This mod makes AI more challenging with making no other changes to the game you know.
Superior AI promises new experiences and tactics implemented by AI!
The AI will use Chronosphere and Nanoswarms unlike the Original AI.
You'll find many different opponents and challenges here.
Playing 1v1 vs a random AI opponent may have you facing a fun AI or perhaps a serious AI that wastes no time on trying to crush you.
You'll find that the AI react to how you play against them, countering your playstyle and finding ways to exploit your weaknesses.
They will harass in ways the original AI never would, providing new challenges for you at every turn.
Superior AI are designed with variety in mind, so sometimes you'll lose to a more navy based strategy and sometimes it'll be a more air based strategy. This applies even when you fight the same opponent, some AI are better at doing that than others though, which is part of the fun!
Each AI has a unique personality, some may be similar but have different little differences that you'll get to know if you get to know them.
Superior AI is the ultimate AI experience for red alert 3.
There are currently 177 total Personalities to play against!
I kept tweaking the mod as time went on, this release is the sum of all that work.
I won't lie though I haven't really touched the mod throughout all of 2019.
So that leaves us with another question, will there be a 1.10.
Probably not, but maybe yes.
My idea is this:
If there are two things Superior AI is kind of missing.
#1: Utilizing all difficulty settings.
#2: Uprising units.
Let's start with #1.
I think the idea of more difficulties is fun, for a long time now Superior AI lost it's proper 100% income difficulty. Easy & Medium don't get any true benefits from this mod, and any alterations to those difficulties are not really intended as it stands.
In short I'd love to organize these difficulties like this:
Easy: 300% income rate(For a higher challenge)
Medium: 100% income rate(no extra income in comparison to player)
Hard: 150% income(Already implemented)
Brutal: 200% income(Already implemented)
It wouldn't be difficult to accomplish this, especially now. But it would take time and I'm not sure if any bugs would arrive out of this, I've never touched easy or medium before and I'm not sure if the game has some sort of alternative AI things I can't modify about those difficulties, I would hope that they are completely modable without any issues, but this is definitely something I'd like to add to the Superior AI mod.
As for why I would have easy at 300% and not Brutal, I think if you need to play on Easy you're probably not going to want my mod which intends to make the game more difficult without raising brutal difficulty income further than the OG Brutal double income rate. I also think it's kind of funny to make Easy the extra challenge mode, but please understand a 300% income rate is definitely not what my mod is geared towards perfecting. Superior AI is meant to improve specifically AI using a 200% income rate.
Now finally #2. Uprising units.
I have no idea how to do this.
Please understand, I learned with so little guidance on modding, Red Alert 3 is the only game I've modded to this extent and my knowledge is almost entirely on how to mod the AI skirmish files, I don't know how to add units, or artwork, music or anything like that.
That being said, since the source code for Upheaval is out there and usable as long as I give credit to Bibber for the code. So adding the Uprising units may yet be possible, I just need to try.
IF I can figure out how to do that, I will release the mod ASAP, I promise :)
Work on the mod just isn't up to par and I don't if I'll ever finish 1.09
I will now briefly talk about my plans with the mod and a potential 1.09.
No I haven't started working on the mod again, I never truly stopped. The small bits of work I've done have added up to this release.
An update to my old AI mod, some stuff was left unfinished in 1.08 because I broke it. 1.09 fixes it and adds some new AI along with the ability to grab...
The entire project as of 1.08 release. Like, really it is. Sorry for leaving it in such a mess.
Superior AI 1.08 promises new tactics and enemies. Many countless adjustments have been made to increase AI effectiveness in unit compositions and counterplay...
Another update, an all around improvement, no particular focus really.
Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!
For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!
Sometimes AI build and cancel wall rapidly
I tried to use your AI in my mod, but failed. Maybe I missed something, but after spending a week I could not do it. Every time I tried to start the game, I had a crash, or the mod generally broke at the assembly stage. Could you, using my version 1.4 source code, embed your AI there? I think it would be wonderful.
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Which version of Red Alert 3 must I run this with?
When I start versus, I cannot select the AI personalities.
Just for confirmation, this project is no longer in development.
is this working with co-op campaign?
Does anyone know if this mod would work on RA3: Uprising? Are there ANY AI mods that currently work with that expansion?
Unprising doesn't support mods
is this mod death ?
Is possible make it work with another MOD at the same time???(O_O)