When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

Some news and an interview !

Some news and an interview !

4 years ago News 1 comment

the last news from the developpement team and the traduction of an interview we did for a huge french website.

Short News...

Short News...

6 years ago News 6 comments

Logistique is transmitting to you a feeble sign of life in order to present you with new images from chapter 3, "Origin". These feature the subterranean...

We are still working

We are still working

6 years ago News 6 comments

This is maybe not the amazing news you should have wait during the 4 months we spent without giving any signs of life, but this will prove you that we...

Santa news : 3D artist needed.

Santa news : 3D artist needed.

7 years ago News 4 comments

Some news from the logistique mod, new screen for lg4 and some hiring problems

Developpement Overview 01

Developpement Overview 01

6 years ago Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

7 years ago Demo 31 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

7 years ago Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (40 - 50 of 204)
ScorpionFaiha Sep 24 2009 says:

Played the demo and..... I honestly can't describe how much I loved this mod!!.

One of the most and best hl2 singleplayer mod!!

graphic the quality , the pistol!!

the gameplay and that flashlight!!

it's so beautiful!!!
Really epic mod!!

+1 vote     reply to comment
bendix8 Creator
bendix8 Sep 25 2009 replied:

Thx you ;)

+1 vote   reply to comment
Knowitall66 Sep 9 2009 says:

This looks and sounds Epic, tracking!

+1 vote     reply to comment
Guided_Meditation Sep 5 2009 says:

best storyline ever. Mapping and modeling seem awsome too

+1 vote     reply to comment
ghostings Sep 5 2009 says:


+1 vote     reply to comment
projektariel Aug 27 2009 says:

Liked the puzzle part of the demo, the music and the sounds (especially the realistic one of the flashlight! :)). Didn`t like the careless introduction of the pistol and the sudden action part because I died many times before I got used to the lack of a crosshair >_<. I hope you improve the transition between the puzzle part and the action part in the full version, looking foward to the latter! :)

+1 vote     reply to comment
jkilla22098 Aug 8 2009 says:

i can do a kid voice if u need one

+1 vote     reply to comment
pupkin Aug 7 2009 says:

This mod is absolutely amazing! Great emotion inside, and puzzles with the quality of R&D! This mod certainly has the HL2-Atmosphere :D

0 votes     reply to comment
Mattiasrex Aug 5 2009 says:

It would be so nice if someone did this things playable in coop.

+2 votes     reply to comment
Sergio-Edit Aug 4 2009 says:


+3 votes     reply to comment
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Released 2008
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