This mod makes a the current AI more challenging with making no other changes to the game you know.

The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.

The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.

The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.

At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!

Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.

But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?

Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.

There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.

Check out the features section for the list of each AI and what they do!

Image RSS Feed Latest Screens
Experimenting with an AI AI support their navy now Allied AI supporting attack with cryocopters
Blog RSS Feed Report abuse Latest News: Superior AI 1.05 is released

0 comments by JonnyKnows on Nov 10th, 2013

It's been over year since I released an update for this mod. Over time I've continued working on and updating it
whenver I was up to the task. This update is simply to share the progress in which I've made, this update does not
mean I'll be making continous update to the mod.

Be sure to be thankful for these great players on volunteering to have AI's created based upon some of their preferences.
Though the AI may not be great imitations, they're still very much the superior AI you know and love.

Thank you!


This update provides many fixes to the AI, plenty of adjustments have been made. I am happy to say this is one of the best
versions of the mod.

Nanoswarms are back to targeting enemy units, burst drone are properly landing
on units again too.

Imperial warriors are now using their bonzai charge against nearby infantry including bears!

So yeah, it's awesome. I've added 42 new personalities total.

Making the mod officially over 100 personalities.
This means you pretty much have so many possible matches that it could take a lifetime to complete every
possible match. I mean think about the fact you'd need to play over 100 matches of 1v1's.

If you were to play 1v1 vs each personality on every ranked map in the game it'd be over 700 matches.

Now think about all the possible combinations for 2v2's with AI's, you have even more possible situations.
Then take it a step further for 3v3's, and then FFA's.

At this point I can say, it's likely nobody who will ever play this mod will play against every possible FFA on a 6 player

On a end note I'm going to leave you all with a list of every AI in the mod version 1.05, it will include a small description
of what that personality does. This may help you have some very fun matches.
You can check it out in the features tab.

If the new version isn't available for download as you read this, it is probably waiting to be approved.
So be patient ;)

Have fun and thank you!

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Jonny's Superior AI 1.06

Jonny's Superior AI 1.06

Oct 15, 2014 Full Version 3 comments

Another update, an all around improvement, no particular focus really.

Jonny's Superior AI 1.05

Jonny's Superior AI 1.05

Nov 10, 2013 Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

Superior AI Brutal AI

Superior AI Brutal AI

Nov 10, 2012 Full Version 2 comments

For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!

Jonny's Superior AI 1.04

Jonny's Superior AI 1.04

Oct 3, 2012 Full Version 3 comments

Superior AI 1.04 is a Japan Focused version and much more. With a 150 unit cap for AI it makes infinite money&power maps more playable. An awful tank...

Jonny's Superior AI 1.03

Jonny's Superior AI 1.03

Jul 6, 2012 Full Version 1 comment

Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with...

Jonny's Superior AI 1.02

Jonny's Superior AI 1.02

Apr 4, 2012 Full Version 4 comments

After months of work, it's finally here. 1.02 with a whole lot of changes! Enjoy the carnage of many new commanders in this AI mod.

Post comment Comments  (10 - 20 of 43)
Zweistein000 Nov 21 2012, 6:20pm says:

Question: Dies AI still have omnisence? While the mod does look Interesting on it's own, what I really hate is the fact that AI instantly reacts to your strategy and tactics, before "seeing" them. I know he sees then as I build it, because it takes the data from the engine, but it shouldn't send bombers to kill an expansion, he hasn't scouted (or building AA units before seeing your Air units). This makes Sneaky rushing and ninja expanding impossible.

+1 vote     reply to comment
JonnyKnows Creator
JonnyKnows Nov 26 2012, 3:15pm replied:

There is no way around it, but in many ways it is not all seeing. As AI can only use protocols on enemies it can see.

Things like bombers will react to what's in it's current vision. However it will know if you expand to water and will try to take it out with any available units.

Unfortunately they didn't release every source code for the AI, so I can't change many values and that also includes what the AI is allowed to recognize without actually seeing it.

So no, you can't have some sort of sneaky large airforce somewhere and expect to catch it off guard. But still, in general the mod is supposed to make the AI be more intelligent and difficult.

+1 vote   reply to comment
phoenix8 Nov 11 2012, 3:23am says:

Can I download and install only the newest version? Or do I have to get them all?

+1 vote     reply to comment
JonnyKnows Creator
JonnyKnows Nov 11 2012, 11:48pm replied:

They are all stand alone versions, just download the most recent version and it should work just fine.

+2 votes   reply to comment
phoenix8 Nov 12 2012, 4:05am replied:

Understood. Thanks man.

+1 vote     reply to comment
gregory1001 Aug 8 2012, 2:55pm says:

I don't think it's possible to run 2 mods at once.
And even if it is, Revolution adds units which won't be supported by Superior AI since those units aren't in the AI files. Thus, 'they don't know they are even in the game' =/

+3 votes     reply to comment
frostnova-r Aug 3 2012, 1:36pm says:

Will this mod work with Red Alert 3 Revolution mod?

+1 vote     reply to comment
gregory1001 Aug 8 2012, 2:57pm replied:

See above comment, just added one instead of responding xD

+1 vote     reply to comment
vader333 Jun 2 2012, 11:32pm says:

I tried Shock Therapy, and while playing the campaign again, 'Kenji' became 'Mecha Warfare'. It did seem to be more active and use lots of Tengus, I'm not sure if that's Vanilla?

+2 votes     reply to comment
JonnyKnows Creator
JonnyKnows Jun 4 2012, 3:23pm replied:

Yeah, he should be always named Kenji. But MechaWarfare is part of his name, just isn't supposed to show ingame.

+2 votes   reply to comment
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Released Dec 4, 2011
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Highest Rated (4 agree) 10/10

Full of hardwork, people should realize that its quite hard to modify/add an AI.

Dec 11 2011, 9:02pm by PsionicAssassin

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