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Amarrian Winter Release Lepaj Magic Unit hud
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0 comments by Haiyooo on Dec 18th, 2014

Dowload it from the Downloads section!

Format didn't copy over... Look for the download section of this mods ModDB site to contain a readable format.... The ModDB crew must approve it before u can see it :(

This is the previously private tester only version of Sins of New Eden. This means that there are a number of changes still to made and more work to be done. However, since the testing appears to have revealed that the version is stable and I cannot get the release im currently working on released by the promised time of Christmas, we are releasing this one for the time being. So firstly, apologies for not making the deadline set, that is entirely my own fault as to setting time for it i had already set elsewhere and forgot about (worry)(worry) So anyway.. Heres a quick overview. or rather a quick "release notes"

SHIPS

The amarr ships have been added and are as follows.Magnate (scout frigate) Microwarpdrive, Explore,Punisher (light combat frigate) Microwarpdrive,Excecutioner (Interceptor frigate) Warp disruptor, Microwarpdrive,Inquisitor (Siege Frigate) Microwarpdrive, can bomb planets,Omen (Light Cruiser) Afterburner,Rorqual Colony Variant, Colonise, Capture neutral entity, EMP Smartbomb,Arbitrator (carrier cruiser), Drone Bunus, Microwarpdrive, Tracking Disruptor,Prophecy (command battlecruiser) Armoured warfare mindlink,Augoror (Logistical support cruiser) Remote armour repairer,Harbinger (Heavy combat battlecruiser) Warp disruptor, Stasis webifier, Microwarpdrive,Devoter (Interdiction cruiser) Microwarpdrive, Interdiction sphere,Armageddon (Battleship) Microwarpdrive, Reactive hardener, Energy neutralizer, Warp disruptor,Apocalypse (Long Range combat battleship) Micro Jump Drive, Tracking Computer, Warp disrtuptor, Stasis webifier,Abaddon (Heavy short range battleship) Afterburner, Reactive Hardener, Warp Disruptor, Stasis Webifier,Archon (carrier) EMP Smartbomb, Capital Remote Repairer, Reactive Hardener, Capital Jump Drive, Can build and launch Templar fighters,Triage Archon (Triage support carrier) Triage Mode, Triage armour repairer, Capital Jump Drive,Revelation (Dreadnought) Siege Mode, Tracking Computer, Reactive Hardener, Capital Jump Drive,Aeon (supercarrier) Remote ECM Burst, Capital armour repairer, EMP Smartbomb, Capital Jump Drive,Avatar (Titan) Avatar Command Mindlink, EMP Smartbomb, Judgment, Capital Jump Drive, Inspire and impair <-- Yes this will change to avatar jump bridge :P
As you can see most of the desired ships are in place. the structures have also been changed to take the place of eve stations of various shapes for various roles. Theyre not quite final but more or less there, and a few more to add when the time is available.Some things to bear in mind are as follows. * Some graphics are incomplete, e.g titan DD effects, Smartbombs, lasers etc* though most researches are completed now more work is needed in the diplomacy and civilian fields.* there is a minor bug with capitals jumping between planets which im already aware of.* some sounds arnt quite right. E.G the remote ecm burst.* There are missing cap transfer abilities. like capital and triage ones.SO. Id like feedback on the following please. * Capitals can jump from any point in a gravity well and regular ships can jump from any edge of a gravity well, personally I like it but if its overwealmingly apparent that its not popular then it could be returned to regular sins mechanics,* Do you like the jump graphic?,* Overall balancing, do battles really take too long. bear in mind here the balancing is closer to eve than sins.

Thats it for now. Ill use inbuilt release note file for any version updates for future releases in a somewhat more documented manner.
Enjoy,

Lord Drokoth, Haiyooo and LePaj. SONE Dev Team.


---------------------------------------------------------------------------

Lord_Drokoth has continued the work along with help from LePaj, and let me say they have done amazing work so far and I know you guys are anxious to play this mod again. That being said we are doing some testing before we share the link, but I will promise a link to the public before the weekend is up.

What is in this version?

First off lets talk races. You will only be able to play as Amarr.


What! Why just Amarr?

Back when I stopped working on the mod I had noted how bad the mess was and how many items were duplicated, loading but not used, etc. In effort to reduce crashes and improve performance we basically have started at nil and begun the modding process again.

At the time I had so many projects in various stages of completion that it became a problem. So, now we have just Amarr and want to polish the one race as much as we can before moving on to the next one.

Nothing is final in this release and subject to change. Both Lord_Drokoth and LePaj deserve credit for this edition of the mod as they have all but fully taken the workload from me. So huge thanks to them! Once the testers report back and we can call this a "stable" build I will post a download link below in the comments.

