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Post news Report RSS Logistique in Mod Of the Year

There is not much time left until the end of the countdown to the mod of the year competition and the team wants to share its latest progress with you. If you like these do not hesitate to vote for us!

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Hello everyone !
There is not much time left until the end of the countdown to the mod of the year competition and the team wants to share its latest progress with you. If you like these do not hesitate to vote for us!


First of all, it has been almost a year since we announced the return logistique as an active project. Many things happened during this year, the most impactful being the arrival of 3 new members who allowed the overall improvement of the project.
This allowed us to really realize the initial vision we had for the project.

The most notable effects are the changes in the player's movements and the reduction of the overpower impression given by a (very) special suit.
Another most notable change is the disappearance of the user interface of the screen. This means that we had to put in place effective alternatives to inform the player about his status.


The bullets are managed by Clip, at each reload all the bullets contained in the current clip are lost. It is therefore imperative for the player to know how much he may lose by reloading.
For this we have set up a system for checking the number of bullets in the magazine. Activating this feature will inform the player about the approximate amount of bullets remaining through character's voice line. This is also an opportunity for us to display the number of clip the player has left.

Magazine check
work in progress, user interface will not be displayed in the final version


Health also disappears from the screen, favoring the setting up of sounds and effects keeping the player informed.
The crosshair is replaced by an ironsight system that we have already talked about. This feature has also been enhanced with animations for this specific purpose.

IronSight

As you can see, the team is working hard to deliver a unique experience that adds an interesting perspective to the half-life world.

We estimate the release of the mod for Q1 2020. Our intention being to put the project in your hands before the release of half life Alyx.

We wish you all the best for the holydays to come.

Mael

Is That A Vision ?

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Dune_Jumper
Dune_Jumper - - 1,586 comments

Voted.

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Khelben Author
Khelben - - 182 comments

Thanks for your support ! Mucho appreciated !

Reply Good karma+1 vote
FlippedOutKyrii
FlippedOutKyrii - - 3,504 comments

Can't believe it's finally coming out!

You bet your caboose I've voted!

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Khelben Author
Khelben - - 182 comments

Thanks ! Took quite some time but it's coming, thanks for your patience :)

Reply Good karma+1 vote
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