Legend of the Galactic Heroes (LoGH) is based on the Japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.

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Blog RSS Feed Report abuse Latest News: Beta 1.1 Update to 1.11

0 comments by Evilmaddy on Jun 1st, 2010


Beta 1.11 released.

I have prepared 2 downloads:

1) A small Hotfix to upgrade your existing 1.1 Beta version to 1.11 Beta.

2) A re-packed full 1.11 version of the complete MOD if you still have not downloaded the 1.1 verison yet.

Changelog 1.11 beta:

+ Supply pool added to orbital trade posts (150). Not particularly important now in light of the fact that:

+ Scouts automatically regenerate supply. This seemed to fix a problem with scouts trying to jump but the -10 supply cost getting to them.

+ All broadside batteries have greatly reduced damage, but can damage multiple targets. This helps keep the "average" damage down, so that ships aren't inclined to prefer them, but still makes them effective against fighters, which is their main purpose. For the record: the ratio seems to be that if one bank of weapons does over 1.5 as much average damage as another, that bank will be preferred over others.

+ Squadron sizes reduced - Spartanians from 10 to 3, Valkyries from 12 to 4, and Gunboats from 8 to 4. Basically, reverting to the proportions of the original release. Partly to avoid lag, and partly to see how the new dynamic works. If you build four Alliance carrier squadrons you'll still be getting 180 fighters (three fighters x five squads per carrier x twelve carriers).

+ Range on broadside guns reduced from 4800 to 800. Fighter range reduced from 1200 to 200. Gunboat range remains constant at 600. (Each grid square is 5000 units.)

+ MIlitary research screen backdrop taken out. They'll be put back in, once we actually have research to put in there.

+ Edits to loading screen text, to make them more accurately reflect the chanes made.

/maddy

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Sea of the Stars 1.11 Beta Full Download

Sea of the Stars 1.11 Beta Full Download

Jun 2, 2010 Full Version 1 comment

Full 1.11 Beta Version. If you already got the 1.1 beta just download the Hotfix. If not download this full archive (e.g. if you still have the 1.0 Beta...

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Sea of the Stars 1.1 to 1.11 Beta Hotfix

Jun 1, 2010 Patch 0 comments

Updates Beta 1.1 to 1.11. Changes 'broadside behavior' of some ships and includessome other small tweaks. See Included Readme.txt for installation guide...

Sea of the Stars Beta 1.1

Sea of the Stars Beta 1.1

May 24, 2010 Full Version 0 comments

Our latest update on the MOD. Intended mainly as performance booster. Several changes concerning graphics, UI, balancing and sound are also included...

Post comment Comments  (10 - 20 of 302)
OutLaw14
OutLaw14 Feb 7 2013, 6:00pm says:

Any possibility that this mod will be converted to rebellion any time soon or do you still have same problems as you did whit previous sins?

+1 vote     reply to comment
renner
renner Feb 28 2013, 11:15pm replied:

Here's a partial conversion,

Sendspace.com

Some things couldn't be converted (engine changes broke the entire admiral recruiting and research tree). All the porting was done by hand and piecemeal, because stability is the main concern and I wanted to test each part. After all the crashes and slowdowns I wanted to take a more conservative approach to editing and try not to run wild when possible. Hopefully this also makes converting the mod easier, especially given how Steam updates break it every version. I probably overlooked a few other things after all that.

Still, most things should be in here, hopefully the things that make this project what it is. Also, you can finally lay minefields, so see how that works out.

There are some graphical glitches; I pointed out the known ones in a text file. The main cause of the non-UI ones are the way the models were ported - a third-party 3ds Max utility was used rather than Ironclad's own XSI importer, and that messed up the way UV maps were handled. Little things that weren't noticeable earlier become glaringly clear with Rebellion's new graphical updates. Nothing I could do about that.

Anyway, the big goal here is to see if things run better after all that. Leave your feedback in the ModDB forum; the front page is a terrible place to have any kind of discussion.

+1 vote     reply to comment
OutLaw14
OutLaw14 Mar 3 2013, 3:29pm replied:

Ok i will download and tray it out i do hope that it will work better whit rebelion

+1 vote     reply to comment
serial_thriller
serial_thriller Dec 26 2012, 9:43am says:

Ahem, where is Yang Wenli? Reinhard von Lohengramm?

+1 vote     reply to comment
OutLaw14
OutLaw14 Dec 28 2012, 10:48am replied:

you have there ships in game

+1 vote     reply to comment
WhiteEarl
WhiteEarl Dec 24 2012, 3:54am says: Online

Or at least open your work to the public so somebody can continue in your great work

+1 vote     reply to comment
Guest
Guest Dec 20 2012, 1:03pm says:

This comment is currently awaiting admin approval, join now to view.

OutLaw14
OutLaw14 Dec 26 2012, 6:36am replied:

yea same i hope they will convert it soon to rebellion

+1 vote     reply to comment
WhiteEarl
WhiteEarl Dec 19 2012, 1:31pm says: Online

I love this mod please do not die ! :-(

+1 vote     reply to comment
renner
renner Mar 3 2013, 9:53pm replied:

Thank *you*, sir.
Your words make it all worth it..

+1 vote     reply to comment
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Sins of a Solar Empire: Entrenchment Icon
Platform
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Developed By
Evilmaddy
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Released Jan 15, 2010
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