Description

The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game. Expanded espionage system with new and reworked missions including new covert operations that can be performed on the map and new battle plans mode where you can load historical plans, draw your own and share with allies in real-time during multiplayer.

Features

  • New unique elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards etc.
  • Deeper naval invasions system with the possibility of developing specialized landing and assault crafts to improve effectiveness.
  • More detailed control over strategic warfare and a generalized lend-lease system for lending your industrial might to allies.
  • Leaders are now able to gain traits and allocating them is more important than ever with a new combat tactics system.
  • A new custom game mode for single and multiplayer where you start with a clean slate and can instantly produce units, research technologies and affect political alignment, speeding up the early years for those who would like to jump straight into the action.
  • Two new detailed battle scenarios, the Finish Winter War and the Spanish Civil War
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Blog RSS Feed Post news Report abuse Latest News: Modern Warfare Beta 6 Features

About Hearts of Iron III: Modern Warfare Beta 6 with 20 comments by PlayerHOI on May 24th, 2015

Hi everyone,

It has been a while since the release of Beta 5.1, hopefully you are all enjoying that release. In the meantime the team has been working hard to deliver the next update to Modern Warfare Mod.

Beta 6 will be the largest and most extensive update for Modern Warfare, many aspects of the game will change and more action will be introduced into the game. Here is a list of the main features of Beta 6:

1. South Ossetia war and the Economic Crisis of 2008.

As with all previous versions Beta 6 will unlock the next bookmark for you to play with which starts at 2008. In response to an invasion by Georgia into South Ossetia Russia is quick to respond and sends its own military to drive back the Georgian forces, which side will you pick and what will the outcome of this war be in your game?



To make the war as accurate as possible the map of the Caucasus region has been reworked and missing countries have been added such as South Ossetia and Nagorno Karabakh. Georgia itself has received a welcome addition of provinces which it can use to delay the Russian advance.

Each of these countries in the Caucasus will have all of their historical ministers added and perhaps some leaders as well.

2. European Union voting mechanic.

The voting process for the European Union has been altered and now splits into two main categories: Treaty voting and Policy Voting.

Treaty voting is used when voting on treaties that reform the entire EU such as the Nice Treaty or the 2003 Treaty of Accession. This type of voting requires ALL members states to agree and sign the treaty, if one member opposes the treaty and votes against it the treaty will not pass which could potentially stop or delay the enlargement of the EU.



Policy voting is used when voting on general policy of the EU outside of its borders such as a decision to impose sanctions on another country, these votes require a regular majority so if most EU member states support imposing sanctions on a certain country the decision will be passed and that country will have its relations with all EU members reduced to the level it can't trade with them (it becomes too expensive) and will will receive a modifier damaging their income.

3. Improvements to existing and new OOB's (orders of battle)

Beta 6 will add as well as improve the OOB's added in Beta 5.1, the main improvement will features models for the these countries: France, Germany, United Kingdom, United States and Russia, here are a few shots to show how they will look in game.

Please note these images are work in progress and do not represent the final result!


4. Graphical changes

As you may have guessed from the screenshots Beta 6 will introduce changes to the vanilla graphics in many areas and this will continue until the entire game has been adjusted to the new modern look of the mod.

5. Tech tree changes and unit balancing.

There have been changes done to the tech tree of the mod as well as balancing for existing units, some new units have been added as well - you will have to discover those for yourself :)

That is all for now, more preview will follow as we get close to release, much work is still to be done for Beta 6 but I have no doubt this will be our most stable and content rich release to date, thanks to everyone who supports the mod and keep spreading the word regarding Modern Warfare.

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Multiplayer Countries Mod v1.44
Hearts of Iron III: Their Finest Hour

Multiplayer Countries Mod v1.44

Jun 6, 2015 Multiplayer Countries Mod Full Version 4 comments

This is the MultiplayerCountriesModv1.44. There are 36 new playable nations, with 76 new dynamic regions for customizable war goals furthermore there...

