This is a work in progress!! A conversion mod for Sins of a Solar Empire! Eve online content is owned by CCP, with their permission we are creating a new mod for sins! EVE online content is protected by Copyright © CCP 1997-2015 www.eveonline.com for more on CCP's awesome product!

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Simple installation guide for Sins of New Eden

1) Unpack the RAR archive directly into the directory where your sins of a solar empire mods are located (typically in my documents/Username/Ironclad Games/Sins of a solar empire rebellion/Mods folder)
2) Run the game and select Mods in the main menu.
3)Locate Sins of New Eden and enable it, Be sure to only select SONE as it is not tested to work with any other mod.
4) Play and have fun.

This mod is built and designed for use with Sins Rebellion, the Stellar Phenomena and Forbidden Worlds DLCs


the following settings can be adjusted to optimize playability and/or performance.

Go to your settings file Look under C:\user\USER\My Documents\My Games\Ironclad Games\Sins Rebellion\Setting and open rebellion.user in Notepad or Notepad++ (notepad++ makes this a LOT easier)

find the line
MaxEmpireWindowStackSize
this controls the max number of ships etc that are in each icon stack when they are stacked in the empire tree. you can raise this (default is 10) to a higher number. max recommended is 99, I use 1000 personally.

These lines below control the maximum number of various particle effects that can exist at any one time (individual particles)
This can be raised or lowered depending on your preference. remember that raising this will likely slow your machine down and reduce performance if your PC is not up to the task of rendering that much graphics at the same time.
MaxParticleCount 6000
MaxParticleSimulationsCount 2000
MaxAsteroidCount 10000
MaxDustCloudParticleCount 5000




***** THE LARGE ADDRESS AWARE FIX IS PROVIDED IN THE MOD ******

Please use the LAA if you have questions about how to install / use it please refer to website if you need further insight on the LAA


Techpowerup.com


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Sins of New Eden v0.08

Sins of New Eden v0.08

Full Version 30 comments

Change log included way to much to list. Keep in mind this is a very dynamic build and some play features will differ from release to release until we...

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tokmak333
tokmak333

any chance to see this mod alive again?

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footymd
footymd

I am currently trying to get a hold of past devs and going to try and get it playable

Reddit.com

Will try to update this as much as possible but likely will have to download it from somewhere else

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Love(G)
Love(G)

Ok i choose the right version and everything on the directions, the game launches and loads the mod, but at the EVE mod screen i just hear a windows sound and is wont load anymore, if i press ESC or enter the game closes, any tips?

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altiarsaint
altiarsaint

I am not sure what is going on, I am pretty sure I installed it correctly. I just dropped the folder in to the mods folder. When I get in the game I choose to play as Gallente and all of my Incursus have the Rokh models and the vfx for explosions are giant white boxes. That is the same for the menu's, they are all white boxes instead of a pause menu or research menu. Anyone have a fix?

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Mavrik347
Mavrik347

AFAIK the latest game update broke this and the devs aren't doing anything. I've sent offers of help but got no response.
There was another team working on making this work but this team asked them to stop. Which is a **** move, especially as the IP isn't even theirs.

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3clips3
3clips3

@Mavrik347 Hey I thought I would give you a friendly tip on how to play this mod correctly. In order to play the correct version of the game for the mod to work you need to go to your steam user interface, under library right click sins of a solar empire and go to properties, then go to the betas tab, then on the drop down menu click the correct version of the game you wish to play. The mod should work then.

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Soluella
Soluella

where did you hear this?

when my team was working on my version, we stopped because i got burnt out and i left. he never asked us to stop, just called it "poor taste" publicly.

kabivel is still working on it, and i'll begin my implementations after he releases his next update shortly. afaik there hasn't been any requests to stop, and if there were we'd still continue making it. publicly or privately.

Also the dev said this a while ago: "Im here, just finishing my last 30 days of school, kabivel has sent me messages so i will try to help him get it finished anyway I can.."

so the dream of an EvE RTS is still alive and well. Just slowed down because of RL and a lot of bugs. Except, this time, there's more people working on it than 1 dude and his friends so if they get burnt out it will still continue. Call it "poor taste" as much as you want, this mod deserves to be completed.

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