What does Black ICE add to HOI3?

  • Literally hundreds of events, both from ICE (optimised for FTM and the Community Map Project) as well as many new custom made events. Includes many events for all the majors and specific theatre events such as Barbarossa and North Africa.
  • 80+ unique techs (many from ICE)
  • 70+ unique units (including SS and Soviet Guards)
  • New loading screens and sound effects thanks to Antenociti and Death6
  • Thousand hours of bug fixes and play balance building on the unique units and techs from Mk V to Patch 10
  • 100's of ICE events and new customised events.
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Blog RSS Feed Report abuse Latest News: BICE - Next Version is close

8 comments by PANZEROO on Dec 3rd, 2014

After the release of 7.23 on top of 7.03 version the BICE team have kept busy.
A new version is in the works with further refinements to all the infantry based units stat balance. All infantry units from Communist Militia, to Luftwaffe infantry to mechanized infantry and air landing infantry are now upgraded by either a Light Infantry Branch tech, Standard Infantry Branch or a Special Forces Branch. This means it is possible to develop elite Special Forces and neglect your militia or cavalry units. A minor nation might choose to focus on ski troops and ignore standard infantry development.Also transport ships are being radically reworked. The normal transport ship unit will now be incapable of amphibious invasions. You will have to develop more specialised landing craft and assault ship units, or rely on the risky auxiliary vessels ( civilian ships such as barges and fishing vessels).Also work has been made on bug fixing and more game balance issues. For example the weather buildings effects have been substantially reduced. High level weather effects will still be problematic, but normal effects will be more a nuisance. Trade has also been made somewhat less harsh. Aiming for a release some time before Christmas ( and that's a promise :) )

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Black ICE Version 7.23

Black ICE Version 7.23

Nov 25, 2014 Full Version 191 comments

New Version with some critical bug fixes and balance changes. As usual with a new version, manually delete the old BICE folder in TFH/mods and the launcher...

Black ICE TFH Version 7.03

Black ICE TFH Version 7.03

Nov 23, 2014 Full Version 43 comments

Remove all previous Black ICE folders/ files - this is best done by navigating to TFH/mods and deleting the entire Black ICE folder. Also remove the Black...

Hotfix 6.26f

Hotfix 6.26f

Aug 25, 2014 Patch 83 comments

Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe) