The new expansion Hearts of Iron III: Their Finest Hour will improve many areas of the game. Expanded espionage system with new and reworked missions including new covert operations that can be performed on the map and new battle plans mode where you can load historical plans, draw your own and share with allies in real-time during multiplayer.


  • New unique elite units for each major nation's army - Ghurkhas, Rangers, Imperial guards etc.
  • Deeper naval invasions system with the possibility of developing specialized landing and assault crafts to improve effectiveness.
  • More detailed control over strategic warfare and a generalized lend-lease system for lending your industrial might to allies.
  • Leaders are now able to gain traits and allocating them is more important than ever with a new combat tactics system.
  • A new custom game mode for single and multiplayer where you start with a clean slate and can instantly produce units, research technologies and affect political alignment, speeding up the early years for those who would like to jump straight into the action.
  • Two new detailed battle scenarios, the Finish Winter War and the Spanish Civil War
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Blog RSS Feed Post news Report abuse Related News: Modern Warfare Video Dev Diary

About Hearts of Iron III: Modern Warfare Beta 6 with 4 comments by PlayerHOI on Jul 18th, 2015

Hi everyone,

The first video dev diary for Modern Warfare Beta 6 is now up on YouTube, click the video player below to discover the changes made to politics and diplomacy as well as the new "Special Actions" introduced in Beta 6.


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chinaglory Jan 30 2015 says:

But it cannot describe truly what happened in China during the war. In the game, there isnot Xi'an Incident, Chiang Keiz-shek always surrenders after several mounths from Marco Polo Bridge Incident. The CPC evev will not join the war! Mao Zedong and his the eighth route army and the fourth route army cannot do anything. The units of KMT are too less to fight against Japanese. A Chinese mod, Historical Memory, describes these truly. I hope these problems can be sloved in HOI4. Thanks.

0 votes     reply to comment
Santtu0000 Nov 30 2014 says:

Yay finland.

+1 vote     reply to comment
markae Sep 11 2014 says:

This looks to me to be a very detailed extension to the original game. My interest is in the Far East, in particular Japan, but also China. However, it seems to me to be almost impossible to progress as Japan past the Marco Polo bridge incident. There are simply too many Chinese units from all allied nations, with defensive and indeed offensive capabilities that seem to me unlikely. Or the Japanese units simply are not strong enough for some reason. I played building the Japanese army on the basis of cheat codes to a phenomenal strength and even then it was not strong enough to beat the Chinese past Beiping. Playing as Nationalist China is equally as unrewarding, being easily beaten by far superior Japanese and allied forces (the Manchurian forces do very little when playing as Japan). So I think there is an Ai issue to be resolved in these cases.

+3 votes     reply to comment
Fauerholm Dec 2 2014 replied:

Have to agree on this, only way I ever saw Japan win was putting their AI up a notch.
I even tried to supply them with 500IC and a hefty group of light and mountain infantry, but even with a substantial Expeditionary force from germany, not to mention complete blockade of china and constant terror bombing the progress was negligible. :/

+1 vote     reply to comment
louby33 Mar 13 2013 says:

will this be compatible with TFH 4.02

+1 vote     reply to comment
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Hearts of Iron III: Their Finest Hour
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Released 2012
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Grand Strategy
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Hearts of Iron III: For the Motherland
Hearts of Iron III: For the Motherland Single Player Grand Strategy

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