Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
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Media RSS Feed Report media Travelling to Bar territory. (view original)
Travelling to Bar territory.
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LethalWeapon May 1 2015, 4:15pm says:

May I know what is the map?

+2 votes     reply to comment
Jonex_ May 1 2015, 5:04pm says:

This is the Bar at Rostock.

+6 votes     reply to comment
HybOj May 1 2015, 5:42pm says:

Scenery looks really great, just the black parts of the gun seem a bit strange to me. It looks like a brand new gun without a single scratch, I think it should look more rugged to fit the enviroment better, just my opinion. The 2nd gun textures in the next screens looks better, more metalic and used. Thanks for new screens .)

+3 votes     reply to comment
VincentVega Author
VincentVega May 2 2015, 8:00am replied:

This is original stalker texture, made by GSC.:)

+5 votes   reply to comment
HybOj May 2 2015, 8:21am replied:

..so its the same as it was in LA I guess. Ok for me, I liked the guns there

+4 votes     reply to comment
id.Dav May 2 2015, 12:23am says:

Vincent is a god of Stalker weather))

+7 votes     reply to comment
gtc376 May 2 2015, 10:43am says:

Yes, amazing, I'm going to play with LA...

+4 votes     reply to comment
0rpheus May 2 2015, 11:20am says:

Absolutely beautiful!

+4 votes     reply to comment
neoyoli May 2 2015, 11:54am says:

These are the best god rays I've seen so far from any SoC mods. They are subtle and realistic, not over the top candy-shine.
I wasn't a big fan of earlier LA releases, but I'm gonna keep an eye on the coming one.

+4 votes     reply to comment
Commissar1032 May 2 2015, 2:57pm says:

It looks beautiful.

+3 votes     reply to comment
repulolofasz May 5 2015, 4:49am says:

Really nice!

+2 votes     reply to comment
Beac May 5 2015, 9:32am says:

These are the real Stalker-shots.

+2 votes     reply to comment
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Tuned god rays for a new design. End of summer, early fall. Complete conceptual reworking. Feeling of presence is the goal.
Weather settings was completely remade for all renders. All the textures was completely redone with detail textures settings and bumps, gloss and speculars.
Game achieved much more in "volume" and real-life presence.
In the world of oblivion...

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May 1st, 2015
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