For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!
This is something I whipped up quickly, it includes some new AI too that I have made for 1.05, also some new changes. But it's an unfinished 1.05 version of superior AI, however this is strictly meant for players who found the brutal AI in the vanilla superior AI mod too easy.
If you wanted a insanely difficult challenge, this version of superior AI is for you.
Brutals now have a 400% income rate, which means each collector brings in 1000 credits to their refineries. Their starting 2 refineries is the equivalent of 8 refineries to a normal player. This makes them very dangerous and probably impossible in some situations.
This version doesn't intend to be a fair challenge, it intends to be an unfair challenge. This is meant for expert players or brave comp stompers. Whatever your reasons may be, just remember that the purpose of this version is strictly meant to be an insane challenge. (So no whining)
400% may be a bit much, the stronger wittier AI will be very difficult if not impossible to beat. But there will be a few in there you'll probably be able to beat.
This amount of money also makes them very good at surviving early unit rushes that they normally wouldn't survive.
Throw everything you got at them, good luck commanders!
---- AI Improvements ----
-Bogatir now will actually kirov rush, rather than building 3-4 twinblades before his first kirov.
-Allied & Soviet AI will usually send out their scouts sooner instead of waiting for their engineer & escorts to build first.
I love ya brodda! :D Thanks a BILLION for this!
how to script a AI like this hmmm?
y soviet battle labs are auto cancel when build it?
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