Another update, an all around improvement, no particular focus really.
This mod makes a the current AI more challenging with making no other changes to the game you know.
The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.
The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.
The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.
At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!
Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.
But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?
Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.
There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.
Check out the features section for the list of each AI and what they do!
It's been over year since I released an update for this mod. Over time I've continued working on and updating it
whenver I was up to the task. This update is simply to share the progress in which I've made, this update does not
mean I'll be making continous update to the mod.
Be sure to be thankful for these great players on volunteering to have AI's created based upon some of their preferences.
Though the AI may not be great imitations, they're still very much the superior AI you know and love.
This update provides many fixes to the AI, plenty of adjustments have been made. I am happy to say this is one of the best
versions of the mod.
Nanoswarms are back to targeting enemy units, burst drone are properly landing
on units again too.
Imperial warriors are now using their bonzai charge against nearby infantry including bears!
So yeah, it's awesome. I've added 42 new personalities total.
Making the mod officially over 100 personalities.
This means you pretty much have so many possible matches that it could take a lifetime to complete every
possible match. I mean think about the fact you'd need to play over 100 matches of 1v1's.
If you were to play 1v1 vs each personality on every ranked map in the game it'd be over 700 matches.
Now think about all the possible combinations for 2v2's with AI's, you have even more possible situations.
Then take it a step further for 3v3's, and then FFA's.
At this point I can say, it's likely nobody who will ever play this mod will play against every possible FFA on a 6 player
On a end note I'm going to leave you all with a list of every AI in the mod version 1.05, it will include a small description
of what that personality does. This may help you have some very fun matches.
You can check it out in the features tab.
If the new version isn't available for download as you read this, it is probably waiting to be approved.
So be patient ;)
Have fun and thank you!