Legend of the Galactic Heroes (LoGH) is based on the japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
1 comment by Evilmaddy on Sep 10th, 2009 digg this super bookmark
Alright it has been a while since the last update but belive me, we are making some progress.I am very confident that we might be able to release a beta version end of this year.You can see some of the changes in the latest video already, including most of the buildings being replaced by 'beacons' or planetary 'ornamentations', as well as several overhauled ship models.All ships are ingame now and the research tree is complete for the FPA and empire. We have a complete selection of classical music replacing the original sins soundtrack (the music will probably be available as a standalone MOD for those who do not want the original sins music replaced, but this has to be decided yet) and german voices for the empire.As stated before you will be able to 'research' the flagships (most of them, not all) shown in the series. As it stands now there wont be any other research of 'new weapons' or 'better armour' and such. It just seemed out of place here. The only other 'research' subject will be your rank, increasing upkeep and available command ships.And another big change: The pirates have been removed and replaced by Fhezzan / civillian traders. They will run many independent trade hubs throughout the map which you can claim for yourself. Those trade hubs will ensure your supply lines. As we have many empty gravwells now (without colonizable planets) this will be very important.Also don't forget to take a few supply ships with your fleet at all times ;)We are also implemeting cutom interfaces for FPA and GE at the moment and testing out a completly new view for the 'star map'.Balancing will be the next big issue. However we will need to rely on YOU when we release our first version and we will nedd feedback on that. As of now there are many little issues to fix before release but most of the art and gameplay elements are nearing completion.Thats all for now. /maddy
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News update. I don't know why it does not format correctly in the main view... sorry for that I tried to correct it but it just won't format.
That latest video. it was... it was... so beautiful.
can we get a new video or something? :D
Yes you can...
I actually do not have that much spare time right now but I compiled another video for you 'cause I think informing our fans is important.
It's taken from a short match against the AI. I hope you like it. It depicts how the ingame graphics look at the moment. I hope I can get you some more substantial info later with a propoer news update.
Until then watch the new video when it finished uploading.
/maddy
awesome thanks :)
cant wait
i have a question will the mod be for the original mod or for entrenchment?
because i don't have entrenchment :(
or will there be 2 version's? one for the original sins and the other for entrenchment?
please let there be two version's :)
please respond
"it is final now, you will NEED Entrenchment to run the mod"
does this leave any room for speculations? ^^ you better get entrenchment soon :D
but i don't have a credit card so i can't buy it from impulse :(
Hi, you do not need a card to buy entrenchment. I know, because I do not have one either and I bought it via impulse :) They accept PAYPAL ! So just make a paypal account and there you go. I suggest using Paypal Verisign also - it adds a bit of security to your transactions.
I really want to. However that stuff possibly won't be included in a first release.