What does Black ICE add to HOI3?

  • Literally hundreds of events, both from ICE (optimised for FTM and the Community Map Project) as well as many new custom made events. Includes many events for all the majors and specific theatre events such as Barbarossa and North Africa.
  • 80+ unique techs (many from ICE)
  • 70+ unique units (including SS and Soviet Guards)
  • New loading screens and sound effects thanks to Antenociti and Death6
  • Thousand hours of bug fixes and play balance building on the unique units and techs from Mk V to Patch 10
  • 100's of ICE events and new customised events.
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Blog RSS Feed Report abuse Latest News: New Update nearing completion !

16 comments by PANZEROO on Oct 1st, 2014

New version is getting close. We have reworked the armor techs. This involved changing the tech layouts, how the models progress, and a general rebalance. One of the main changes was the way each new model level uses a prototype design tech to upgrade. The prototype tech requires at least 4 main techs to unlock. For armor this is chassis, engine, armor plate design, and the gun.  By themselves none of these techs add any stats to the tank. So tech rushing your gun or armor plate will not now have any point. You need all those techs to unlock the new prototype tech which will then increase the tank stats. You will still have minor techs to customise and increase some stats of the tanks. Besides making tech rushing almost pointless this also means event OOB armor will now be more up to date and require less upgrading before going into battle. Good news for the Afrika Korps , and the various sea invasion OOBs.
We are doing the same system for infantry based units.  The main aim no is to make this system easy to grasp and intuitive in the tech tabs.
Besides the changes to these techs there has been a lot of rebalancing and tweaks across the board. IC will in general be lower and possibly less efficient. Heavy IC is not available to build until a nation goes to war and the IC techs are slightly less productive.
Still got some play testing to go here, though in general having huge IC amounts will be a thing of the past. Along with this ship costs have been increased substantially and CAGs are back in vogue. A little faster to build and better anti ship capabilities.
Speaking of ships we have added new unique capital ship units for the majors. This means that the Bismarck now has its own unique ship counter and its own unique ship loss event. Lose the Bismarck and the Kriegsmarine morale will fall for a short time.  We have also added a small event chain for the 2nd London Naval Treaty which mainly effects the Allies and their ship tech levels.
There has also been some substantial reworking of the AI LUA and its research. Also we have remade the BICE launcher to prevent save game compressions and currently working on adding the mod difficulty settings into the launcher itself.

Aiming for the 2nd week in October

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Hotfix 6.26f

Hotfix 6.26f

Aug 25, 2014 Patch 64 comments

Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe) Make sure you have podcat's TFH exe overwriting...

Hotfix 6.24 Installer

Hotfix 6.24 Installer

Jun 6, 2014 Patch 116 comments

HOTFIX 6.24 released as an installer. Fixes German infantry model level bugs, reduces the T 34 tech event bonus, Pz 3 Div spam, adds Pz Div 16 event OOB...

Black ICE 6.2

Black ICE 6.2

Jun 4, 2014 Full Version 30 comments

Install Insturctions ! You need TFH patched to 4.02. Totally clean of ALL old Black ICE files and folders. Including the launchers. Make sure you have...

6.1 HOTFIX

6.1 HOTFIX

Apr 18, 2014 Patch 56 comments

Hotfix for a number of bugs and balance issues. This is a manual install so you need to navigate to the TFH mods folder and locate the BlackICE mod folder...

BlackICE 6.0

BlackICE 6.0

Apr 13, 2014 Full Version 36 comments

The next installment of BlackICE Brought to you by Panzeroo, Maverick87, and Marneman. Changelog for 6.0 AASF costs 5% not grants 5% IC remove soviet...

Black ICE Mk VII 5.01

Black ICE Mk VII 5.01

Mar 2, 2014 Full Version 71 comments

STEP ~ 1 MAKE SURE YOU HAVE PODCAT'S TFH EXE ! ! ! You can find this on the paradox HOI3 forum once you have registered your HOI3 base game.(the expansions...

Post comment Comments  (0 - 10 of 823)
ICEMAN9696
ICEMAN9696 Oct 24 2014, 8:22pm says:

i notice when i switch military activities to AI control, the navy does nothing during war time

+1 vote     reply to comment
PANZEROO
PANZEROO Oct 25 2014, 12:29am replied:

is the navy under the main theatre control ?

+1 vote     reply to comment
ICEMAN9696
ICEMAN9696 Oct 25 2014, 2:42am replied:

are the supposed to be?

+1 vote     reply to comment
PANZEROO
PANZEROO 4hours 29mins ago replied:

The air and naval units only really work correctly if they are under control of the theatre. It seems interceptors will work ok under small HQ levels, but things like bombers only really work when placed in a theatre command with lots of land forces. The bombers will then support the land combat. Naval units are the same.

+1 vote     reply to comment
ICEMAN9696
ICEMAN9696 2hours 39mins ago replied:

Ok thanks. so if i check auto assign in production will they be assigned directly to the theatre or will i have to assign them manually?

+1 vote     reply to comment
PANZEROO
PANZEROO 2hours 34mins ago replied:

auto assign is tricky. In theory the AI should assign the units according to what it thinks those theatres need. This can work well or it can make no sense to what you want in game. The issue with BICE in this regard is that you are much better off micro managing your air and naval assets.

+1 vote     reply to comment
Guest
Guest Oct 24 2014, 3:14am says:

This comment is currently awaiting admin approval, join now to view.

PANZEROO
PANZEROO Oct 24 2014, 3:27am replied:

within the next 2 weeks

+3 votes     reply to comment
nemostill
nemostill Oct 24 2014, 6:16am replied:

Cool!

+2 votes     reply to comment
ICEMAN9696
ICEMAN9696 Oct 24 2014, 12:11am replied:

yea i got the podcat's exe its working fine now. thx alot man love the mod XD

+1 vote     reply to comment
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Platform
Windows
Developer
Black ICE Mod Team
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Official Page
Forum.paradoxplaza.com
Release Date
Released Oct 8, 2012
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Highest Rated (8 agree) 10/10

Simply amazing.

And dl link is on official forums ;-)

Sep 23 2012, 9:16am by oumajgad

Lowest Rated (3 agree) 1/10

Where's the download?

Sep 22 2012, 10:30pm by dramatic_cat

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