This mod makes a the current AI more challenging with making no other changes to the game you know.

The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.

The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.

The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.

At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!

Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.

But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?

Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.

There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.

Check out the features section for the list of each AI and what they do!

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It's been over year since I released an update for this mod. Over time I've continued working on and updating it
whenver I was up to the task. This update is simply to share the progress in which I've made, this update does not
mean I'll be making continous update to the mod.

Be sure to be thankful for these great players on volunteering to have AI's created based upon some of their preferences.
Though the AI may not be great imitations, they're still very much the superior AI you know and love.

Thank you!


This update provides many fixes to the AI, plenty of adjustments have been made. I am happy to say this is one of the best
versions of the mod.

Nanoswarms are back to targeting enemy units, burst drone are properly landing
on units again too.

Imperial warriors are now using their bonzai charge against nearby infantry including bears!

So yeah, it's awesome. I've added 42 new personalities total.

Making the mod officially over 100 personalities.
This means you pretty much have so many possible matches that it could take a lifetime to complete every
possible match. I mean think about the fact you'd need to play over 100 matches of 1v1's.

If you were to play 1v1 vs each personality on every ranked map in the game it'd be over 700 matches.

Now think about all the possible combinations for 2v2's with AI's, you have even more possible situations.
Then take it a step further for 3v3's, and then FFA's.

At this point I can say, it's likely nobody who will ever play this mod will play against every possible FFA on a 6 player

On a end note I'm going to leave you all with a list of every AI in the mod version 1.05, it will include a small description
of what that personality does. This may help you have some very fun matches.
You can check it out in the features tab.

If the new version isn't available for download as you read this, it is probably waiting to be approved.
So be patient ;)

Have fun and thank you!

1.03 released!

1.03 released!

3 years ago News 1 comment

The time has come for another update, and it features support for infinite money and power!

First update for Superior AI released, hello 1.01!

First update for Superior AI released, hello 1.01!

3 years ago News 1 comment

A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms...

Update due before Christmas!

Update due before Christmas!

4 years ago News 0 comments

A whole load of fixes, micro changes, macro changes and many other things improved! And another new personality!

About the initial release

About the initial release

4 years ago News 1 comment

Please keep in mind this is only the first version, and there will eventually be more personalities and even further improvements upon the AI.

Jonny's Superior AI 1.06

Jonny's Superior AI 1.06

1 year ago Full Version 11 comments

Another update, an all around improvement, no particular focus really.

Jonny's Superior AI 1.05

Jonny's Superior AI 1.05

2 years ago Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

Superior AI Brutal AI

Superior AI Brutal AI

3 years ago Full Version 3 comments

For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!

Jonny's Superior AI 1.04

Jonny's Superior AI 1.04

3 years ago Full Version 3 comments

Superior AI 1.04 is a Japan Focused version and much more. With a 150 unit cap for AI it makes infinite money&power maps more playable. An awful tank...

Jonny's Superior AI 1.03

Jonny's Superior AI 1.03

3 years ago Full Version 1 comment

Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with...

Jonny's Superior AI 1.02

Jonny's Superior AI 1.02

3 years ago Full Version 4 comments

After months of work, it's finally here. 1.02 with a whole lot of changes! Enjoy the carnage of many new commanders in this AI mod.

Post comment Comments  (10 - 20 of 48)
chrisy880 Dec 6 2013 says:

Sweet! Nice to see this awesome mod active again ! Thanks for releasing 1.05 !

+1 vote     reply to comment
Guest Nov 20 2013 says:

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JonnyKnows Creator
JonnyKnows Nov 20 2013 replied:

The modsdk for ra3, the mod tool any other modder uses to create mods in this game.

+3 votes   reply to comment
Guest Sep 2 2013 says:

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Agrammor Feb 7 2013 says:

Jonny: I'm delighted to see that you've successfully modded the AI, but how did you manage to do it without crashing the game?

I've been able to successfully mod many other elements of the game, but every time I touch the AI, even if it's only to change the value of a single attribute to another value that the developers used for that attribute elsewhere, it inexplicably destabilizes the entire game. The mod builds fine, but the game crashes in every match.

All I want to do with the AI is stop it from retreating so much. I've tried changing the values of RetreatPowerAdvantage in various MicroManagers to 0.0, -1.0, or 0.01, but each crashed the game. The same thing happened when I increased RetreatMinDistanceFromBase to 32767.0. I've also tried changing the MicroManager used by various StrategicStates to StandardMicroManager_EASY or various Fearless MicroManagers (all of which have RetreatPowerAdvantage="0.0"), but again, the game crashed every time.

Would you mind sharing how you managed to stop the AI from retreating so much with your Aggro personalities? I would greatly appreciate any insight. Thanks!

+1 vote     reply to comment
Zweistein000 Nov 21 2012 says:

Question: Dies AI still have omnisence? While the mod does look Interesting on it's own, what I really hate is the fact that AI instantly reacts to your strategy and tactics, before "seeing" them. I know he sees then as I build it, because it takes the data from the engine, but it shouldn't send bombers to kill an expansion, he hasn't scouted (or building AA units before seeing your Air units). This makes Sneaky rushing and ninja expanding impossible.

+1 vote     reply to comment
JonnyKnows Creator
JonnyKnows Nov 26 2012 replied:

There is no way around it, but in many ways it is not all seeing. As AI can only use protocols on enemies it can see.

Things like bombers will react to what's in it's current vision. However it will know if you expand to water and will try to take it out with any available units.

Unfortunately they didn't release every source code for the AI, so I can't change many values and that also includes what the AI is allowed to recognize without actually seeing it.

So no, you can't have some sort of sneaky large airforce somewhere and expect to catch it off guard. But still, in general the mod is supposed to make the AI be more intelligent and difficult.

+1 vote   reply to comment
phoenix8 Nov 11 2012 says:

Can I download and install only the newest version? Or do I have to get them all?

+1 vote     reply to comment
JonnyKnows Creator
JonnyKnows Nov 11 2012 replied:

They are all stand alone versions, just download the most recent version and it should work just fine.

+2 votes   reply to comment
phoenix8 Nov 12 2012 replied:

Understood. Thanks man.

+1 vote     reply to comment
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C&C: Red Alert 3
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Release date
Released 2011
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26 votes submitted.

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Highest Rated (4 agree) 10/10

Full of hardwork, people should realize that its quite hard to modify/add an AI.

Dec 11 2011 by PsionicAssassin

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