Description

The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game. Expanded espionage system with new and reworked missions including new covert operations that can be performed on the map and new battle plans mode where you can load historical plans, draw your own and share with allies in real-time during multiplayer.

Features

  • New unique elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards etc.
  • Deeper naval invasions system with the possibility of developing specialized landing and assault crafts to improve effectiveness.
  • More detailed control over strategic warfare and a generalized lend-lease system for lending your industrial might to allies.
  • Leaders are now able to gain traits and allocating them is more important than ever with a new combat tactics system.
  • A new custom game mode for single and multiplayer where you start with a clean slate and can instantly produce units, research technologies and affect political alignment, speeding up the early years for those who would like to jump straight into the action.
  • Two new detailed battle scenarios, the Finish Winter War and the Spanish Civil War
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Blog RSS Feed Report abuse Latest News: Beta 5 Release Date and main features

About Hearts of Iron III: Modern Warfare Beta 5 with 1 comment by PlayerHOI on Nov 23rd, 2014

Hi everyone,

Beta 5 is just around the corner and I would like to talk about some of its main features, a lot of small changes have been made to the mod since Beta 4 and they are numerous and will be detailed further upon release but these are the biggest changes you will notice.

1. Map resources and infrastructure.
Anyone who played Beta 4 surely noticed that there are many places on the map where you cant move troops to due to low infrastructure, this is no longer the case except for a limited number of places where an army would usually not go and in reality do not have any kind of real infrastructure.

Resources have also been distributed throughout the world and if you have the money to buy a certain type of resource you should have no problem in getting it. The balance of energy and oil has been kept so that countries like Russia still supply Europe with energy (mostly natural gas) and the gulf countries supply the world with most of its oil.

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2. Tech trees changes and fixes.
The tech tree has gone thru a massive change since Beta 4. Infantry and Armour doctrines are now split so that you can train and improve each separately unlike the vanilla game where they were tied together.

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Each section of the tech tree now has 3 sub sections that allow you to access specific types of upgrades. If I want to improve my armour engines I will click on the engine icon in the armour section. Same thing for engine upgrades for my fighters and bombers as well as ships. Doctrines have their own icon and each category has its own doctrines that are specific to the units of that category.

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Artillery techs and doctrines now have their own section in the tech tree as well so that you can make the most of your artillery units and make sure they are the most effective one's you can get. Fighters have been split into 'generation' categories and as a default all countries can build Third Generation fighters which are cold war models and aren't much of a threat.

More advanced countries will have immediate access to fourth generation fighters but all countries will have to research to get access to fifth and sixth generation fighters (which are unmanned). Needless to say all of this research will take a long time and plenty of leadership and research points.

Please note: this is not the final version of the tech tree and many more changes are planned. You will also notice that you will not have access to further industry and strategic techs... those will be unlocked in future versions of the mod.

3. Production interface changes.
The production screens have been altered to match the theme of the mod and are now transparent as well to allow you to keep an eye on the map even while building new units. The mod is moving to a battalion type system of units so that in each battalion you can have up to 8 brigades.

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4. Neutrality.
The way neutrality works has been changed a bit. Now, the main way of controlling your neutrality is by adjusting your military budget policy. If you military budget is really high than its obvious you are preparing for war but if you want to lay under the radar you can lower you military budget and actually raise you neutrality... foreign ministers are also a factor here and will affect your neutrality as well.

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5. Order of battle.

Beta 5 will (finally) introduce into the mod orders of battle for the following countries:

United States
Russia
United Kingdom
Germany
Australia
Canada
China

Future versions will add more orders of battle for other countries as well. Please note: if you are from a small country and know how to create OOB's I will gladly appreciate the help and put your work in the mod for everyone to enjoy.

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6. Release date + final notes.

