This mod makes AI more challenging with making no other changes to the game you know.
Superior AI promises new experiences and tactics implemented by AI!
The AI will use Chronosphere and Nanoswarms unlike the Original AI.
You'll find many different opponents and challenges here.
Playing 1v1 vs a random AI opponent may have you facing a fun AI or perhaps a serious AI that wastes no time on trying to crush you.
You'll find that the AI react to how you play against them, countering your playstyle and finding ways to exploit your weaknesses.
They will harass in ways the original AI never would, providing new challenges for you at every turn.
Superior AI are designed with variety in mind, so sometimes you'll lose to a more navy based strategy and sometimes it'll be a more air based strategy. This applies even when you fight the same opponent, some AI are better at doing that than others though, which is part of the fun!
Each AI has a unique personality, some may be similar but have different little differences that you'll get to know if you get to know them.
Superior AI is the ultimate AI experience for red alert 3.
There are currently 177 total Personalities to play against!
It's been a long, glorious run of AI development in ra3.
I've pretty much done everything I possibly could. I don't think there's much more to accomplish other than insane amount of refining and polishing the AI.
I had a lot of plans for 1.09, but ultimately I don't think it's gonna be that much of an improvement anyways.
This is the end of the Superior AI project.
However I'm also releasing the entire source code of my mod from 1.08 for anybody to look at.
So thank ya'll for following the project up till now.
Ra3 is quite the old game now. Almost 10 years old really.
My leave of the project is due to my general lack of interest in it anymore, I've already seen so much of it and not much new can come out from this. Someone else may be able to pick up where I left off, and feel free to do so.
I truly can't thank the people who've contributed to the project enough. Quite literally both what I've coded and the motivation I've had when further improving the mod wouldn't be possible without you.
Goodbye! I have no further modding planned so this is probably my leave from modding, period.
No I haven't started working on the mod again, I never truly stopped. The small bits of work I've done have added up to this release.
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