When I woke up, a few minutes later, I was alone in what was left of my apartment. In a quick stroke I had just lost the two only people that are important to me....              

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Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP] Chapter 3: "Origin" [WIP]
Blog RSS Feed Report abuse Latest News: Developer journal #02 The creation Of a sound from the scratch

3 comments by Khelben on Sep 29th, 2011

Hello everyone ! First things first, welcome to my very first Devblog , i hope you will appreciate it, and if you do like it, other posts will follow for sure! I will now present to you how i've created the alarm sound of the shop “ from the scratch” portico. In order to fully understand my explanation, you will need to listen to every sound tracks in the order they are shown in this post. To do my work, i use a Frequency Modulation, the “Fruity dx10”. While they exist a lot of other modulators in the market, i like using this one because it can combine 2 distinct sound waves while staying coherent.


With the settings you can see above, i obtain this first sound:

Alone, this sound is not much, but still, we can feel the possibilities that it can offer to us

2]Amélioration spectrale

Here's what the sound looks like in the spectral view.

The spectral improvement consist of deleting the tones you do not like in the sound. I fist begin this by taking out the high-pitched sounds, that are too strident.

Here is the high-pitched sound separate from the rest. By hearing it, we can understand that they are of no interest for the final product.

We then obtain

Once this is done, i erase the sound that is giving me the most trouble, the one that create the continuity of the alarm. I have to do that since i want it to be discontinued. Because of that, i say goodbye to the high-pitched sound that bind it. Once cleaned, i obtain this in the spectrum

And for your ears

3] The effect (exemple of)

Thanks to a assortments of effects(including a reverb since i don't like the dps of the source engine) i increase the tonality of the sound as well as his speed. I then obtain the final version of the sound that you can hear below. This is not the sound I am using into the game, mine is more dirty ans worked-on. But I based my sound on this.

Well, it seem we have arrived at the end of this dev-blog, i hope that you liked it. I know that they are quicker ways to arrive at the final product, but i preferred to start from scratch in order to obtain a sound as original as possible

Until next time!
Kisses,
khelben

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Developpement Overview 01

Developpement Overview 01

May 22, 2009 Movies 1 comment

Developpement Overview - 01 =========================== Illustrates all the work realised on Logistiquemod during those last months. Logistique is searching...

Logistique Demo v1.1 EN

Logistique Demo v1.1 EN

May 23, 2008 Demo 30 comments

This is the full verison of the demo (1.1) in ENGLISH this time

Logistique demo v1.1 Fr

Logistique demo v1.1 Fr

May 23, 2008 Demo 8 comments

The first demo of logistique, release the May 23 2008. This include the patch 1.0->1.1 . Warning: This version is in FRENCH .

Post comment Comments  (10 - 20 of 203)
Stoudemire15
Stoudemire15 Mar 16 2011, 5:13am says:

Finally, some news from you guys, It been awhile now. Wishing you all the best and Good Luck.

+2 votes     reply to comment
TimeCrab
TimeCrab Feb 3 2011, 8:37am says:

How's work going with this mod?

+2 votes     reply to comment
ptc5010
ptc5010 Jan 30 2011, 4:57am says:

Hope progress is going well.

+2 votes     reply to comment
MrSaturdayKnight
MrSaturdayKnight Nov 11 2010, 8:44pm says:

How is the progress with this mod?

+3 votes     reply to comment
SLI-KING
SLI-KING May 23 2010, 5:49am says:

Hi. Will you finish Logistique this year? What do you think?
I really like the music and the atmosphere, it´s kind a cool.
can´t wait anymore.. :D best regards from germany.. :)

+2 votes     reply to comment
Khelben
Khelben Jun 30 2010, 5:22pm replied:

Thanks guy.
We won't finish it before the fall of this year, this mod will really be the interface for our futur standalone game so our goal is to do the best thing we can.
Btw we are developing the mod called "Dniepr" for l4d, which will be pretty cool too. And it's done this summer :)

+2 votes     reply to comment
Spooboy
Spooboy Aug 26 2010, 12:03pm replied:

No wounder why that mod looks great. It's done by you guys!

Anyways logistics has honestly been the best looking hl2 mod. Please don't let it die.

+3 votes     reply to comment
ptc5010
ptc5010 Dec 31 2009, 2:36am says:

Another update would be awesome, it sure would keep my hopes up! I really hope this project keeps going, the demo was really fun.

+3 votes     reply to comment
Spenzerr
Spenzerr Jan 22 2010, 1:37pm replied:

hope its going well!

+2 votes     reply to comment
Khelben
Khelben Mar 16 2010, 5:01pm replied:

yes it is ;)

+2 votes     reply to comment
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