Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

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Roads? for what?
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Dorian23Grey
Dorian23Grey Sep 30 2014, 3:57pm says:

congratulations to you!

+13 votes     reply to comment
EvilGenius
EvilGenius Sep 30 2014, 5:07pm says:

"disabled the strange cutscene level on Swamp" I wish the team would take in consideration of doing something with the cutscenes in the labs, that would be awesome

+10 votes     reply to comment
Yuriy_
Yuriy_ Oct 1 2014, 1:10pm replied:

This is a step in the right direction.

+9 votes     reply to comment
Kriegsherr
Kriegsherr Sep 30 2014, 5:49pm says:

"Where're going...we don't need roads."

+10 votes     reply to comment
Litosns
Litosns Oct 1 2014, 3:49am replied: +2 votes     reply to comment
R0ADKILL
R0ADKILL Sep 30 2014, 7:01pm says:

Not to offend anyone but I'd rather read in documents what happened in labs, than watch the animations/cutscenes which are bit immersion killing for me.

Also don't take it the wrong way, but some animations aren't really done good and look plain silly.

I'm not a modder or anything and I imagine it's probably very hard to make a good animation. Still good job on providing support for LA :)

+18 votes     reply to comment
Yuriy_
Yuriy_ Oct 1 2014, 1:08pm replied:

He's right!

+6 votes     reply to comment
TheUnbeholden
TheUnbeholden Oct 6 2014, 12:39am replied:

I didn't understand the decision to put these cutscenes in the first place.. why do they take control away from the player? Why can't we move around and listen in on the "animated conversations" rather than become a floating disembodied head all of the sudden. The first 2 hours of the game is already painful enough with the lack of things to do in the main story.

+3 votes     reply to comment
R0ADKILL
R0ADKILL Oct 6 2014, 9:12am replied:

I wouldn't mind the cutscenes from CoP with normal NPC animations for player :)

+1 vote     reply to comment
Stubbornpony
Stubbornpony Oct 1 2014, 1:57am says:

No ETA yet, still there is going to be that one guy that asks for a release.

+4 votes     reply to comment
Snoozle
Snoozle Oct 1 2014, 6:00am replied:

dez, whats the eta of the patch *:P ???

+6 votes     reply to comment
Jonex_
Jonex_ Oct 1 2014, 7:46am says:

I've skipped out playing the mod with 1.3003 so I'm looking forward to getting back into the zone with 1.004. Also congratulations on the driving test ^^

+5 votes     reply to comment
cpttavish
cpttavish Oct 1 2014, 11:22am says:

I have one request: Please restore the vanilla viewmodel positions.

+1 vote     reply to comment
Litosns
Litosns Oct 1 2014, 5:05pm replied:

Request change. Make an ADDON with old viewmodel positions (or even ALPHA style positions)

+3 votes     reply to comment
CAPTAINJAPAN
CAPTAINJAPAN Oct 1 2014, 5:58pm says:

- disabled the strange cutscene level on Swamp

Is this that awfully disgustingly bad Illuminati scene? If so, you've regained my favor, and there is hope for Lost Alpha and STALKER as a whole. I haven't touched LA in months because of this awful story plot with the Illuminati. For the love of GOD please cut that scene out, destroy it, and murder whoever it was that thought it was a good idea to have ILLUMINATI IN A STALKER GAME.

+11 votes     reply to comment
EvilGenius
EvilGenius Oct 1 2014, 6:24pm replied:

Probably a dev was playing too much Deus Ex when they were working on the plot for the game :)

+8 votes     reply to comment
Bek
Bek Oct 3 2014, 5:22am replied:

"too much deus ex"

Impossible.

+5 votes     reply to comment
Sn4rk
Sn4rk Oct 3 2014, 4:04pm replied:

I never asked for this.

+1 vote     reply to comment
Cossack-HD
Cossack-HD Oct 6 2014, 1:32pm replied:

Suddenly, Monolith IS Illuminati:
Stalker-mods.clan.su

+2 votes     reply to comment
id.Dav
id.Dav Oct 1 2014, 9:49pm says:

Oh yeah! Handling niva in 1.3003 was hell! So wish that you add bloodmarks on dx10 render.

+2 votes     reply to comment
CzechDeath
CzechDeath Oct 2 2014, 8:35am says:

Wee you can drive in carmageddon too now =D

+2 votes     reply to comment
Emmet.Otter
Emmet.Otter Oct 3 2014, 9:07pm says:

Hmmm, nothing jawdropping on that recent patch list.

+2 votes     reply to comment
Guest
Guest Oct 6 2014, 8:22am says:

"disabled blowouts in Bar until player makes progress in story"

So your primitive "fix" for everybody dying in the Bar area is to disable blowouts.

There were npc blowout shelters in ancient 2008 mods, you know.

+2 votes     reply to comment
Cossack-HD
Cossack-HD Oct 6 2014, 4:32pm replied:

Yeah, working shelters were in Priboi Story BTW, the first global mod made by Dezowave, and the shelters worked back then in 2008.

Now since it is known that shelters don't always work properly in LA for some reason (X-RAY is a big mystery, y'know) it's better to disable blowouts at the level for a time.

+2 votes     reply to comment
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Just passed the driving test, so I will finally get my driver license... from now, I'm allowed to drive in the Zone. \o/ /dez

Here is a w.i.p. changeslog for the 1.3004 patch:
Dezowave.com
no ETA yet!

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Date
Sep 30th, 2014
By
dezodor
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