BEFORE YOU ASK A QUESTION!

Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.

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TORRENT DOWNLOAD

For all of you that prefer to download via torrent here is the link: gameupdates.org
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!


Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
Chernobyl twilight... Next time I'll bring an easel in the zone... Shades of zone.
Blog RSS Feed Report abuse Latest News: It's been another year!

18 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.
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And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).
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Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!
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Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 20 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 26 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 373 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 303 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (10 - 20 of 33,529)
FullMetalThunder
FullMetalThunder Jun 29 2015, 4:27pm says:

Lost Alpha crash at a " next area " checkpoint , help please . I had a crash the first time I moved to a new level but went through the second time,this is the only area I cant go.I am very disappointed with mod's bugs so fix this dezador!

-1 votes     reply to comment
dezodor Creator
dezodor Jun 30 2015, 2:02pm replied:

why spamming this page with nonsense error reports? first of all, tell us which game are you playing, which version, which mods, attach an error log, and tell us more about your problem, because we dont have such for sure. Maybe the 1st early access version had such bug when someone wanted to enter bar area, but it was fixed with the 2nd patch, and we have a 3rd already. So be so kind, and if you demand help, help us with info first.

+4 votes   reply to comment
PsyPhyndicate
PsyPhyndicate Jun 29 2015, 2:50pm says:

Can Anyone Tell Me The Site For Atlas Spawn Menu Mod For Stalker Lost Alpha?

+1 vote     reply to comment
Shadow85
Shadow85 Jun 29 2015, 11:02am says:

So what still needs to be done for Lost Alpha to be finished?

+4 votes     reply to comment
dezodor Creator
dezodor Jun 30 2015, 2:08pm replied:

We need free time, a lot! Ah and a few more members wouldn't hurt too (alife work, gulags, smartterrains), but no one tried to join us yet. Thats what will help LA-DC to release faster.

+2 votes   reply to comment
BigBANGtheory
BigBANGtheory Jun 30 2015, 4:50pm replied:

I've offered to help with testing I'm noobish at developing though you can see my attempt with Sins of a Solar Empire here: Youtube.com

+1 vote     reply to comment
Buchtis
Buchtis Jun 29 2015, 9:24am says:

New screenshots, **** yeah!

+3 votes     reply to comment
PsyPhyndicate
PsyPhyndicate Jun 28 2015, 4:24pm says:

really how can you put atlas spawn menu mod? please tell me! creater!

+1 vote     reply to comment
dezodor Creator
dezodor Jun 30 2015, 2:08pm replied:

you dont need that, we have our own dev menu, just press f2 or f3 in main menu while playing.

+1 vote   reply to comment
R00573R
R00573R Jun 29 2015, 8:40am replied:

All ready a spawn menu. (F3)

+1 vote     reply to comment
Szabby999
Szabby999 Jun 28 2015, 3:38pm says:

Dear developers!

Perhaps you could recommend a solution for one of my issues according to the game.

So I use a monitor of 1920x1080 max resolution. To achieve maximum graphics quality in LA I use DSR option switched on in my nVidia control panel, so I can choose even higher resolutions than my monitor is actually capable of hardwervise. DSR makes image quality much better, and for example helps quite much to get rid of aliasing.

My problem is the following. If I select 3840x2160 resolution in LA options, than I would be able to move my mouse cursor only inside the upper left quarter of the screen, like as if there were invisible "walls" for it. And that of course makes me impossible clicking onto any menu options, as these options are all on the right side of the screen.

Thanks for your advises in advance!

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
Developer
dez0wave
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Official Page
Dezowave.com
Release Date
Released Apr 25, 2014
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8.8

1371 votes submitted.

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Highest Rated (101 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (73 agree) 5/10

Full Review Here - Pastebin.com This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

Style
Genre
First Person Shooter
Theme
Horror
Players
Single Player
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S.T.A.L.K.E.R. - Lost Alpha
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