Got a LOST ALPHA Game problem?
Don't post it here or anywhere else on Facebook. Why? The ModDB and FB formats make posts descend to the bottom with each new one and your concerns can easily be lost. Too many pages and posts can make your problems disappear.
Where to go?
The GSC Forums LOST ALPHA section is designed to post Game problems and to provide answers. In addition the format makes it easy to find previous problems posted where you may not have to ask.



For all of you that prefer to download via torrent here is the link:
After downloading, please help to seed that beast ;)

All materials are property of GSC Gameworld and dez0wave group. Header image by Jeremiah Humphries.

Have you ever dreamt about playing the old, forgotten S.T.A.L.K.E.R. ?

We were amazed by GSC's work when they released the first S.T.A.L.K.E.R. screenshots in 2002. The old design, and atmosphere was stunning and we couldn't believe our eyes. Later in 2005 things has changed. They redesigned almost all old levels. Some of them became smaller, simpler (still nice, but different), and some levels were removed. After the release in 2007 we played the game a lot, and quickly noticed that some areas are missing. We opened forums, and talked countless nights about those for almost a year. Nowdays we could say, we have a full vision about GSC's old levels, due to the collected materials, videos and forgotten screenshots. We decided to remake those stunning areas, maybe they won't be the same, but we will try everything to make them look really nice, as we always wanted to see them. In early 2009, GSC released a build from 2004, which contained many old materials. We used some of the sdk objects for the level remakes, but adjusted (and bugfixed) them for our liking, also we didn't throw out our own levels. So expect to see our own Darkscape, Dead City, Rostok Factory and some more in Lost Alpha :)

Also need to say, Lost Alpha addon is not just about levels and levels. We will try to make a somewhat, but not fully restricted alife, and deliver a lot of new, never seen features, among with some old ones, which many people wanted to see for long. If you are interested in, check the Features menu for FAQ, Interview, Features List, and many more. Also do not forget to check the gallery, and the movies. All comments are welcome, also we are glad to see suggestions too, however at this stage those won't be considered.
Thanks for your understanding!

Finally, we would like to thank to the old Stalker Team this wonderful game. Without them, S.T.A.L.K.E.R. wouldn't be a "dream-game". Big respect to: Glory, Karma, Lex, Prof, Rainbow, Frodo, Dach, Koan, Mike, Jip, Jim, Jon, Yuriy, Terazoid, Tuz, Haron, Stohe, alexmx, chugai, Oles, Zmey, Iov, Sidorovich, CyLLlKA, dandy, Descruo, dima, Olga, LeSTAT, MadMax, Man0waR, Chapaev, Cy27-dw, Shyshkin, Narrator, Rolik, Atem, Yava, and many many more :)

"the original you always wanted brought to life"
Mod of the Year 2014 I Player's Choice
Image RSS Feed Latest Screens
DX11 for LADC... We are moving further! Chernobyl twilight... Next time I'll bring an easel in the zone...
Blog RSS Feed Report abuse Latest News: It's been another year!

19 comments by CrommCruac on Dec 17th, 2014

Merry Christmas and Happy New Year
from Dezowave

Christmas is knocking on our doors again, chestnuts roasting on open fires and Jack Frost nipping at our nose. Another year has passed by, which brought us many good things and some not so good. At this time of the year we all should celebrate and concentrate on all the good that happened to us in 2014! First of all, thanks to your votes, we are in the TOP100 again on MOTY Awards, there are still 3 days left, and then the finals will begin. We are pretty excited about the results, even though we weren't really advertising it, but a little news post can't hurt. We were the first for at least 4 months in a row, and in the top 5 for almost 6 months this year from April till September, which was amazing. We are really glad for the given support from you and the Moddb Staff! The launch wasn't smooth, Lost Alpha killed the moddb servers due to the heavy visits and downloads, and we even beat Black Mesa in downloads and view counts when Moddb Staff compared the statistics of the 'day of release' of these projects. It was unexpected, and we felt honored. Later things calmed down, and we think we are on a good path now to finish the game. Those who regularly visit our site already know of the changes through patches, etc... so if they -you- think we have earned it, to be in the top 5 again, we will be there! Everything depends on your choice.

And a little status update of the upcoming developers cut. Our programmers updated the audio/sound engine of the game, now you can select all your sound cards from the list, and eax finally works, mainly on sound blaster cards, even the integrated sound chipsets which supports eax 2.0 will benefit from the changes. They also started remaking the weapon upgrade system, this time based more on the system in Call of Pripyat. The game designers are filling the empty parts of the levels with more "life" as well. Currently, we are testing the 2nd edited level of the 10 we plan to change. It's a long sequence, since we need to test run the levels individually, and in story mode as well, to see how the triggers work. When these are finished, we will check the keypoints in the storyline, and try to make the duller parts a bit better without destroying the "jenga tower" :).

Christmas and New Years is coming, with greetings of peace and prosperity, the whole dezowave group wishes the very best for you during this special time. May You enjoy all the best now and throughout the coming year. 2015 will be a cool year, it's not a secret we are working on our next project as well, which will be announced in a few months!


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S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

S.T.A.L.K.E.R.: Lost Alpha SDK Addon 1

Oct 16, 2014 SDK 22 comments

Here is the 1st addon package for Lost Alpha SDK v.2.6.

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

S.T.A.L.K.E.R.: Lost Alpha SDK v.2.6 beta

Oct 10, 2014 SDK 26 comments

Here is the S.T.A.L.K.E.R.: Lost Alpha Software Development Kit (SDK) v.2.6 beta release! It contains the basic editors and tools we used for creating...

