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2 comments by PlayerHOI on Nov 23rd, 2014

Hi everyone,

Beta 5 is just around the corner and I would like to talk about some of its main features, a lot of small changes have been made to the mod since Beta 4 and they are numerous and will be detailed further upon release but these are the biggest changes you will notice.

1. Map resources and infrastructure.
Anyone who played Beta 4 surely noticed that there are many places on the map where you cant move troops to due to low infrastructure, this is no longer the case except for a limited number of places where an army would usually not go and in reality do not have any kind of real infrastructure.

Resources have also been distributed throughout the world and if you have the money to buy a certain type of resource you should have no problem in getting it. The balance of energy and oil has been kept so that countries like Russia still supply Europe with energy (mostly natural gas) and the gulf countries supply the world with most of its oil.

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2. Tech trees changes and fixes.
The tech tree has gone thru a massive change since Beta 4. Infantry and Armour doctrines are now split so that you can train and improve each separately unlike the vanilla game where they were tied together.

(click on image for a larger version)

Each section of the tech tree now has 3 sub sections that allow you to access specific types of upgrades. If I want to improve my armour engines I will click on the engine icon in the armour section. Same thing for engine upgrades for my fighters and bombers as well as ships. Doctrines have their own icon and each category has its own doctrines that are specific to the units of that category.

(click on image for a larger version)

(click on image for a larger version)

Artillery techs and doctrines now have their own section in the tech tree as well so that you can make the most of your artillery units and make sure they are the most effective one's you can get. Fighters have been split into 'generation' categories and as a default all countries can build Third Generation fighters which are cold war models and aren't much of a threat.

More advanced countries will have immediate access to fourth generation fighters but all countries will have to research to get access to fifth and sixth generation fighters (which are unmanned). Needless to say all of this research will take a long time and plenty of leadership and research points.

Please note: this is not the final version of the tech tree and many more changes are planned. You will also notice that you will not have access to further industry and strategic techs... those will be unlocked in future versions of the mod.

3. Production interface changes.
The production screens have been altered to match the theme of the mod and are now transparent as well to allow you to keep an eye on the map even while building new units. The mod is moving to a battalion type system of units so that in each battalion you can have up to 8 brigades.

(click on image for a larger version)

(click on image for a larger version)

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(click on image for a larger version)

4. Neutrality.
The way neutrality works has been changed a bit. Now, the main way of controlling your neutrality is by adjusting your military budget policy. If you military budget is really high than its obvious you are preparing for war but if you want to lay under the radar you can lower you military budget and actually raise you neutrality... foreign ministers are also a factor here and will affect your neutrality as well.

(click on image for a larger version)

(click on image for a larger version)

5. Order of battle.

Beta 5 will (finally) introduce into the mod orders of battle for the following countries:

United States
United Kingdom

Future versions will add more orders of battle for other countries as well. Please note: if you are from a small country and know how to create OOB's I will gladly appreciate the help and put your work in the mod for everyone to enjoy.

(click on image for a larger version)

6. Release date + final notes.

Please note that Beta 5 will not include images for all units and techs, creating these is very time consuming and I will try to squeeze as many of them as I can but don't expect to have unit cards for every unit or image for each tech.
Also, Beta 5 will not include leaders for your armies. These will also be added in the future

If everything goes according to plans you should be able to download Beta 5 on:

December 15 2014

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Modern Warfare Beta 4

Modern Warfare Beta 4

May 31, 2014 Patch 25 comments

***Please Note: this version is NOT supported anymore, wait for the release of Beta 5***

Modern Warfare Beta 3

Modern Warfare Beta 3

May 21, 2012 Patch 29 comments

***Please Note: this version is NOT supported and will not work with your copy of the game, wait for the next version to come out!*** Change log: This...

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Guest Nov 20 2014, 9:25pm says:

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blitzriuriu Nov 19 2014, 11:33am says:

Any date or ETA for Beta 5?

Also, will it be possible to start playing in beta 5 or "playable" state is far from complete? I have no idea how much has this mod progressed, i tried it once it was made compatible with TFH last time. It looked amazing, even though there were no events or obb's.
Also, is the DOW issue going to be fixed? In original tfh, AI never declares war by itself. Any plans for containing player from just simply conquering everyone?

+1 vote     reply to comment
PlayerHOI Creator
PlayerHOI Nov 20 2014, 2:49am replied:

An ETA will be given once I can get the AI files working which so far didn't happen. The problem is that I am not a programmer and these files are written in a programming language (unlike other parts of the game which can be modded).

This could take a while since it is simply a process of trial and error for me now to see why it doesn't want to use the new techs added in B5 and especially why it crashes the game when you put the tech research on AI.

+2 votes   reply to comment
blitzriuriu Nov 19 2014, 11:30am replied:

It is somewhat easy to fix some issues, elections, peace deals, events, decisions, UN. I have seen most of these things fixed, but the pages where the fixes where posted are now gone, and i have no idea how to review those pages. But of course, source code is necessary and i doubt we are going to see it in next 5 years. After that paradox might just release the source, but by then i bet there is going to be a new cold war game released by then. Hopefully better than paradox games.

+1 vote     reply to comment
mobitonas Nov 17 2014, 8:10am replied:

yeah that game is amazing the modern day mod would be even better on that game

+2 votes     reply to comment
Guest Nov 17 2014, 8:56am replied:

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mobitonas Nov 17 2014, 10:10am replied:

who has that code?

+1 vote     reply to comment
JetblackISSP Nov 17 2014, 9:56am replied:

its possible it would just take some work and people who are actually dedicated

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Guest Nov 21 2014, 10:26am replied:

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mobitonas Nov 17 2014, 10:19am replied:

then why nobody is working on that its great game better that HOI 3 cuz of new stuff

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