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2 comments by PlayerHOI on Nov 23rd, 2014

Hi everyone,

Beta 5 is just around the corner and I would like to talk about some of its main features, a lot of small changes have been made to the mod since Beta 4 and they are numerous and will be detailed further upon release but these are the biggest changes you will notice.

1. Map resources and infrastructure.
Anyone who played Beta 4 surely noticed that there are many places on the map where you cant move troops to due to low infrastructure, this is no longer the case except for a limited number of places where an army would usually not go and in reality do not have any kind of real infrastructure.

Resources have also been distributed throughout the world and if you have the money to buy a certain type of resource you should have no problem in getting it. The balance of energy and oil has been kept so that countries like Russia still supply Europe with energy (mostly natural gas) and the gulf countries supply the world with most of its oil.

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2. Tech trees changes and fixes.
The tech tree has gone thru a massive change since Beta 4. Infantry and Armour doctrines are now split so that you can train and improve each separately unlike the vanilla game where they were tied together.

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Each section of the tech tree now has 3 sub sections that allow you to access specific types of upgrades. If I want to improve my armour engines I will click on the engine icon in the armour section. Same thing for engine upgrades for my fighters and bombers as well as ships. Doctrines have their own icon and each category has its own doctrines that are specific to the units of that category.

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Artillery techs and doctrines now have their own section in the tech tree as well so that you can make the most of your artillery units and make sure they are the most effective one's you can get. Fighters have been split into 'generation' categories and as a default all countries can build Third Generation fighters which are cold war models and aren't much of a threat.

More advanced countries will have immediate access to fourth generation fighters but all countries will have to research to get access to fifth and sixth generation fighters (which are unmanned). Needless to say all of this research will take a long time and plenty of leadership and research points.

Please note: this is not the final version of the tech tree and many more changes are planned. You will also notice that you will not have access to further industry and strategic techs... those will be unlocked in future versions of the mod.

3. Production interface changes.
The production screens have been altered to match the theme of the mod and are now transparent as well to allow you to keep an eye on the map even while building new units. The mod is moving to a battalion type system of units so that in each battalion you can have up to 8 brigades.

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4. Neutrality.
The way neutrality works has been changed a bit. Now, the main way of controlling your neutrality is by adjusting your military budget policy. If you military budget is really high than its obvious you are preparing for war but if you want to lay under the radar you can lower you military budget and actually raise you neutrality... foreign ministers are also a factor here and will affect your neutrality as well.

(click on image for a larger version)


(click on image for a larger version)


5. Order of battle.

Beta 5 will (finally) introduce into the mod orders of battle for the following countries:

United States
Russia
United Kingdom
Germany
Australia
Canada
China

Future versions will add more orders of battle for other countries as well. Please note: if you are from a small country and know how to create OOB's I will gladly appreciate the help and put your work in the mod for everyone to enjoy.

(click on image for a larger version)


6. Release date + final notes.

Please note that Beta 5 will not include images for all units and techs, creating these is very time consuming and I will try to squeeze as many of them as I can but don't expect to have unit cards for every unit or image for each tech.
Also, Beta 5 will not include leaders for your armies. These will also be added in the future

If everything goes according to plans you should be able to download Beta 5 on:

December 15 2014


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Modern Warfare Beta 4

Modern Warfare Beta 4

May 31, 2014 Patch 25 comments

***Please Note: this version is NOT supported anymore, wait for the release of Beta 5***

Modern Warfare Beta 3

Modern Warfare Beta 3

May 21, 2012 Patch 29 comments

***Please Note: this version is NOT supported and will not work with your copy of the game, wait for the next version to come out!*** Change log: This...

Post comment Comments  (0 - 10 of 499)
Reborn:X
Reborn:X Nov 26 2014, 2:13pm says:

I have to ask this...

Are you using leftover EvW maps?

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Guest
Guest Nov 25 2014, 4:01am says:

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PlayerHOI Creator
PlayerHOI Nov 25 2014, 9:18am replied:

1. In this version of the mod no particular region is getting more attention than the other. The reason for this is because I want to do a "surface" layer of events that will take the player from the year 2000 to 2014 and allow him to have some level of influence on how world affairs turned out.

Once this basic layer of history is complete I will in depth to specific regions and countries. Beta 5 will add some events to the mod while also removing some events which I felt were not polished enough and I did not have the time right now to bring to the standard I want them at.

So for now major events will be those that get you thru the checkpoints or bookmarks... Invasion of Afghanistan, Iraq, Arab Spring, Ukraine and then ISIS.

Not all of these will be in Beta 5 of course.

2. The game does not always allow for an accurate situation to be simulated correctly so the interpretation of events in the mod could differ from how you'd imagine it to be... you'll have to wait and see.

3. These kind of details will take you back to point 1 and such in detail mechanics will be added later.

4. UN Security Council members are in and there will be a specific mechanic for them and how they handle wars (historic and non historic).

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Guest
Guest Nov 25 2014, 6:19pm replied:

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PlayerHOI Creator
PlayerHOI Nov 25 2014, 11:53pm replied:

Much appreciated, thanks :)

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blitzriuriu
blitzriuriu Nov 24 2014, 8:50am says:

Looks great, amazing job! I also have a few questions

1)Will this mod add some sort of random-war system? Like so that nations actually do something other than sitting and waiting for events to tell them what to do.

2)Are you the only developer?

3)Is the size of brigades reduced? As far as i remember from a very old version, the brigade sizes were very small and it impacted the game performance a lot.

4)This is more of a suggestion, than a question. I know making generals for units is going to be time consuming for one developer (?2?) So i simply want to say that it would be better IMO to just add generals as General 1, General 2, etc. etc. I doubt there is need for you to search the real general names and pics to add to the game, than waste time on something like that. I would rather concentrate on other areas, the generals is a feature i have never used in HoI3 anyhow.

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PlayerHOI Creator
PlayerHOI Nov 24 2014, 9:03am replied:

1. In the future - yes.

For now I want to focus on historic events and after those are done there will be room to see how a bit of chaos can be implemented.

2. No, I have a small team of 3 people working with me and they help me with various aspects of the mod.

3. Yes, they are smaller now.

4. 'Generic' generals will have to be added since the mod will not be able to contain enough of real one's but that will also be added after real historical generals are in the mod.

+2 votes   reply to comment
blitzriuriu
blitzriuriu Nov 24 2014, 12:04pm replied:

Thank you! Good work!

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Guest
Guest Nov 24 2014, 5:12am says:

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PlayerHOI Creator
PlayerHOI Nov 24 2014, 5:16am replied:

Please read section 5 again and take a close look at the screenshot posted after it.

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