Legend of the Galactic Heroes (LoGH) is based on the japanese animation series bearing the same name. LoGH is all about the epic battles between gigantic fleets of the Galactic Empire and the Free Planets Alliance. This mod will feature different political factions of the empire or the alliance. We aim to recreate the space opera feeling and the fleet tactics employed in the series. Research and economics will be reduced to a minimum and the main focus will be on tactics and fleet movements like in the series.
1 comment by Evilmaddy on Sep 10th, 2009 digg this super bookmark
Alright it has been a while since the last update but belive me, we are making some progress.I am very confident that we might be able to release a beta version end of this year.You can see some of the changes in the latest video already, including most of the buildings being replaced by 'beacons' or planetary 'ornamentations', as well as several overhauled ship models.All ships are ingame now and the research tree is complete for the FPA and empire. We have a complete selection of classical music replacing the original sins soundtrack (the music will probably be available as a standalone MOD for those who do not want the original sins music replaced, but this has to be decided yet) and german voices for the empire.As stated before you will be able to 'research' the flagships (most of them, not all) shown in the series. As it stands now there wont be any other research of 'new weapons' or 'better armour' and such. It just seemed out of place here. The only other 'research' subject will be your rank, increasing upkeep and available command ships.And another big change: The pirates have been removed and replaced by Fhezzan / civillian traders. They will run many independent trade hubs throughout the map which you can claim for yourself. Those trade hubs will ensure your supply lines. As we have many empty gravwells now (without colonizable planets) this will be very important.Also don't forget to take a few supply ships with your fleet at all times ;)We are also implemeting cutom interfaces for FPA and GE at the moment and testing out a completly new view for the 'star map'.Balancing will be the next big issue. However we will need to rely on YOU when we release our first version and we will nedd feedback on that. As of now there are many little issues to fix before release but most of the art and gameplay elements are nearing completion.Thats all for now. /maddy
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When can we get it~can not wait.
And,I want help you.I have losts of ship pics of Legend of the Galactic Heroes.I think some of these ship models is not right proportionment.
Like xangle13 Im lovin this mod long time, seariously cant wait to play it.
What percentage roughly is this mod complete? Would really just love some sort of indication of progress and possibly when it could be released? :)
Next month or so? I dont wanna say thats a bit vague or anything, but well..
The forum IS there and active. You have to be registered to see our subforum in the SOASE section.
Also some of the more important issues are handled via PM so you might not see everything that is going on via our forum ;)
Well understand this is a hobby project by VERY few people (3-4 at the moment with me the only one modeling and texturing nearly all ships) we are putting a lot of effort into this but it takes time as you might guess. But we have nearly all ships from the series modelled and ingame, except a few command vessels. I will give you an update in June when exactly i cannot say. The most important thing is that we keep on working. @ xangle: I have massive ref material myself, mainly based on resin models from Alba. We try to get the ships as exactly as possible. Maybe the video does not depict them correctly, just wait for the ingame version and give us feedback then :)
If you interested what I made.
[IMG]http://i242.photobucket.com/albums/ff70/xangle13/2mod-II-01.jpg[/IMG]
Thank you for the heads up maddy. I very much look forward to the update and really appreciate all the hard work you and your team putting into this.
Well there is a very high probability the mod won't work on non-entrenchment versions. I cannot say for sure until we have something released. However it is developed with an entrenchment version as basis so I would think you need entrenchment to run it, yes. However entrenchment is under 10 USD and even if you do not want to play our mod it is a fun upgrade for soase and worth the money. If you are unsure just wait till a release. You can instantly buy entrenchment online then.
/maddy
Well i just dont know if entrenchment is sold around here in europe.
Well I live in europe and you can buy it via the impulse software directly from stardock for about 7 euros. You do not need a creditcard either.