And a Very Happy Holidays to you all!

-Haiyooo out

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V0.06 Hotfix

V0.06 Hotfix

Mar 26, 2015 Patch 0 comments

I broke the dreads between versions and didnt see em.. heres the fixed versions... Ships affected are both the Revelations and the short range Moros.

SINS OF NEW EDEN V0.06

SINS OF NEW EDEN V0.06

Mar 25, 2015 Demo 8 comments

This is the March 25th release of Sins of New Eden, containing the Amarr empire and the very early beginning of Gallente. Many changes made which are...

Updated Amarr .004

Updated Amarr .004

Feb 9, 2015 Demo 4 comments

Change log provided in the file, please let us know how these new changes balance out! Before you ask,, yes it is ONLY AMARR.

Post comment Comments  (0 - 10 of 1,229)
TyranidRange
TyranidRange 10hours 43mins ago says:

Wn i will activated the mod load the game new and 15-20 sec by loading crashed the game :/

+1 vote     reply to comment
Lord_Drokoth
Lord_Drokoth 58mins 33secs ago replied:

Some players have this issue... Try using the "large address aware" fix for the sins exe file if you have not done so already. I'll remember to add a note in the install guide to aid this. That usually sorts that out.

+1 vote     reply to comment
Jixxl
Jixxl Mar 26 2015, 5:06pm says:

Just when you thought it couldn't get any better...

+1 vote     reply to comment
Lord_Drokoth
Lord_Drokoth Mar 26 2015, 11:07am says:

Hotfix for the broken dreads uploaded and awaiting approval.
Apologies for that one!

L.D Out.

+1 vote     reply to comment
na1340182167
na1340182167 Mar 26 2015, 2:05am says:

Hello, upon downloading the update as of 03/25/15

I would like to report that Gallente is a given option as a race... Except we're able to play as that one Alien Race. (Not sure if intended).

+2 votes     reply to comment
Lord_Drokoth
Lord_Drokoth Mar 26 2015, 10:55am replied:

Its semi intended... The work is continuing on gallente at the present. In that release its almost all Amarr content with the first few playable gallente capitals. Its the first stage of many in the addition of the Gallente Race.

+1 vote     reply to comment
Lord_Drokoth
Lord_Drokoth Mar 9 2015, 1:18pm says:

Ok. Another quick Dev update for you all.
Continuing work on finishing amarr and making preparation for next race.
much polishing and fine tuning to do/has been done.
Game play looks improved,

Speeds adjusted for increased variety,
Ai changes and improvements,
Gravity well/Grid size adjustments,
Backend changes continued/Almost complete,
More GFX additions Including Missiles and Micro Citadel torpedoes,
Ability Icons when ships are affected by an ability,
Remote Rep changes on triage carriers, split targeting for capitals and sub caps,
Giant rebel cap fleet fix :)

Those are flavors of whats in the next build soon to be put out for download. Again this will be the final Amarr specific release before we begin work on the Gallente Federations addition to the mod. which by now im sure will be a relief for many.

L.D out

+5 votes     reply to comment
Skoomer
Skoomer Feb 17 2015, 10:56am says:

I already spent several hours playing this mod, it feels amazing! Thanks so much!
I dont mean to rush but can you give us an estimation when the next race will be playable? Dont need to be accurate :D Take your time!
Greets

+2 votes     reply to comment
JohnConrad
JohnConrad Feb 12 2015, 1:05am says:

After playing the Amarrian Winter Release i am now pumped the amount of details you guys put into the Abilties,Drones,Stations, and Ships was great. not to mention those Alliance icons lol.

Take your time developing this mod!

cant wait for the Caldari/Gallente! that way the Caldari State can finally smash the silly little Gallente Federation

+1 vote     reply to comment
Just~a~Guy
Just~a~Guy Feb 11 2015, 7:55am says:

Man can you make the ships faster? .. they move so slow! is this intended?

+1 vote     reply to comment
Lord_Drokoth
Lord_Drokoth Feb 12 2015, 5:19pm replied:

The speed variation is defiantly intended. However I have adjusted acceleration on all ships which I found smooths out movement a bit.

+1 vote     reply to comment
Jixxl
Jixxl Feb 11 2015, 12:53pm replied:

Sins is, at least in competitive online play, meant to be played on the fastest settings, and the ships travel perfectly under this preset. I would suggest playing under those settings.

Additionally, the game (EVE) is balanced around certain ships being more or less agile than others; I feel the team have made an accurate representation of this.

+1 vote     reply to comment
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