This mod makes a the current AI more challenging with making no other changes to the game you know.

The list of what is currently improved is actually way too massive to thoroughly explain it all. There's both major and minor improvements, but the AI you once knew is no longer here, the AI are full of adjusted tactics, and build orders, better protocol uses and some better micromanagement.

The brutal difficulty AI, all have their own special builds to use to make use of their economic advantage.

The AI have diversity, especially on brutal where they have the money to use multiple structures to produce an army. The choices they make will not be as predictable as they used to be.

At one moment you'll be fighting off a horde of Hammer tanks, and then suddenly your opponent has kirovs coming from the back of your base and at your front!

Or perhaps he is an Japan opponent, attacking your water expansion with some tsunami tanks while he begins to push at your front lines.

But you can't forget the allied tricks, they may have some cryocopters freezing your collectors when you're not looking, and suddenly you'll find yourself racing the clock of their chronosphere, can you kill it in time before your army is sent to their graves?

Through additional updates new personalities will be added.
They will feature special tactics and build orders the other AI do not use.

There are currently 132 total Personalities to play against!
Some more unique than others, some are serious players, others do strange an unordinary tactics.

Check out the features section for the list of each AI and what they do!

Image RSS Feed Screens
Experimenting with an AI AI support their navy now Allied AI supporting attack with cryocopters

It's been over year since I released an update for this mod. Over time I've continued working on and updating it
whenver I was up to the task. This update is simply to share the progress in which I've made, this update does not
mean I'll be making continous update to the mod.

Be sure to be thankful for these great players on volunteering to have AI's created based upon some of their preferences.
Though the AI may not be great imitations, they're still very much the superior AI you know and love.

Thank you!


This update provides many fixes to the AI, plenty of adjustments have been made. I am happy to say this is one of the best
versions of the mod.

Nanoswarms are back to targeting enemy units, burst drone are properly landing
on units again too.

Imperial warriors are now using their bonzai charge against nearby infantry including bears!

So yeah, it's awesome. I've added 42 new personalities total.

Making the mod officially over 100 personalities.
This means you pretty much have so many possible matches that it could take a lifetime to complete every
possible match. I mean think about the fact you'd need to play over 100 matches of 1v1's.

If you were to play 1v1 vs each personality on every ranked map in the game it'd be over 700 matches.

Now think about all the possible combinations for 2v2's with AI's, you have even more possible situations.
Then take it a step further for 3v3's, and then FFA's.

At this point I can say, it's likely nobody who will ever play this mod will play against every possible FFA on a 6 player

On a end note I'm going to leave you all with a list of every AI in the mod version 1.05, it will include a small description
of what that personality does. This may help you have some very fun matches.
You can check it out in the features tab.

If the new version isn't available for download as you read this, it is probably waiting to be approved.
So be patient ;)

Have fun and thank you!

1.03 released!

1.03 released!

3 years ago News 1 comment

The time has come for another update, and it features support for infinite money and power!

First update for Superior AI released, hello 1.01!

First update for Superior AI released, hello 1.01!

3 years ago News 1 comment

A new update my friends, somethings are fixed, somethings are adjusted, many things are improved. Be sure to welcome the new Paranoia AI with open arms...

Update due before Christmas!

Update due before Christmas!

3 years ago News 0 comments

A whole load of fixes, micro changes, macro changes and many other things improved! And another new personality!

About the initial release

About the initial release

3 years ago News 1 comment

Please keep in mind this is only the first version, and there will eventually be more personalities and even further improvements upon the AI.

All you comp stompers and skirmish fans are in for a new challenge. This AI mod will effect mostly hard and brutal AI. The hard AI will be improved, but I think brutal is where you'll truly feel like you have a challenge.
Jonny's Superior AI 1.06

Jonny's Superior AI 1.06

1 year ago Full Version 11 comments

Another update, an all around improvement, no particular focus really.

Jonny's Superior AI 1.05

Jonny's Superior AI 1.05

1 year ago Full Version 3 comments

Over a year since last update! 42 new personalities, many changes have been made. Enjoy my possibly last update for my AI mod!

