This mod makes a the current AI more challenging with making no other changes to the game you know.
The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.
The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.
The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.
At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!
Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.
But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?
Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.
There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.
Check out the features section for the list of each AI and what they do!
It's been quite some time since this mod got an update, I felt 1.07 didn't really provide much more of a better experience than 1.06 so I'm skipping it and 1.08 is what'll come next.
Fixes, adjustments, improvements, and of course as always, more AI.
Including a brand new special type of AI that actually builds up forces before trying to attack, a true steamroller. This isn't a steamroller type of AI you've seen in KW or in my mod previously. They truly build up a force to attack with.
I can't be sure when this will release, but when it releases I'll also update the mod page to provide information that's relevant to the most recent version of the mod.
Furthermore I'll be removing all previous versions of Superior AI because 1.08 is going to surpass the previous versions by a large margin.
I may have other plans later on for Superior AI too, this may or may not include an AI starter mod so that you can have a foundation to start with. It would come with information regarding how to avoid crashes, and how to add brand new AI to the game. It will not be a tutorial, but it'll get you started in what you'll need bare minimum on your journey to making an AI mod of your own for ra3.
Lastly, you're probably gonna want to know *WHEN* this is coming.
It'll come eventually, unless people ask for it sooner, it'll happen when I get around to it. But I am certain 1.08 is being released in 2016. Unless I die, or internet dies, or I can't legally add my update for whatever reason, Superior AI 1.08 is coming in 2016.
A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms...
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