All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.

Post download Report content Jonny's Superior AI 1.03
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Jul 6th, 2012
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Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with the file as usual. This time it'll show the previous changes, although my 1.00 changelist is forever lost ;(.

Been tough getting myself the motivation to finish this, I've encountered a crash with this mod but couldn't figure out what had caused it.
But for the most part, the mod is 95% stable and shouldn't cause any problems.

Now for more info about the update:
There's more island build orders, the allied AI have gained plenty of changes and value tanks more.
There's a handful of new AI's to play against, each of them being quite unique and challenging.

On in particular is named Complexity, this AI uses ideas and tactics unused by other AI's.
Perhaps in future updates I may add more into this one.

Now for one of my most precious changes, ALL my AI's are playable on infinite money/power maps.
They are made to be absolute beasts on it, and should provide a challenge.
I'm going to warn you though, the AI struggle to send all their units. I tried to fix it, but there currently seems no way around it.
The game will probably lag real bad, so be prepared for that. It should be expected on a infinite money/power map anyways.

You'll need to download one if you're curious on how it'll work.
Personally, I put the support there... But it really gets slow I'm tellin ya.
Especially against the Japan AI's.

So the mod should be more functional, certain AI's had messed up build orders which have been fixed.
That is all.

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Jonny's Superior AI 1.03
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EasyNaomi Jul 18 2012 says:

good job!
Naomi's 5 navy yards and her battle ships are so cool
and im surprised that ai can use chronosphere

i want to say that allied AI sometimes build navy yard outside its constructionyard's build scope and it cannot produce carriers and destroyers .and when allied AI was hit by a super weapon it usually move his MCV to another place,so the factories in ai's home can only build acv ,ifv.etc...can these be fixed?
also i think that if (brutal)ai would like to capture observation posts or hospitals will be better,
sorry for my poor english

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