When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 30 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (30 - 40 of 204)
Spenzerr Nov 11 2009, 8:49am says:

playing the demo was very nice, although i didnt really have a clew to what was going on i liked the atmosphere and all. get some good voice acting and maybe a different combine/cartel version and you'll have my download!

oh also a new emblem( maybe a simple rose? )

+1 vote     reply to comment
Mr.Walrus Nov 7 2009, 5:44pm says:

Loved the mechanism test, promising as always!

+1 vote     reply to comment
thegentleman Oct 19 2009, 11:23am says:

This looks pretty bloody good. I shall now play the demo.

+4 votes     reply to comment
Mr.Walrus Oct 18 2009, 2:51pm says:

So wait... The "Cartel"? Whats that? Has there been a storyline change?

+1 vote     reply to comment
popsUlfr Oct 18 2009, 2:56pm replied:

It's the french translation for "Combine". It's what makes me cringe a bit about the french version of Half-Life 2.

+2 votes     reply to comment
Rikachu Oct 12 2009, 8:42pm says:

Just finished the demo. The gun play bit was very satisfying although sort of difficult. You got some nice custom models too. I hope to play this when it comes out!

+1 vote     reply to comment
ghostings Oct 11 2009, 6:11pm says:

I smell an upcoming Minerva, but I think you are going to need some REALLY good voice acting to get up to that level.

+1 vote     reply to comment
Ballsopt Oct 11 2009, 8:10pm replied:

because Minerva had such great voice-acting, amirite

+5 votes     reply to comment
firebird2009 Sep 30 2009, 6:02pm says:

same here - i can't wait for the full release - doing good

+2 votes     reply to comment
Mr.Mellon Sep 30 2009, 3:27pm says:

really the only porblem I have is the hands but hay lots of mod suck at making hand models and I think this is a fantastic mod =]

+1 vote     reply to comment
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Released May 22, 2008
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