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8 comments by Haiyooo on Nov 11th, 2013

Expect more news soon but here is the highlight of my Christmas patch this year: 

We will moving the HUD icons from stock sins to Eve ships. This was made easier when CCP decided to make all of them for their new patch!  So Nov 19th that will start churning! 

Reworked Titans! Balanced and attempting to match doomsday effects.  

My big goal is to get some help on the race selection screen. Get it working for all 4 races and their pirate counter parts....

Looking forward to this seasons push of mod work!

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Lord_Drokoth Oct 10 2014, 5:33pm says:

Since it appears to be that the development of this mod has stopped completely, a fact reinforced by Haiyoo's apparent absence and a lack of replies to alot of recent comments and posts. Ill mention that as of around a month and a half or so ago I began work on slowly rebuilding this mod piece by piece from the ground up, Using the last known version of SONE that im aware was released.

Since I was unable to nail down what was causing the crashing and minidumps to happen, I decided that completely rebuilding the mod from scratch using existing material was the best course of action, The existing material used was nearly all textures and all meshes, including some of the build buttons and other gui work that haiyoo and others who were working on the original SONE.

As of this post, I have sucessfully reworked the TEC Loyalist faction into the base Amarr empire faction, barring a few structures which I do not have the required meshes for.
All frigates, capital ships, and cruisers have been completed, some of the research tree has been changed and some structures have been changed to suit.

So ill ask people this...
1) Should I continue using this ModDB entry (sins of new eden) or should I create a new one so that I can post proper updated etc as work goes on?
2) In order to properly and fully finish this off. Ill need somebody to work on getting the missing meshes (Ragnarok, Ecm battery, Jump bridges etc, including sizing and texturing them and adding weapon and ability points etc) and somebody who can create and modify particle effects.


+5 votes     reply to comment
MrPerson 18hours 46mins ago replied:

Personally, I think you should continue here. I think the main reason Haiyoo stopped was because he was all alone, all the others that had helped him he lost contact with. If he sees that people are still interested in helping, he may return. Plus this mod still has 746 watchers. Think you could upload some screenies to your page?

Also, if you do decide to make a new entry, can I pick the music?

+1 vote     reply to comment
MrPerson 18hours 25mins ago replied:

Also, I know you already have the work done, but wouldn't it have made a bit more sense for the Amarr Empire to be based off the Advent? They are the most similar, in terms of tech and religion stuff.

+1 vote     reply to comment
Lord_Drokoth 18hours 11mins ago replied:

Ok. For the mean time at least, until I have amarr finished off I'll leave it here... Only issue is I can't upload anything :/

Fair point regarding the race choice. But all techs are going to change anyways. The only thing remaining are all the player images and the GUI for research screens etc so they match.
I'll release it with the tec ones so people can give it a shot then I can also look at feedback as I work through the GUI.

+1 vote     reply to comment
MrPerson 16hours 30mins ago replied:

would still be cool if you can upload pics to your profile page. I have Haiyoo still on steam so I can see if he is still interested, and Sab_pro (one of the older devs) still comes on occasionally, and I sent him a message.

I really hope this starts back up again, he tried to get it going last year, got one version out that crashed when you told the AI to play as Amarr, then development slowly declined until nothing again. EVE as an RTS like this would be awesome to actually see completed.

+1 vote     reply to comment
Lord_Drokoth 15hours 52mins ago replied:

Understood. I shall do that over the next few days and get some images up of what's sorted so far.
Though I already attempted to contact Haiyoo it would be very good if he and the other debs would eventually come back onboard, since they have the abilities I lack like modelling etc aswell.
I have ideas for things like jump bridges. Remote cynos, cloaking bombers and all that kind of great stuff but lack the ability to input jump bridge meshes etc.

As I said. I'm happy to do absoloutely all of the integration and balancing, entity setup, abilities and all that sort of thing.

It didn't take me very long to get to where I am now with it either, including sounds. So with the help I should be able to get this finished in a reasonable amount of time.

+1 vote     reply to comment
MrPerson 15hours 42mins ago replied:

I will message him as soon as he comes on steam to see what he says.

All those ideas sound awesome, and I don't really think modeling should be an issue, as if I remember right, they just converted the models from EVE, reduced their polycount and changed them to work with sins. I don't think they did any actual modeling themselves. But at least they had CCP's permission to do so.

+1 vote     reply to comment
Lord_Drokoth 15hours 23mins ago replied:

That would be brilliant. Regarding models there are a few things I do want to try and do (or have done) and that relates to the revelation currently having guns on one side. I'd rather it have them on both and then fire it's weapons from one side rather than forwards for a nicer appearance. I'd also love to have the current eve jump graphic (or something really close to it) for when they phase jump too. Got some nice ideas for pirates and for using pirates as a source of income when fleet size reaches such that it's expensive to maintain...

So many ideas :)


+1 vote     reply to comment
foundryguy Oct 15 2014, 12:37am replied:

I think it would be best to make a new entry. I really hope this gets noticed.

+1 vote     reply to comment
Guest Oct 12 2014, 5:33pm replied:

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