This mod makes AI more challenging with making no other changes to the game you know.

Superior AI promises new experiences and tactics implemented by AI!
The AI will use Chronosphere and Nanoswarms unlike the Original AI.

You'll find many different opponents and challenges here.
Playing 1v1 vs a random AI opponent may have you facing a fun AI or perhaps a serious AI that wastes no time on trying to crush you.

You'll find that the AI react to how you play against them, countering your playstyle and finding ways to exploit your weaknesses.

They will harass in ways the original AI never would, providing new challenges for you at every turn.
Superior AI are designed with variety in mind, so sometimes you'll lose to a more navy based strategy and sometimes it'll be a more air based strategy. This applies even when you fight the same opponent, some AI are better at doing that than others though, which is part of the fun!

Each AI has a unique personality, some may be similar but have different little differences that you'll get to know if you get to know them.

Superior AI is the ultimate AI experience for red alert 3.

There are currently 177 total Personalities to play against!

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It's been an incredible amount of time this project has existed now, and might be one of the longest living mods still being updated in ra3 now.

Though updates aren't frequent, year periods with no updates is insane, for 1.08 it was 2 years.

When I originally made superior AI, I desired to gather comp stompers and people who enjoy AI.
Unfortunately I did not seem to have anybody interested in creating such a community, so it never came together.

Originally I would even keep my progress updated on the forum section.
This obviously not being done anymore, and I don't plan on trying to succeed where I once failed.

But the reason I am telling you this now is because, if I seen more regular interest and discussion of the AI it would have made releases more frequent. Currently I work on the mod whenever I want to, I have no pressure so I take very long breaks from the project.

1.07 was skipped because I just felt there wasn't enough people interested in the mod, and I don't want to release a small update for a few AI fans, besides 1.06 is a great version of the mod.



Now that 1.08 is officially out, I will now be working on a 1.09.

The goals of 1.09 are big and I'm not sure how it will turn out.
They're big for me at least. So here's my plan with 1.09.

#1: I'm restructuring my mod files
This is so I can edit AI much easier, I've had every AI have their own unique files so it makes changing things or adding new aspects to them very obnoxious. There's a much better way of doing this, but when I originally made Superior AI I never knew there would be so many AI. So that will be my first change.

#2: AI will be readjusted if needed.
Some AI are not adjusted properly with my changes over the years, this has caused them to lose their identity.

For example some AI might have preferred tsunami tanks, but later on I changed some numbers and where the once preferred tsunami tanks, in comparison to the new value it now DISLIKES them.

So I'll be going through each AI to make sure they will behave more like they were designed to.
Even spicier, I may add some new things to them just for fun, to help enforce their style and unique playstyles.

#3: Reach 200 AI personalities.
We're at 177 now, that is if you include builder it's 177.
But I only decided to throw those in 1.08 for fun.
So since it's so close already, I might as well go the whole distance and reach the 200 mark.

#4: Alternate versions
I want to make 1.09 appeal to many types of players.
200 AI is kinda cool, but redundant if you just want a good AI opponent.

*I want to create an extra cheating AI version where they get more money. Much like my alternate version called Brutal AI.

*I want to create a version where there's far less AI to choose from. Instead of using names it will be much more streamlined and understandable. No more Glies or Naomi or Moskvin, just labeled AI's that are properly designed to be effective at what they do.

Furthermore, I may make such a version with less AI because some people might find it confusing to have a tank AI who expands fast AND have a tank AI who expands slowly. Though this often isn't such a case there are indeed a few AI with extreme similarities to one another.

Creating this would take a bit of time because I'd construct new AI's to fit the roles along with having unique tactics that suit them.
- - - - -

That's all I've got for now, probably for months...
We'll see how it all turns out. I hope 1.08 feeds your need for improved AI.

1.08 coming in 2016

1.08 coming in 2016

News 3 comments

Every once in a while I work on the mod some more.

Superior AI 1.05 is released

Superior AI 1.05 is released

News

No I haven't started working on the mod again, I never truly stopped. The small bits of work I've done have added up to this release.

1.03 released!

1.03 released!

News 1 comment

The time has come for another update, and it features support for infinite money and power!

First update for Superior AI released, hello 1.01!

First update for Superior AI released, hello 1.01!

News 1 comment

A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms...

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Jonny's Superior AI 1.08

Jonny's Superior AI 1.08

Full Version 7 comments

Superior AI 1.08 promises new tactics and enemies. Many countless adjustments have been made to increase AI effectiveness in unit compositions and counterplay...

Jonny's Superior AI 1.06

Jonny's Superior AI 1.06

Full Version 14 comments

Another update, an all around improvement, no particular focus really.

Jonny's Superior AI 1.05

Jonny's Superior AI 1.05

Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

Superior AI Brutal AI

Superior AI Brutal AI

Full Version 3 comments

For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!

Jonny's Superior AI 1.04

Jonny's Superior AI 1.04

Full Version 3 comments

Superior AI 1.04 is a Japan Focused version and much more. With a 150 unit cap for AI it makes infinite money&power maps more playable. An awful tank...

Jonny's Superior AI 1.03

Jonny's Superior AI 1.03

Full Version 1 comment

Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with...

Comments  (0 - 10 of 51)
srparisien
srparisien

Does anyone know if this mod would work on RA3: Uprising? Are there ANY AI mods that currently work with that expansion?

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Fulger100
Fulger100

Unprising doesn't support mods

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LordMaus
LordMaus

is this mod death ?

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SargeTiTan
SargeTiTan

Is possible make it work with another MOD at the same time???(O_O)

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matthewlarah1111
matthewlarah1111

What AI's were featured in the video?

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TheMasterOwl
TheMasterOwl

can you use this mod with another mod like red alert 3 reloaded?

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ApertureGaming011
ApertureGaming011

Brutal Kevin (Allies) seems to have a bug which makes him build a power plant on where the refinery should be built.

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Jakovski2670
Jakovski2670

Is there any chance that you can remove spiteful AI? I have being rushed by 3 opponents at once. The game starts, i build up my base, suddenly 4 ****** troops from each opponent ***** me over, because i havent built my defense up fully.

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GloriousP-51
GloriousP-51

Johnny are you thinking of adding Mod Compability for mods like Revolution and Epic War?

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maxim123
maxim123

Also can you make rusher AI? like this: Soviet rusher Moves his MCV to enemy base and start spam barracks on the enemy base and commit a Capture rush the enemy base same with alies. and empire will build DOJO cores and send the unpack on enemy base and do the same actions: capture rush and me as alies faction supports the rusher with my Mutirole turret that would be fun xD

By the way nice mod liked it alot!!!!

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Highest Rated (4 agree) 10/10

Full of hardwork, people should realize that its quite hard to modify/add an AI.
10/10

Dec 11 2011 by PsionicAssassin

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