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

S.T.A.L.K.E.R.: Lost Alpha v1.3003 Patch

Jul 31, 2014 Patch 379 comments

Here is the long awaited third patch for S.T.A.L.K.E.R.: Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3002 Patch OUTDATED

Jul 11, 2014 Patch 303 comments

Here is the long awaited second patch for S.T.A.L.K.E.R.:Lost Alpha. Due to the changes in storyline and engine, it's required to start a new game after...

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

S.T.A.L.K.E.R.: Lost Alpha v1.3001 Patch OUTDATED

May 2, 2014 Patch 380 comments

S.T.A.L.K.E.R.: LOST ALPHA Patch v1.30013 (3rd of May 2014.) The patch is savegame compatible, so You do not have to start new game for this patch, but...

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

S.T.A.L.K.E.R. - LOST ALPHA v1.3000 - Part 2

Apr 27, 2014 Full Version 90 comments

You do not need STALKER to run LA, Stand alone Release. Download all 4 parts, and use winrar or winzip to unpack them, then run setup.exe and follow the...

Post comment Comments  (10 - 20 of 33,659)
ImmortalDisciple Jul 27 2015, 4:03pm says:

The car (that I get after using the bandit suit to get in and get info from the Monolith) flips over way too easily to a point where it is frustrating.
It's as if the car reacts like a tricycle.
Will this be fixed or something that we just have to deal with?

+1 vote     reply to comment
Amoch Jul 27 2015, 5:46pm replied:

It's fixed, but you have to wait for the next patch/version of LA, ie. DC.

+2 votes     reply to comment
R0ADKILL Jul 27 2015, 5:05am says:

Dez, I agree with you that SoC isn't that much dynamic, but if I recall when you finish DV quest Duty starts to pour in there. Also when you do a Yantar quest stalkers start to migrate there through Wild Territory. Same goes for Radar.

In Cordon we can see this, new NPC's move in and take certain positions, like: camp under small bridge near trailor, or farm beyond bridge and checkpoint near Cordon to Garbage level changer.
Once I even saw Bes going through Bar...

+4 votes     reply to comment
dezodor Creator
dezodor Jul 27 2015, 5:16am replied:

Yes, if you play long enough like Tejas did, but the same applies for LA as well, you can read Tejas's stories on gsc forums and facebook.

We will try to finetune this later to make these events more common.

+3 votes   reply to comment
R0ADKILL Jul 27 2015, 7:58am replied:

Sure I'll check it out :) Anyways I'm glad you will look into the dynamic events stuff. Keep it up.

+2 votes     reply to comment
boredgunner Jul 26 2015, 11:50am says:

Really weird that this mod runs much better on a GTX 780 Ti than a GTX 980, at least for me. My GTX 980 performance is almost the same as my GTX 680 performance, which is very poor performance.

+1 vote     reply to comment
Szabby999 Jul 27 2015, 3:05pm replied:

I can confirm this too. After 780 I thought 980 would deliver a sugnificant FPS increase, but unfortunately it didn't really happen that way. I wonder, if a 980 TI would do the trick? By the way, how can I set shadow maps to lower values? In user.ltx? I don't remember to have seen such option in main menu...

+2 votes     reply to comment
boredgunner Jul 28 2015, 7:52pm replied:

980 Ti should do the trick since it's actually better than the 780 Ti in almost every way. On paper the 780 Ti is actually faster than the 980 in most ways, so on the other hand it's weird that the 980 is faster in just about every game (Lost Alpha being an exception).

+1 vote     reply to comment
dezodor Creator
dezodor Jul 28 2015, 5:40pm replied:

there is, check the advanced options in graphics settings. It's called "shadow map size"!

+1 vote   reply to comment
Vuud Jul 27 2015, 5:00am replied:

X-Ray is... weird. I remember SoC running much better on my dual core than the faster quad core I upgraded to, but now it does just fine with my 8-core.

+2 votes     reply to comment
boredgunner Jul 28 2015, 7:53pm replied:

Yeah I assume that's because X-Ray runs on one core, or maybe two at most (I forget). Single threaded performance is most important for X-Ray.

+1 vote     reply to comment
dezodor Creator
dezodor Jul 27 2015, 3:30am replied:

Same here, I have a very old ati hd5770, and LA runs pretty good on dx10/11 if settings calibrated properly. Well ofc, I don't have 60+ fps, but I'm just fine with ~30.


Also make sure you don't use shadowmap on max, since it creates 8k shadow resolution, which is insane high, even compared to the game engines nowdays. In any stk game by default its 1k resolution, and you could only increase it with command line to 4k. Actually I'm using that on medium, which is 4k, but on low its actually not low, its the same as it was in any other stalker game and it was enough.

If you turn on grass shadow while using 8k shadowmap, it will definitely slow the game down.

+2 votes   reply to comment
boredgunner Jul 28 2015, 7:55pm replied:

Although if you're at 1080p and running a 780 Ti, 980 Ti, Titan X, and some of the flagship AMD cards, you should be fine with max shadowmap size + grass shadows (no slowdowns on 780 Ti, significant ones on 980).

+1 vote     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Official Page
Release Date
Released Apr 25, 2014
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1381 votes submitted.

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Ratings closed.

Highest Rated (101 agree) 10/10

It's Lost Alpha. Should it be rated any less?

Apr 25 2014, 7:09pm by este

Lowest Rated (75 agree) 5/10

Full Review Here - This mod is a great example of what not to do when trying to recreate a game in your own image, due to it being worse than the SoC in almost every way. +Fantastic Map Design +Good Environments +Great Lighting +Textures better than vanilla +Upgrading System =Gunplay unchanged from Vanilla =Weapon textures + Models unchanged from Vanilla -Maps lack things to do in them -Sounds are subpar -Voice acting is bad and immersion breaking -Constant poorly animated…

May 5 2014, 6:12am by STALKERchan

First Person Shooter
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