The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game. Expanded espionage system with new and reworked missions including new covert operations that can be performed on the map and new battle plans mode where you can load historical plans, draw your own and share with allies in real-time during multiplayer.


  • New unique elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards etc.
  • Deeper naval invasions system with the possibility of developing specialized landing and assault crafts to improve effectiveness.
  • More detailed control over strategic warfare and a generalized lend-lease system for lending your industrial might to allies.
  • Leaders are now able to gain traits and allocating them is more important than ever with a new combat tactics system.
  • A new custom game mode for single and multiplayer where you start with a clean slate and can instantly produce units, research technologies and affect political alignment, speeding up the early years for those who would like to jump straight into the action.
  • Two new detailed battle scenarios, the Finish Winter War and the Spanish Civil War
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Texas Rising!

The Road to Completion

This mod started out with the purpose of Texas as a playable nation. With 0.1, that was completed.

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We have no intention to stop with that!

More Units!

Patrol Boats

Armed Merchant Raiders

Amphibious Armor

Assault Guns

Gun Tractors

Texas Rangers

And More!

Enhanced Strategic Warfare

th 2

No longer will civilians mindlessly toil in factories as the country quite literally burns around them!

Strategic Bomber Campaigns will have the ability to break the back of a nation, in the style of the great Seversky. With them comes an increased need for Air Defence, amounting to the truly epic air battles of the Second World War.

Realistic Movement Speeds

No more light armor plodding along at speeds equal to an offensive of the great war!

Mobile units will be exactly that. With great power comes great responsibility, however. Be far more mindful of the terrain, an armored offensive will grind to a halt if it has to scale a mountain range. In addition, fuel will become the crucial issue that faced oh so many commanders of the real world. An army, after all, marches on its stomach.

Border Skirmishes

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Even into the twentieth century, there were skirmishes on the Texas-Mexico border, and our alternate history, dear reader, has not changed this.

New events and decisions that will help you determine the fate of North America.

Withdraw from the front, to avoid further confrontation with the once mighty Mexican Army?

Or exploit the situation to further your goals?

Don't expect a cake walk, the Mexicans will be receiving upgrades to match their historical counterpart too.

Plausible and Historical Events

In addition to a variety of new events and decisions to add more depth, expect situations from the history of Texas to arrive. For example...

Force cut off in Germany, with hopes fading fast? If you're allied with the United States, you may be able to call them to your aid. Much like how the 442nd fought through Axis lines to save the 1st Battalion, 36th Infantry.

Easter Eggs

Wait, what? Easter eggs?

Yes, that's right. A battlecruiser named after a man who helped greatly to get this on the road, and more.

Take heart, lads! For victory is with you this day!

Bring Texas to her ultimate glory! Fight shoulder to shoulder with the Americans in the Pacific, fight alongside British steel in Africa. Fight with the Axis powers, to gain land and riches!


Or, forgo all these meager alliances,

and begin establishing the Holy Texas Empire...

(There ya go Knotel)

All this is subject to change, a big thanks to UGULO and Paglia

Modern Warfare Beta 6 Release Date

Modern Warfare Beta 6 Release Date

Hearts of Iron III: Modern Warfare 5 comments

A release date has been designated for Modern Warfare Beta 6.

Modern Warfare Video Dev Diary

Modern Warfare Video Dev Diary

Hearts of Iron III: Modern Warfare 4 comments

The first MWM video dev diary disscussing the changes introduced to politics, diplomacy and a new feature "special actions" in Beta 6.

Modern Warfare Beta 6 Features

Modern Warfare Beta 6 Features

Hearts of Iron III: Modern Warfare 20 comments

An overview of the main features in the next update of the Modern Warfare mod.

Modern Warfare Beta 5.1 Now Available

Modern Warfare Beta 5.1 Now Available

Hearts of Iron III: Modern Warfare 12 comments

News regarding the release of Beta 5.1 and the features included in this update.

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Texas Rising

Texas Rising

Texas Rising Full Version

What if the Republic Of Texas had never been pressured into joining the Union? Could it have successfully navigated the political and economical minefields...


hi, I play with small nations, type Luxemburg, Albania etc..., I wanted as get the units of nations conquested?

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But it cannot describe truly what happened in China during the war. In the game, there isnot Xi'an Incident, Chiang Keiz-shek always surrenders after several mounths from Marco Polo Bridge Incident. The CPC evev will not join the war! Mao Zedong and his the eighth route army and the fourth route army cannot do anything. The units of KMT are too less to fight against Japanese. A Chinese mod, Historical Memory, describes these truly. I hope these problems can be sloved in HOI4. Thanks.

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Yay finland.

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This looks to me to be a very detailed extension to the original game. My interest is in the Far East, in particular Japan, but also China. However, it seems to me to be almost impossible to progress as Japan past the Marco Polo bridge incident. There are simply too many Chinese units from all allied nations, with defensive and indeed offensive capabilities that seem to me unlikely. Or the Japanese units simply are not strong enough for some reason. I played building the Japanese army on the basis of cheat codes to a phenomenal strength and even then it was not strong enough to beat the Chinese past Beiping. Playing as Nationalist China is equally as unrewarding, being easily beaten by far superior Japanese and allied forces (the Manchurian forces do very little when playing as Japan). So I think there is an Ai issue to be resolved in these cases.

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Have to agree on this, only way I ever saw Japan win was putting their AI up a notch.
I even tried to supply them with 500IC and a hefty group of light and mountain infantry, but even with a substantial Expeditionary force from germany, not to mention complete blockade of china and constant terror bombing the progress was negligible. :/

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Seriously? I know this is old, but I have almost never witnessed a case where the Japanese are defeateed, even without my own help.

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They probably already fixed it

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will this be compatible with TFH 4.02

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