This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2012 www.eveonline.com for more on CCP's awesome product!

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14 comments by Haiyooo on Jul 4th, 2013

Many of you loyal fans have added me on skype and I thank you so much for giving me instant feedback. For now I will post this full download version and you will see patches appearing below it in this same news feed as I add more and make changes!

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Readme added:

Please plan on rapid patches deployed to effect fixes and changes from the V.008 alpha. All subsquent downloads should be deployed on top of the v.008 and will overwrite and previous small patches as they come out.

Just a quick hot fix to deploy the following changes:
-Fixes all Amarr from Advent name changes
-Fixes Gallente from Phase loyalist ship hud (please only use Gallente Federation)
-Some Place holder TBA (to be added) infocards were put in
-The hyperion and megathron were switched and have been fixed.

Expected bugs:The gallente name changes are underway but not complete as of this release. Please contact me on skype for any bug reports or suggestions. "ffcseymour" is my name for skype. And twiter @SinsofNewEden

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Post comment Comments  (0 - 10 of 1,094)
tokmak333
tokmak333 Nov 26 2014, 2:11pm says:

Damnit! I lost old versions of this mod, I want to play it. I wonder when the release date.

+1 vote     reply to comment
Haiyooo Creator
Haiyooo Nov 26 2014, 2:21pm replied:

Working on it

+1 vote   reply to comment
RIDD3696
RIDD3696 Nov 27 2014, 7:59am replied:

can we have a date or some idea of when ?

+1 vote     reply to comment
Guest
Guest Nov 23 2014, 4:11pm says:

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waytoogodly
waytoogodly Nov 22 2014, 3:25pm says:

where the hell is the download?

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Guest
Guest Nov 18 2014, 2:42pm says:

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MrPerson
MrPerson Nov 17 2014, 8:46am says:

Just throwing an Idea out, instead of the usual missile, laser, and stuff for weapons, do you think using EM, Thermal, Kinetic, and explosive ratings for weapons better? I think it would fit rather well. Have the factions, or ships that usually do one damage type, do that instead of just "missile" or "laser" damage.

If that would become too hard or controversial to implement, how about just making missiles do explosive/kinetic, and lasers do EM and Therm Ect. Again, just throwing out an idea that would increase the EVEness a little bit.

+1 vote     reply to comment
Lord_Drokoth
Lord_Drokoth Nov 17 2014, 3:35pm replied:

Sins does not support any kind of Damage type or similar properties. Only strengths against and/or from various weapon sizes as in the normal games engine. And even that is particularly limited. Such properties are already used for balancing between different weapon sizes.

+1 vote     reply to comment
MrPerson
MrPerson Nov 17 2014, 6:36pm replied:

I figured, but just showing when you hover your mouse on a ship and for example it says "Missile damage: 100" could you not change missile to say, kinetic? or explosive? So missile ships would say "Kinetic damage: 100" instead of "Missile Damage: 100"

+1 vote     reply to comment
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Guest Nov 16 2014, 11:24pm says:

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Haiyooo
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@AlphaSadist nope!

Nov 10 2014, 8:50pm

Progress is being made, the new team is working hard and I am following their progress and offering what little help I can until finals!

Nov 10 2014, 8:47pm

@MGustavo_89 Hey mate!

Sep 13 2013, 12:03am

I've lost 10 lbs using garcinia now..., try it for free T.co

Sep 8 2013, 8:15pm

Latest stable full build! T.co

Jul 7 2013, 11:47pm

Sins of New Eden mod T.co via @ModDB

Jul 5 2013, 9:19pm

T.co new hotfix

Jul 5 2013, 7:48pm

@SinsofNewEden entity manifest was left out uploading new fix now sorry for the inconvenience

Jul 5 2013, 7:42pm

T.co v.01b New mini patch to fix mini dump error with v.01a

Jul 5 2013, 7:16pm

Download the Full version v.008a T.co and patch it with v01a update T.co

Jul 5 2013, 6:44pm

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