When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 30 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (40 - 50 of 203)
ScorpionFaiha Sep 24 2009, 5:49am says:

Played the demo and..... I honestly can't describe how much I loved this mod!!.

One of the most and best hl2 singleplayer mod!!

graphic the quality , the pistol!!

the gameplay and that flashlight!!

it's so beautiful!!!
Really epic mod!!

+1 vote     reply to comment
bendix8 Creator
bendix8 Sep 25 2009, 2:29pm replied:

Thx you ;)

+1 vote   reply to comment
Knowitall66 Sep 9 2009, 7:38am says:

This looks and sounds Epic, tracking!

+1 vote     reply to comment
Maggot4ever Sep 5 2009, 7:58pm says:

best storyline ever. Mapping and modeling seem awsome too

+1 vote     reply to comment
ghostings Sep 5 2009, 1:14am says:


+1 vote     reply to comment
projektariel Aug 27 2009, 3:21pm says:

Liked the puzzle part of the demo, the music and the sounds (especially the realistic one of the flashlight! :)). Didn`t like the careless introduction of the pistol and the sudden action part because I died many times before I got used to the lack of a crosshair >_<. I hope you improve the transition between the puzzle part and the action part in the full version, looking foward to the latter! :)

+1 vote     reply to comment
jkilla22098 Aug 8 2009, 9:53am says:

i can do a kid voice if u need one

+1 vote     reply to comment
pupkin Aug 7 2009, 4:33pm says:

This mod is absolutely amazing! Great emotion inside, and puzzles with the quality of R&D! This mod certainly has the HL2-Atmosphere :D

0 votes     reply to comment
Mattiasrex Aug 5 2009, 7:38am says:

It would be so nice if someone did this things playable in coop.

+2 votes     reply to comment
Sergio-Edit Aug 4 2009, 11:51am says:


+3 votes     reply to comment
The_Dias Jul 29 2009, 4:52am says:

I played through the demo today for the first time, and although it's got nice atmosphere, there are major flaws in the gameplay.

The game wouldn't run the first several attempts at launching.
The default controls were changed where it wasn't necessary.
Parts of dry concrete seemed to be electrified water.
Irritating Electricity-Gas-Lock puzzle.
The way the gun was acquired seemed poor and confusing.
Poor trade off between using and not using pistol sights.
Regenerative health seemed to break unpredictably.
Lack of health near the end. (probably due to lack of regeneration)
Story would probably be better off not set in the HL universe.

A side from all of these issues, I think this mod has a lot of potential. It just needs some proper play testing.

+3 votes     reply to comment
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Released May 22, 2008
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