When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Post news Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 31 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (20 - 30 of 204)
ptc5010 Dec 31 2009 says:

Another update would be awesome, it sure would keep my hopes up! I really hope this project keeps going, the demo was really fun.

+3 votes     reply to comment
Spenzerr Jan 22 2010 replied:

hope its going well!

+2 votes     reply to comment
Khelben Creator
Khelben Mar 16 2010 replied:

yes it is ;)

+2 votes   reply to comment
Mr.John Dec 18 2009 says:

still Alive?

Very promising.

+2 votes     reply to comment
Khelben Creator
Khelben Dec 23 2009 replied:

yes, it's still alive, just got some time to prepare the first episode.

+2 votes   reply to comment
Rikachu Dec 17 2009 says:

I played the demo, and for the most part is was fun. The gun is very fun to use. Something about it.

Hopefully your not dead, but I look forward to writing a review on this once the entire mod set sails. No pressure. :)

+2 votes     reply to comment
ptc5010 Dec 18 2009 replied:

Yeah i got that too. Something about the way it fires for me. It recoils like the person doesn't quite know how to handle a gun. Makes it more immersive and gritty.

+2 votes     reply to comment
Reeze17 Dec 17 2009 says:

Wow this mod looks very nice I think I will enjoy playing it.

+1 vote     reply to comment
Bartekmil Dec 7 2009 says:

hand model sucks but overall nice

+2 votes     reply to comment
Dr.Goupyl Nov 26 2009 says:

Logistique... rien que pour le nom (celui de ma filière) je track! et aussi parce je l'aime bien =)
Allez... A boujou !

+1 vote     reply to comment
JC3BIGGUN Nov 12 2009 says:

Will i need hl2 to play this game?

-1 votes     reply to comment
Ssstalker Dec 6 2009 replied:

Of course you need.

+1 vote     reply to comment
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Released May 2008
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