Black ICE Version 7.53
Hearts of Iron III: Their Finest Hour

Black ICE Version 7.53

Apr 17, 2015 Black ICE Mod Full Version 335 comments

Installing BlackICE may seem daunting at first, but provided you follow the directions here, you should have a relatively easy time with it. Step 1: After...

Weimar Republic Mod TFH 0.8
Hearts of Iron III: Their Finest Hour

Weimar Republic Mod TFH 0.8

Apr 3, 2015 Weimar Republic Mod TFH Full Version 10 comments

Things added are, A historical Asia in the year 1920, Edited flags to be correct, added 3 new nations, added a custom main menu screen, re named nations...

Weimar Republic Mod TFH 0.7
Hearts of Iron III: Their Finest Hour

Weimar Republic Mod TFH 0.7

Mar 28, 2015 Weimar Republic Mod TFH Full Version 3 comments

Things added are, a accurate map of the world in 1920, two new events, two new nations, ministers who you can change, hope you enjoy it.

Weimar Republic Mod TFH 0.6
Hearts of Iron III: Their Finest Hour

Weimar Republic Mod TFH 0.6

Mar 23, 2015 Weimar Republic Mod TFH Full Version 2 comments

Update fixed and added, Crashing at the 2nd of February, added a Fascist America, added a Communist Hungary, Added a communist Brazil, edited some flags...

Weimar Republic Mod TFH 0.5
Hearts of Iron III: Their Finest Hour

Weimar Republic Mod TFH 0.5

Mar 21, 2015 Weimar Republic Mod TFH Full Version 0 comments

The big update, fixed text glitches, 1920 start, Added Baltic Union, added new pictures for terrains, renamed Poland.

Post comment Comments
chinaglory
chinaglory Jan 30 2015, 7:50pm says:

But it cannot describe truly what happened in China during the war. In the game, there isnot Xi'an Incident, Chiang Keiz-shek always surrenders after several mounths from Marco Polo Bridge Incident. The CPC evev will not join the war! Mao Zedong and his the eighth route army and the fourth route army cannot do anything. The units of KMT are too less to fight against Japanese. A Chinese mod, Historical Memory, describes these truly. I hope these problems can be sloved in HOI4. Thanks.

0 votes     reply to comment
Santtu0000
Santtu0000 Nov 30 2014, 7:37am says:

Yay finland.

+1 vote     reply to comment
markae
markae Sep 11 2014, 6:39pm says:

This looks to me to be a very detailed extension to the original game. My interest is in the Far East, in particular Japan, but also China. However, it seems to me to be almost impossible to progress as Japan past the Marco Polo bridge incident. There are simply too many Chinese units from all allied nations, with defensive and indeed offensive capabilities that seem to me unlikely. Or the Japanese units simply are not strong enough for some reason. I played building the Japanese army on the basis of cheat codes to a phenomenal strength and even then it was not strong enough to beat the Chinese past Beiping. Playing as Nationalist China is equally as unrewarding, being easily beaten by far superior Japanese and allied forces (the Manchurian forces do very little when playing as Japan). So I think there is an Ai issue to be resolved in these cases.

+3 votes     reply to comment
Fauerholm
Fauerholm Dec 2 2014, 1:50pm replied:

Have to agree on this, only way I ever saw Japan win was putting their AI up a notch.
I even tried to supply them with 500IC and a hefty group of light and mountain infantry, but even with a substantial Expeditionary force from germany, not to mention complete blockade of china and constant terror bombing the progress was negligible. :/

+1 vote     reply to comment
louby33
louby33 Mar 13 2013, 2:02pm says:

will this be compatible with TFH 4.02

+1 vote     reply to comment
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Hearts of Iron III: Their Finest Hour
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Released Sep 2012
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Grand Strategy
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War
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Hearts of Iron III: For the Motherland
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