When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Post news Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 31 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (70 - 80 of 204)
Druza Apr 21 2009, 11:29pm says:

I just finished the demo, and it is just quailty work. If the whole game is like this, it should be on steam. Its just awesome.
More specificly, I REALLY liked the combat. Iornsights, more realistic combat, not having a crosshair, it just goes on. Its still FPS, shure, but it just feels differnt from other FPSs. I LOVED that pistol. It looks great, sound great, and I really like the firing system, being able to fire as fast as you can click.
The puzzles where good. Not really obvious, but not toattly confusing either.
The mapping was great as well. I did get lost once or twice, but not as much as Hl1(Call me a n00b if you want. I don't care). *(SPOILER)* I REALLY liked the flashback. That was so well put together having the lamda and then you see the person, and your like, Finally! Someone else... Then BOOM! That really made me go "What the crap!?", unlike HL2 flashbacks. The actual flashback wasn't amazing, but how it was put together was awesome. *(SPOILER END)*
Teh dammage system was most awesome as well. I always like realistic rather than the HL2 style (Gordon "omg he iz a tank sooo much helth" Freeman.)
I guess the only thing I didn't like was the hand models. I'm pretty shure you going to fix them, but still.

Can't wait for it to come out. Is there a release date planed?

+1 vote     reply to comment
Khelben Creator
Khelben Apr 23 2009, 11:21am replied:

thanks for the comment. As you can see, we are currently working to fix the hands.
We can't really focus on a date for the release of the mod, there is a lot of work to do and we can't except if we will receive more help in the future or if we will continue with our little team.
So, I just hope we will release the first episode within the next 4 months.

+1 vote   reply to comment
russianguy Apr 21 2009, 6:15pm says:

i just played the demo and i cant move but i have to press space rapadly

it looks cool

0 votes     reply to comment
Khelben Creator
Khelben Apr 21 2009, 7:23pm replied:

can you explain it with more details? did you made your own setting for the move?

+1 vote   reply to comment
SinKing Apr 21 2009, 8:41am says:

Why is it called Logistique, do you have to deal with something and build supply lines?

+1 vote     reply to comment
Piuneer Apr 21 2009, 1:01pm replied:

no because it deals with using logic and solving puzzles throughout the mod...

+1 vote     reply to comment
speedgnom Apr 18 2009, 10:03am says:

it has a little Max Paybe feeling to it.i like this mod:)

+1 vote     reply to comment
swat3321 Mar 13 2009, 9:04pm says:

nice music i like. and why is this a flie one i dont have a flie for hl2 or L4D and css. tell me my thanks.

+1 vote     reply to comment
EricFong Apr 18 2009, 10:48am replied:

I don't understand,what are you want to say?

+1 vote     reply to comment
flyingtoaster Mar 7 2009, 6:31am says:

the storyline is brillant this is gonna be a EPIC mod

+1 vote     reply to comment
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