This mod makes a the current AI more challenging with making no other changes to the game you know.

The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.

The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.

The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.

At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!

Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.

But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?

Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.

There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.

Check out the features section for the list of each AI and what they do!

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1.08 coming in 2016

News 3 comments

It's been quite some time since this mod got an update, I felt 1.07 didn't really provide much more of a better experience than 1.06 so I'm skipping it and 1.08 is what'll come next.


Fixes, adjustments, improvements, and of course as always, more AI.

Including a brand new special type of AI that actually builds up forces before trying to attack, a true steamroller. This isn't a steamroller type of AI you've seen in KW or in my mod previously. They truly build up a force to attack with.

I can't be sure when this will release, but when it releases I'll also update the mod page to provide information that's relevant to the most recent version of the mod.

Furthermore I'll be removing all previous versions of Superior AI because 1.08 is going to surpass the previous versions by a large margin.

I may have other plans later on for Superior AI too, this may or may not include an AI starter mod so that you can have a foundation to start with. It would come with information regarding how to avoid crashes, and how to add brand new AI to the game. It will not be a tutorial, but it'll get you started in what you'll need bare minimum on your journey to making an AI mod of your own for ra3.

Lastly, you're probably gonna want to know *WHEN* this is coming.
It'll come eventually, unless people ask for it sooner, it'll happen when I get around to it. But I am certain 1.08 is being released in 2016. Unless I die, or internet dies, or I can't legally add my update for whatever reason, Superior AI 1.08 is coming in 2016.

Superior AI 1.05 is released

Superior AI 1.05 is released

News 0 comments

No I haven't started working on the mod again, I never truly stopped. The small bits of work I've done have added up to this release.

1.03 released!

1.03 released!

News 1 comment

The time has come for another update, and it features support for infinite money and power!

First update for Superior AI released, hello 1.01!

First update for Superior AI released, hello 1.01!

News 1 comment

A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms...

Update due before Christmas!

Update due before Christmas!

News 0 comments

A whole load of fixes, micro changes, macro changes and many other things improved! And another new personality!

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Jonny's Superior AI 1.06

Jonny's Superior AI 1.06

Full Version 13 comments

Another update, an all around improvement, no particular focus really.

Jonny's Superior AI 1.05

Jonny's Superior AI 1.05

Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

Superior AI Brutal AI

Superior AI Brutal AI

Full Version 3 comments

For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!

Jonny's Superior AI 1.04

Jonny's Superior AI 1.04

Full Version 3 comments

Superior AI 1.04 is a Japan Focused version and much more. With a 150 unit cap for AI it makes infinite money&power maps more playable. An awful tank...

Jonny's Superior AI 1.03

Jonny's Superior AI 1.03

Full Version 1 comment

Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with...

Jonny's Superior AI 1.02

Jonny's Superior AI 1.02

Full Version 4 comments

After months of work, it's finally here. 1.02 with a whole lot of changes! Enjoy the carnage of many new commanders in this AI mod.

Comments  (0 - 10 of 51)
srparisien
srparisien

Does anyone know if this mod would work on RA3: Uprising? Are there ANY AI mods that currently work with that expansion?

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Fulger100
Fulger100

Unprising doesn't support mods

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LordMaus
LordMaus

is this mod death ?

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SargeTiTan
SargeTiTan

Is possible make it work with another MOD at the same time???(O_O)

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matthewlarah1111
matthewlarah1111

What AI's were featured in the video?

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TheMasterOwl
TheMasterOwl

can you use this mod with another mod like red alert 3 reloaded?

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ApertureGaming011
ApertureGaming011

Brutal Kevin (Allies) seems to have a bug which makes him build a power plant on where the refinery should be built.

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Jakovski2670
Jakovski2670

Is there any chance that you can remove spiteful AI? I have being rushed by 3 opponents at once. The game starts, i build up my base, suddenly 4 ****** troops from each opponent ***** me over, because i havent built my defense up fully.

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GloriousP-51
GloriousP-51

Johnny are you thinking of adding Mod Compability for mods like Revolution and Epic War?

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maxim123
maxim123

Also can you make rusher AI? like this: Soviet rusher Moves his MCV to enemy base and start spam barracks on the enemy base and commit a Capture rush the enemy base same with alies. and empire will build DOJO cores and send the unpack on enemy base and do the same actions: capture rush and me as alies faction supports the rusher with my Mutirole turret that would be fun xD

By the way nice mod liked it alot!!!!

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C&C: Red Alert 3
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Highest Rated (4 agree) 10/10

Full of hardwork, people should realize that its quite hard to modify/add an AI.
10/10

Dec 11 2011 by PsionicAssassin

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