Legend of the Galactic Heroes (LoGH) is based on the japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
0 comments by Evilmaddy on May 18th, 2008 digg this super bookmark
Ok this time again an update on ingame ships.
FPA:
Cruiser 'Thanatos' - new model
Cruiser 'Demeter' - new model (Thanatos variant, shock cruiser)
Battleship 'Hydra' (old type FPA battleship)
Battleship 'Ganymede' (Nemesis variant - fast battleship)
Infantry Assault Ship 'Istoria'
Flagship 'Airged Lamh' / 'Agateram'
Carrier (Mothership) 'Lazarus' - new model
Standard Cargo Ship
Standard Construction Ship
Empire:
Kreuzer 'Bremen' - new model (the final version of that cruiser)
Konstruktionsschiff der Flotte (construction vessel of the fleet)
NPCs:
NPC Pirate - destroyer class
NPC Phezzani - trader
The video will complete processing shortly. Just have a look then.
/maddy
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how do you plan on implementing flagships if there are no "hero" units in sins?
Well there are 'capital ships' in sins and they have certain abilities so we can just substitute those capitals for the 'heroes' and restrict their number to 1 at a time ( you may have 1 Commander in chief, 3 or 4 High - unique - Admirals and a bunch of lower ranking -generic- commanders). All non-command ships will be builable in a factory and there will probably be an 'academy' (capital factory) to build your Admirals plus their respective flagship. As it stands now you will also start the game with you main flagship, depending on the faction (e.g. the Hyperion for Yang's faction) We plan to implement 3 different factions for the empire and alliance each with different characters to play which all will employ different abilities to emulate their preferred tactics konwn from the series. Also we will have 'generic' commanships which will give your fleet bonuses and which can be build several times representing lower ranking 'anonymous' admirals of your fleet as said above.
But we are discussing the details still.
/madddy
I'm a big fan of LoGH series and I was realy disapointed finding out that the newest original game didnt resemble much battles from the anime. It was a real suprise finding this early stage mod looking better than the commerial product.If you allow me I would like to share some ideas that I'd like to see in LoGH game.
Beam weapons range, damage, accuracy: I don't know if its posible on SoSE engine but beams damage should get lower with range increase. Also range of the beams should be, well, enormous. And like it was in anime the beams at these long ranges should miss a lot.
Colision zone and armour: As the ships are long and designed to shoot mainly forward, they should have very small head colision zone and wide side zone, so shooting from the side of targeted ship should be more accurate. With Healtf points there should be also armour or damage reduction. Different ammount on each side of ship. Of course big ships as battleships should have armour a lot thicker than destroyers or frigates, so they placed on on the front line could cover lighter ships from headon fire.
Too bad it's probably imposible to adjust real speed and distances. But that would be nice to wath an ambush of fleet moving with about 50000km/h speed :)
Well thanks for attenton. Keep up the good work.
If you are interested in sharing more of your ideas you probably should look into the game this mod is based on and visit our modding forum: www.modcraft.net and the appropriate sub-forum section. You must be registered to see our forum.
/maddy
Megaupload.com
This is the link for the new shipdemo.
You can also view the embedeed media but if you want to have the video in a slightly better quality you might want to download it.
Hope you like it!
/maddy
-1 anyhow...
This looks pretty amazing. I'm a huge fan of the FPA ships. What kind of animations will you play when a ship's destroyed? It'd be really spectacular if you can see the ship breaking up.
Probably we will use the standard ingame animation which is simply an explosion and random debris. This has no priortity at the moment but maybe we will change it later. Anyhow the current animation looks good enough and I doubt you will have the chance to enjoy every single explosion when the figth begins anyhow :P
If you a are a fan of the FPA ships you might like to hear, that the FPA cruisers are being re-done at the moment. Much more accurate models for the Leda and Thanatos.
Just added some new media for you.
A video and some pictures of new ships ingame !
/maddy
Great vid. I love this series, and this is the first time I have ever seen anything done with it, in a video game format. This mod looks awesome! Please keep up the good work, and I cant wait to try it out! Till then I will be watching the episodes again!