All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.

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Add media Report RSS Experimenting with an AI (view original)
Experimenting with an AI
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Shadowmetroid
Shadowmetroid

Looks annoying to kill...

If you make it build more defenses, then it can be a great turtler AI.

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Igncom1
Igncom1

I think the idea is to get the AI to build alot of production, so that it can spam cheaper units.

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JonnyKnows Author
JonnyKnows

there's a reason for those powerplants ;)

It does have an endless amount of defenses.

Currently I'm trying to make the AI produce more units.

It's a pretty pointless AI, and paranoia was supposed to be a turtle/steamrolling AI.

But when making an AI, there's often times where it begins to shape itself. It'll show where it's most effective and where it's weak points are.

It's my job to make it's effective elements more refined and it's weak points less vulnerable.

This AI is more of a fun test than anything else, but if it does prove to be a strong AI, then I'll be sure to add it into 1.03.

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CaptainRobi
CaptainRobi

imagine this builder ai in a team with an offensive ai. since the game has ai and human players share resources amongst their allies, this could be a real pain if it seizes a mighty resource base.

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Description

This AI is called builder, what does it do you wonder?

Well... it builds a lot, a lot of everything.

This is a screenshot of it on one of my custom maps I've made, the map size is largest possible. I would've had another screenshot but when I hit the F12 button my computer actually froze!

Overall this AI seems to fail, as it has no offensive advantages, on the other hand I had 2 builder AI's in this FFA match and they were clearly winning.

But they just suck at killing other players. I'm not giving up on this AI just yet though, I think there's more I can do with it.