reply to comment
Miia
Miia Jul 15 2015, 12:03am says:

Beautiful work as always.

+4 votes     reply to comment
Jonex_
Jonex_ Jul 15 2015, 12:17am says:

I'm looking forward to an even better experience now, but does this mean it will take even longer to be released? I think we've all done enough waiting!

+2 votes     reply to comment
CelicetheGreat
CelicetheGreat Jul 15 2015, 4:24am says:

DX10 can't even run 60fps on a GTX 980, thanks to the sunray unoptimization--mornings or evenings brought the game down to 30-40fps. I don't even wanna *think* what a DX11 renderer feature would do to the poor frames :(

+9 votes     reply to comment
Stubbornpony
Stubbornpony Jul 15 2015, 6:42am replied:

Well in many games i have also noticed directx 11 running more efficient in general.

+3 votes     reply to comment
Cossack-HD
Cossack-HD Jul 15 2015, 10:34am replied:

DX11 may have positive impact on performance - it helped to get more FPS in CoP according to several previews. But this might only help those with weaker GPUs, but there's hope for processors though. CPU usage is the biggest issue with X-RAY Engine today.

It's not graphics card, it's CPU that runs at 100% on single core while GTX980 GPU chillin' at 40% at 1440p with graphics maxed out (FXAA, no MSAA).

And it doesn't matter if you have high clocked intel i5 with GT680 or super overclocked AMD-8350 with GTX980 - I tested these very different systems and got very similar result - 30 FPS at very intensive locations, both CPUs run one core at 100% and other under 50%.

The engine can't handle that polycount and devs are planning to reduce it in DC without much of visual downgrade.

+4 votes     reply to comment
grazegrabber
grazegrabber Jul 15 2015, 4:29am says:

Great news :) DX11 in S.T.A.L.K.E.R. Stalkersoup announced this a few days ago as well.
Hooray.

+4 votes     reply to comment
SurpriseMadafaka
SurpriseMadafaka Jul 15 2015, 6:13am says:

Awesome.

+4 votes     reply to comment
Alonso555
Alonso555 Jul 15 2015, 7:29am says:

AMAZING

+4 votes     reply to comment
Lex4art
Lex4art Jul 15 2015, 9:27am says:

Good news!

+3 votes     reply to comment
Phenixtri
Phenixtri Jul 15 2015, 11:52am says:

I wonder why no one has ever tried to correctly mirror the default weapon models before ... you know to have them eject spent casing from the right side "or in the case of the PKM from the left" 0_o A tad bit or realism in a default weapon pack while keeping the original STALKER feel wouldn't hurt imo at least as an optional pack for mods like this

+4 votes     reply to comment
Amoch
Amoch Jul 15 2015, 3:00pm says:

Sounds promising. However, the dx11 CoP render never worked properly for me (Nvidia GTX680MX). Gradual slowdown after 12-15 minutes/worse framerates than dx10 (memory leak?), missing sun rays, missing dynamic lighting (around camp fires etc.). If this is based on the CoP render, please be aware of that it has various issues.
PS: Screenshot looks amazing!

+3 votes     reply to comment
HybOj
HybOj Jul 15 2015, 3:38pm says:

all fingers crossed, this is gonna be big

+1 vote     reply to comment
ZoombieVega
ZoombieVega Jul 15 2015, 5:37pm says:

Amazing!

0 votes     reply to comment
CDIA
CDIA Jul 16 2015, 1:21am says:

Schweet!

0 votes     reply to comment
sponkmofo
sponkmofo Jul 16 2015, 5:40am says:

Have fun lagging. You should make dx10 render work faster first.

+6 votes     reply to comment
xxx.xxx.xxx
xxx.xxx.xxx Jul 16 2015, 11:37am says:

waiting

0 votes     reply to comment
exostalker
exostalker Jul 16 2015, 7:10pm says:

Even COP's DX 11 was buggy and very badly optimized, there was no need to port it while you don't have a fully optimized DX 10...

+5 votes     reply to comment
slipkid69
slipkid69 Jul 17 2015, 11:34am says:

lets hope this will be good.

+2 votes     reply to comment
Amoch
Amoch Jul 18 2015, 9:50am says:

You know, if this dx11 render is based on CoP dx11, is this really necessary? Dx11 and dx10 in CoP look pretty much identical, dx11 only offers poorly implemented tessellation on a few objects, which doesn't really look all that great anyway (hardly noticable). The tessellation effect also creates a memory leak, giving fps loss over time. Wouldn't it be better time spent further optimising dx10 in LA:DC?

+3 votes     reply to comment
Strogglet15
Strogglet15 Jul 19 2015, 2:24pm says:

DX11 actually increases performance while also demanding more GPU memory.

+2 votes     reply to comment
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RaphaRapha
RaphaRapha 22hours 40mins ago says:

Cant wait to test it out on my 670gtx! hope it will come at least at the end of the year

I wander if it will use my 2600k intel better since dx11 should be more addapted to multicore

+1 vote     reply to comment
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Description

First test screenshot. Check out atmosphere and new ultra high quality dx11 render which was implemented in to LA's latest x-ray engine. This would be ultimate experience for those who have high-end rigs.. i suppose.:) However works fine for me too on 760gtx.:) Hooraay!

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Jul 14th, 2015
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