Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
DX11 for LADC... We are moving further! Chernobyl twilight... Next time I'll bring an easel in the zone...
Blog RSS Feed Report abuse Latest News: It's been another year!

20 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.

And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).

Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!


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S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 387 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 4

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 4

Apr 27, 2014 Full Version 128 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 3

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 3

Apr 27, 2014 Full Version 118 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 1

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 1

Apr 27, 2014 Full Version 182 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

Post comment Comments  (10 - 20 of 33,754)
te47 Aug 27 2015 says:

Just curious, has any progress been made on the NPC material-based footstep sound system? If not, is it on the to-do list for the DC? Even in 1.3003, the footstep sounds for NPCs often use the wrong materials. For example, someone walking on grass will sometimes sound like someone walking on metal. It's a great addition, but the wrong material sounds can get very distracting.

Anyway, keep up the great work!

+2 votes     reply to comment
dezodor Creator
dezodor Aug 28 2015 replied:

Its a missing feature in the engine, as npc-s only use the proper material sounds until they step on the 1st surface, and it wont update, they keep on using the same. In previous stalker games it was solved with using the same sound for all surfaces, but as we changed it for each, it became worse "a bit". If we will have HR for this, we will definitely update the engine.

+3 votes   reply to comment
MikeC14 Aug 26 2015 says:

Help please i cant enter in Darkscape and my game crash.

Engine error. Last line in stack trace:
CDialogHolder::UseIndicators()+32272 byte(s) C:\Program Files (x86)\S.T.A.L.K.E.R. - Lost Alpha\bins\xrGame.dll

This is the error, any help?

+1 vote     reply to comment
dezodor Creator
dezodor Aug 28 2015 replied:

This is not a bugreport, this message doesn't help at all. If you are playing the official release, not a repack and if you have the latest patch installed, then navigate to your gamedir, open appdata\logs\ and send the latest log file and dump file (.log and .dmp extensions). Also don't forget to include a savegame (the level loading autosave is fine, but you can include an earlier one which was made on dolina as well) so we can debug it properly. It can be found in the appdata\savegames\ subdir.

Meanwhile try to reload an earlier save, and try again.

+2 votes   reply to comment
koriat Aug 26 2015 says:

Hi, I'd like to put some of the game files on a ram disk to reduce the stutter from npc loading or w/e. can you recommend me some folders to put on it? I've got about 2.5gb to work with.

+1 vote     reply to comment
Guest Aug 27 2015 replied:

This comment is currently awaiting admin approval, join now to view.

gabsuviu Aug 26 2015 says:

in DC version are any changes that will affect mods that are for v 1.3003 ?

+1 vote     reply to comment
dezodor Creator
dezodor Aug 28 2015 replied:

In short, yes. The mod authors will need to update their files to work with the 1.3004 version of the game. We can be contacted via email or here, and we can share the files with them before release so they can update their projects in time.

+1 vote   reply to comment
Atheist1987 Aug 24 2015 says:

Dear Team:

I have finished the game last year and cannot wait for the Director's Cut edition.
There is just one thing, in all Stalker games I adjust weapon damage to make it realistic, like real realistic,,, like a bullet from a pistol is just as likely to kill you as a bullet from an AK-47 realistic.

I know that negates armor bonuses and everything but I accept that trade off.

Is there a way to tweak weapon damage in game files? Previous games had a gamedata folder with a weapons folder but in this one.

Thank you.

+1 vote     reply to comment
__Ghost__ Aug 25 2015 replied:

If you want to edit LA's weapon configs, you need to unpack it first. Here is unpacker

+1 vote     reply to comment
Atheist1987 Aug 25 2015 replied:

Wow, thank you.
I have now moved all the files into the main directory and ran the LA_db_unpack.bat.
Are there any commands I should enter?

+1 vote     reply to comment
__Ghost__ Aug 25 2015 replied:

I think it would be enough to run LA_db_unpack.bat But I can't check it's workability now...

+1 vote     reply to comment
Atheist1987 Aug 25 2015 replied:

Yup, I am now seeing the "unpack" folder with all the goodies.

You guys are awesome!

+1 vote     reply to comment
dezodor Creator
dezodor Aug 25 2015 replied:

...just dont put all the unpacked stuff back to the game, only the edited files to avoid conflict.

+4 votes   reply to comment
Atheist1987 13hours 17mins ago replied:

Thank you

But here's my problem.
I changed weapons' configuration inside the "unpack" folder. But now I cannot get rid the "unpack" folder - it's always there now. And apparently, I didn't override any weapons because they still do their base damage.

So I tried playing the game by removing all of the gamedata.db files (all 13 of them), but the game crashes when launching a new game and it won't load any saved games.

So the main question is, what do I do after I mess inside the unpack folder?

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Official Page
Release Date
Released Apr 25, 2014
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1385 votes submitted.

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Highest Rated (101 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014 by este

Lowest Rated (76 agree) 5/10

Full Review Here - This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014 by STALKERchan

First Person Shooter
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S.T.A.L.K.E.R. - Lost Alpha
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