Please note that Beta 5 will not include images for all units and techs, creating these is very time consuming and I will try to squeeze as many of them as I can but don't expect to have unit cards for every unit or image for each tech.
Also, Beta 5 will not include leaders for your armies. These will also be added in the future

If everything goes according to plans you should be able to download Beta 5 on:

December 15 2014


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Black ICE TFH Version 7.03
Hearts of Iron III: Their Finest Hour

Black ICE TFH Version 7.03

Nov 23, 2014 Black ICE Mod Full Version 37 comments

Remove all previous Black ICE folders/ files - this is best done by navigating to TFH/mods and deleting the entire Black ICE folder. Also remove the Black...

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Oct 13, 2014 World War 1 Mod Full Version 41 comments

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Hearts of Iron III: Their Finest Hour

New Lunar Republic 0.21

Oct 7, 2014 New Lunar Republic Demo 0 comments

!!Important: If you want Germany to start the 2nd WW you shouldn't defeat the USA before 1st September 1939!! This is only a little fixing comparing to...

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Hearts of Iron III: Their Finest Hour

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Sep 24, 2014 Multiplayer Countries Mod Full Version 3 comments

From version 1.1 to v.1.2 I tried to balance the countries better than before, removed Vichy France, implemented a war that coluld lead Italy to a new...

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Aug 25, 2014 Black ICE Mod Patch 82 comments

Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe) Make sure you have podcat's TFH exe overwriting...

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Hearts of Iron III: Their Finest Hour

MCMv1.1

Jun 22, 2014 Multiplayer Countries Mod Full Version 4 comments

Many bugs were fixed! When there are more suggestions how to make the mod better give me some reports or ideas! Have fun with the new version, your someone1000000...

Post comment Comments
markae
markae Sep 11 2014, 6:39pm says:

This looks to me to be a very detailed extension to the original game. My interest is in the Far East, in particular Japan, but also China. However, it seems to me to be almost impossible to progress as Japan past the Marco Polo bridge incident. There are simply too many Chinese units from all allied nations, with defensive and indeed offensive capabilities that seem to me unlikely. Or the Japanese units simply are not strong enough for some reason. I played building the Japanese army on the basis of cheat codes to a phenomenal strength and even then it was not strong enough to beat the Chinese past Beiping. Playing as Nationalist China is equally as unrewarding, being easily beaten by far superior Japanese and allied forces (the Manchurian forces do very little when playing as Japan). So I think there is an Ai issue to be resolved in these cases.

+1 vote     reply to comment
louby33
louby33 Mar 13 2013, 2:02pm says:

will this be compatible with TFH 4.02

+1 vote     reply to comment
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Hearts of Iron III: Their Finest Hour
Platforms
Windows, Mac
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Official Page
Paradoxplaza.com
Release Date
Released Sep 24, 2012
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9.7

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Style
Genre
Grand Strategy
Theme
War
Players
Single & Multiplayer
Project
AAA
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Expansion Pack
This game is an expansion for Hearts of Iron III: For the Motherland
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Twitter

@EssemmGaming We clearly stated we totes did!

11hours 24mins ago by pdxinteractive

@Simurfette Oh good! We're exited as well :)

11hours 55mins ago by pdxinteractive

@Simurfette No, since we want to beta test the patch first! We'll give you guys a heads up when we know ;)

11hours 58mins ago by pdxinteractive

@ArielBH We're aiming to have a decent learning curve :)

12hours 53mins ago by pdxinteractive

So hey, you saw this thing already, right? If not - look! A THING! T.co

12hours 55mins ago by pdxinteractive

RT @CrusaderKings: Come join the weekly dev multiplayer live stream of Crusader Kings II: T.co

12hours 58mins ago by pdxinteractive

@ArielBH Actually we don't have estimated sys reqs yet, they'll be released a bit later :)

13hours 3mins ago by pdxinteractive

RT @HOI_Game: The recording from our live stream where we showed off the map in a live environment is now available on Youtube! T.co

15hours 4mins ago by pdxinteractive

@AdricTG Hi! You'll get it closer to release :)

18hours 39mins ago by pdxinteractive

Today is the last say to pre-order Pillars of Eternity at 10% off! Make haste: T.co

Nov 24 2014, 4:05pm by pdxinteractive

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