When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Post news Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.

With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 31 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (60 - 70 of 204)
flyingtoaster Jul 28 2009 says:

wow the story really got me keep up the good work :D

+2 votes     reply to comment
Vosla May 25 2009 says:

Nice job on the demo! Waiting for episode... :-)

+1 vote     reply to comment
jLspah May 25 2009 says:

Hey. I dont have handbreak at the elevator. :(

+1 vote     reply to comment
jLspah May 23 2009 says:

Looks awesome imm downloading it right now. (smiley)

+1 vote     reply to comment
fredbot May 22 2009 says:

I've been following this 4 a while. and here it is again! awesome!

+1 vote     reply to comment
pupkin May 4 2009 says:

Very nice demo you have there! I just comleted it, and it felt at least as good as lots of commercial shooters I have played. If the full version will keep the demo's level, it will be one of the greatest HL2 mods.

Everything in this mod was great. The puzzles at the beginning really felt like something a lonely citizen would do inside an abandoned factory. Also, they differed a lot, and never got boring. Another great plus was the music played, which made them even more enjoyable. The firefights later ingame also turned out to be much more realistic and intresting as in other Citizen-HL2 mods, and the increased damage made you feel that you dont have a HEV suit.

Also the flashbacks were great, and added a lot do the depressed and dark atmosphere, which brought the mod on the same atmospheric level as HL2. As said above, the music was great, and the graphic quality of the mod was really stunning.

Overall I would give the mod a 10/10 rating :D

And as I see on your newest screenshots, you keep up the good work :D

+1 vote     reply to comment
Oregano May 3 2009 says:

I like the demo very much, it was something different than most new games.
I like the mapping especially. Tracking this!

+1 vote     reply to comment
Mr.John May 3 2009 says:

awesome demo, got stuck, but nothing beats noclip :3

0 votes     reply to comment
remeth Apr 22 2009 says:

it was an awesome demo the maps were really detailed, music was on at the right place and time the puzzles were good. Keep up the GREAT work.

+1 vote     reply to comment
remeth Apr 22 2009 says:

this looks so good im gonna download not just to play but see how you did the mapping

+1 vote     reply to comment
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