This mod makes a the current AI more challenging with making no other changes to the game you know.

The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.

The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.

The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.

At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!

Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.

But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?

Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.

There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.

Check out the features section for the list of each AI and what they do!

Image RSS Feed Screens
Experimenting with an AI AI support their navy now Allied AI supporting attack with cryocopters

It's been over year since I released an update for this mod. Over time I've continued working on and updating it
whenver I was up to the task. This update is simply to share the progress in which I've made, this update does not
mean I'll be making continous update to the mod.

Be sure to be thankful for these great players on volunteering to have AI's created based upon some of their preferences.
Though the AI may not be great imitations, they're still very much the superior AI you know and love.

Thank you!


This update provides many fixes to the AI, plenty of adjustments have been made. I am happy to say this is one of the best
versions of the mod.

Nanoswarms are back to targeting enemy units, burst drone are properly landing
on units again too.

Imperial warriors are now using their bonzai charge against nearby infantry including bears!

So yeah, it's awesome. I've added 42 new personalities total.

Making the mod officially over 100 personalities.
This means you pretty much have so many possible matches that it could take a lifetime to complete every
possible match. I mean think about the fact you'd need to play over 100 matches of 1v1's.

If you were to play 1v1 vs each personality on every ranked map in the game it'd be over 700 matches.

Now think about all the possible combinations for 2v2's with AI's, you have even more possible situations.
Then take it a step further for 3v3's, and then FFA's.

At this point I can say, it's likely nobody who will ever play this mod will play against every possible FFA on a 6 player

On a end note I'm going to leave you all with a list of every AI in the mod version 1.05, it will include a small description
of what that personality does. This may help you have some very fun matches.
You can check it out in the features tab.

If the new version isn't available for download as you read this, it is probably waiting to be approved.
So be patient ;)

Have fun and thank you!

1.03 released!

1.03 released!

3 years ago News 1 comment

The time has come for another update, and it features support for infinite money and power!

First update for Superior AI released, hello 1.01!

First update for Superior AI released, hello 1.01!

3 years ago News 1 comment

A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms...

Update due before Christmas!

Update due before Christmas!

3 years ago News 0 comments

A whole load of fixes, micro changes, macro changes and many other things improved! And another new personality!

About the initial release

About the initial release

3 years ago News 1 comment

Please keep in mind this is only the first version, and there will eventually be more personalities and even further improvements upon the AI.

All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.
Jonny's Superior AI 1.06

Jonny's Superior AI 1.06

1 year ago Full Version 11 comments

Another update, an all around improvement, no particular focus really.

Jonny's Superior AI 1.05

Jonny's Superior AI 1.05

1 year ago Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

Superior AI Brutal AI

Superior AI Brutal AI

2 years ago Full Version 3 comments

For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!

Jonny's Superior AI 1.04

Jonny's Superior AI 1.04

3 years ago Full Version 3 comments

Superior AI 1.04 is a Japan Focused version and much more. With a 150 unit cap for AI it makes infinite money&power maps more playable. An awful tank...

Jonny's Superior AI 1.03

Jonny's Superior AI 1.03

3 years ago Full Version 1 comment

Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with...

Jonny's Superior AI 1.02

Jonny's Superior AI 1.02

3 years ago Full Version 4 comments

After months of work, it's finally here. 1.02 with a whole lot of changes! Enjoy the carnage of many new commanders in this AI mod.

Post comment Comments  (0 - 10 of 47)
matthewlarah1111 Jul 6 2015 says:

What AI's were featured in the video?

+1 vote     reply to comment
TheMasterOwl Apr 16 2015 says:

can you use this mod with another mod like red alert 3 reloaded?

+1 vote     reply to comment
ApertureGaming011 Jan 29 2015 says:

Brutal Kevin (Allies) seems to have a bug which makes him build a power plant on where the refinery should be built.

+1 vote     reply to comment
Jakovski2670 Jan 21 2015 says:

Is there any chance that you can remove spiteful AI? I have being rushed by 3 opponents at once. The game starts, i build up my base, suddenly 4 ****** troops from each opponent ***** me over, because i havent built my defense up fully.

+1 vote     reply to comment
GloriousP-51 Nov 26 2014 says:

Johnny are you thinking of adding Mod Compability for mods like Revolution and Epic War?

+1 vote     reply to comment
maxim123 Dec 30 2013 says:

Also can you make rusher AI? like this: Soviet rusher Moves his MCV to enemy base and start spam barracks on the enemy base and commit a Capture rush the enemy base same with alies. and empire will build DOJO cores and send the unpack on enemy base and do the same actions: capture rush and me as alies faction supports the rusher with my Mutirole turret that would be fun xD

By the way nice mod liked it alot!!!!

+1 vote     reply to comment
maxim123 Dec 30 2013 says:

Can you make AI that very specialised to support their allied players?

Example,Me builds Air craft carrier and my Allied AI is soviets so he will protect my carriers with MIGs and Akula subs...

and my tank army (Guardia tanks) the empire AI will support my tank army with his VX as anti air...

3rd situation i had lots of V4 rocket lauchers... so the Allied AI alies faction will support my V4 with his guardian tanks and as well as some javelings for anti air. this High Supportive AI should be avaiable for all 3 factions.



err i seen there AI personalities named as thoese players... does the AIs will play as thoese players? if yes, it would be a great skill training for multiplayer (Ofcourse if they are brutal AIs)

and i started a match as a spectator and seen how the WalfTheWolf AI played, he just build ALOT of Camp boots (8 around)3 anval yards, Air bases, war factories... and he had only 4 refineries other refineries just build on clear space without ore mine ahead (Wich seems to be a glitch)

+1 vote     reply to comment
chrisy880 Jan 29 2014 replied:

Off topic sorry, but you really need to work on your spelling:

It's boot camps, not camp boot.
anval yards= naval yards.

+1 vote     reply to comment
Guest Jan 11 2014 replied:

This comment is currently awaiting admin approval, join now to view.

chrisy880 Dec 6 2013 says:

Sweet! Nice to see this awesome mod active again ! Thanks for releasing 1.05 !

+1 vote     reply to comment
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C&C: Red Alert 3 Icon
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Release Date
Released 2011
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26 votes submitted.

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Highest Rated (4 agree) 10/10

Full of hardwork, people should realize that its quite hard to modify/add an AI.

Dec 11 2011 by PsionicAssassin

Real Time Strategy
Single & Multiplayer
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Jonny's Superior AI
Last Update
11 months ago
66 members