Superior AI Brutal AI

Superior AI Brutal AI

2 years ago Full Version 3 comments

For fighting against brutal AI, they now gain 4x normal income. AI adjusted to make use of the extra cash in their openings. Good luck!

Jonny's Superior AI 1.04

Jonny's Superior AI 1.04

3 years ago Full Version 3 comments

Superior AI 1.04 is a Japan Focused version and much more. With a 150 unit cap for AI it makes infinite money&power maps more playable. An awful tank...

Jonny's Superior AI 1.03

Jonny's Superior AI 1.03

3 years ago Full Version 1 comment

Been working off and on with this update. The allied AI are most effected, but there has been plenty of other adjustments. The changelist will come with...

Jonny's Superior AI 1.02

Jonny's Superior AI 1.02

3 years ago Full Version 4 comments

After months of work, it's finally here. 1.02 with a whole lot of changes! Enjoy the carnage of many new commanders in this AI mod.

Post comment Comments  (20 - 30 of 47)
frostnova-r Aug 3 2012 says:

Will this mod work with Red Alert 3 Revolution mod?

+1 vote     reply to comment
gregory1001 Aug 8 2012 replied:

See above comment, just added one instead of responding xD

+1 vote     reply to comment
vader333 Jun 2 2012 says:

I tried Shock Therapy, and while playing the campaign again, 'Kenji' became 'Mecha Warfare'. It did seem to be more active and use lots of Tengus, I'm not sure if that's Vanilla?

+2 votes     reply to comment
JonnyKnows Creator
JonnyKnows Jun 4 2012 replied:

Yeah, he should be always named Kenji. But MechaWarfare is part of his name, just isn't supposed to show ingame.

+2 votes   reply to comment
vader333 Jun 2 2012 says:

Do the AI modifications affect the campaign as well?

+2 votes     reply to comment
gregory1001 Jun 2 2012 replied:

Unfortunately, no. I was talking about it with Jonny yesterday, imagining how much harder/easier it would be.
To me, it is currently unknown if I can replace the campaign AIs with my own. That was also the first thing I tried when starting to mod AI. I might try it again tomorrow xD

+2 votes     reply to comment
jade335 May 22 2012 says:

Thanks for making this mod. I had just installed the game and was prepared to play skirmish with my friends against AI. However, i notice in other games that AI even at Hard or brutal are just not tough enough. Therefore your mod is very appealing to what i'm looking for: A AI that will give me and my friends a VERY HARD time. ^^
I hope i do not encounter any problems with this and hope for future updates to come.

+2 votes     reply to comment
JonnyKnows Creator
JonnyKnows May 23 2012 replied:

I hope it meets your expectations.

+2 votes   reply to comment
GOD_MAN May 1 2012 says:

Problem:The AI builds the buildings all in the same direction and block the production structures(like,you surround the barracks with super-reactors and the infantry produced is stuck)

+2 votes     reply to comment
gregory1001 May 3 2012 replied:

So far, I haven't seen this in any game. That doesn't mean of course it can't happen at all!

The most common problem is naval units getting stuck at beaches. I found a way to make it happen less often, making all 3 naval yards 4x5 instead of 3x5 (on the build grid). However, then the Soviets have an issue on Hidden Fortress, not being able to build the naval yard if starting at the southern position. I tried it, but I deleted it already. On most maps, it's usefull, but he is making an AI mod after all. And so far, I haven't found any working solution for it, but I haven't been thinking about it a lot lately, I must admit ;)

+2 votes     reply to comment
JonnyKnows Creator
JonnyKnows May 4 2012 replied:

I've seen it, mainly with the soviet AI's. But there's nothing I can do about it really.

+2 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

C&C: Red Alert 3 Icon
Developed By
Send Message
Release Date
Released 2011
Mod Watch
Track this mod
Community Rating



26 votes submitted.

You Say


Ratings closed.

Highest Rated (4 agree) 10/10

Full of hardwork, people should realize that its quite hard to modify/add an AI.

Dec 11 2011 by PsionicAssassin

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Jonny's Superior AI on your homepage or blog by selecting a button and using the embed code provided (more).

Jonny's Superior AI Jonny's Superior AI
Jonny's Superior AI
Last Update
11 months ago
66 members