Lost Alpha is a new episode of the S.T.A.L.K.E.R. series made by dezowave group for free!

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Lost Alpha SDK soon!
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niick
niick Aug 28 2014, 6:38pm says:

This is what a STALKER game needs!

+13 votes     reply to comment
TheLeadHead
TheLeadHead Aug 28 2014, 6:40pm says:

I wonder if this will light a big spark again in the STALKER modding scene.

+11 votes     reply to comment
zeebz
zeebz Aug 28 2014, 6:52pm says:

yessssssssssss

+4 votes     reply to comment
WhiteRhino27
WhiteRhino27 Aug 28 2014, 7:56pm says:

This dev team is magic!

+6 votes     reply to comment
Xarrian
Xarrian Aug 28 2014, 8:22pm says:

I suspect that the Dev team are really Angels come to Earth.

+8 votes     reply to comment
commander90671
commander90671 Aug 28 2014, 9:40pm says:

Yusssss!!!

+4 votes     reply to comment
Cossack-HD
Cossack-HD Aug 29 2014, 2:09am says:
Quote:yessssssssssss

Quote:Yusssss!!!

I guess you don't have any idea about how complicated X-RAY SDK is :D You even need to look up WIKI to know how to free-look (left mouse button+right mouse button).

They have new tools in LA X-RAY SDK though, but I don't expect it to be as fun to use as other games' SDK.

Still great news for people who know how to use X-RAY SDK, or for those who have patience to learn.

+4 votes     reply to comment
Comanche_Prime
Comanche_Prime Aug 29 2014, 2:50am says:

"We also include the written part of our knowledge base, which will help newcomers" - and that is what i'm talking about!

+4 votes     reply to comment
RavenTheKiller
RavenTheKiller Aug 29 2014, 8:04am says:

Sorry for this stupid question but:What is SDK?

+3 votes     reply to comment
__Ghost__
__Ghost__ Aug 29 2014, 9:47am replied:

SDK (software development kit) - tools for creating or modifying games.

+3 votes     reply to comment
Cossack-HD
Cossack-HD Aug 29 2014, 10:55am replied:

Basically X-RAY SDK lets you to:
1. Create levels (merge pre-made object parts together) (.level)
2. Add characters, objects to levels (.spawn)
3. Import .object files to Actor Editor, modify (set up animations, bones and hit boxes) and save as .OGF (basically that's the way you convert 3ds max models to STALKER).
4. Edit particles using Particles editor.
And many more things...

+5 votes     reply to comment
RavenTheKiller
RavenTheKiller Aug 29 2014, 11:49am replied:

Thanks for the info guys :D

+5 votes     reply to comment
TKGP
TKGP Aug 29 2014, 8:53am says:

Is this going to include the source, or just compiled binaries?

+5 votes     reply to comment
magnus87
magnus87 Aug 29 2014, 5:13pm says:

Hi everyone, does anyone have a save file they could upload to dropbox for me? I had put in many hours before patching the game to 1.3003 (after a story bug wouldn't let me progress) and i dont fancy tracing my steps all over again. thanks in advance.

+1 vote     reply to comment
ShadowFear
ShadowFear Aug 29 2014, 6:10pm says:

As soon as this SDK drops don't be surprised if the major STALKER mods make announcements.

I'm looking at you LURK mod team.

+5 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Aug 31 2014, 5:01am replied:

LURK on LA engine ... yes please

+4 votes     reply to comment
TheUnbeholden
TheUnbeholden Aug 30 2014, 5:25am says:

Wow.. what exactly is this going to mean for STALKER modding I wonder.

+2 votes     reply to comment
Astrid.
Astrid. Aug 30 2014, 9:31pm says:

S.T.A.L.K.E.R.-Lost Alpha Complete? :D

+2 votes     reply to comment
boredgunner
boredgunner Aug 31 2014, 1:14am replied:

Get out of here stalker

+3 votes     reply to comment
Astrid.
Astrid. Aug 31 2014, 3:55am replied:

Lol it was just a thought.

+2 votes     reply to comment
boredgunner
boredgunner Aug 31 2014, 1:09am says:

YES!

+1 vote     reply to comment
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Description

We are testing the SDK public release, which is currently 2gb packed. It contains several test levels, and 4 story levels so you can see how we made the tasks, you can experiment a lot. We also include the written part of our knowledge base, which will help newcomers, or even advanced modders to create more quality content for the S.T.A.L.K.E.R. series. Thankfully most of the documentation is already avaliable on the wiki sites, or included with old stalker builds, we just updated them, and added our own notes where it was necessary.

All the updated editors (ae, le, se, pe), and xr tools are available (xrai, xrlc, xdro) which will let you create a bit bigger and more detailed levels for the game. These tools were created for the base Lost Alpha engine, which is numbered 1.3. Updating the base SoC SDK was necessary for the new rendeing modes, and game engine changes, as well to be able to handle bigger and more detailed levels.

Changes log and more info here: Dezowave.com

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Date
Aug 28th, 2014
By
dezodor
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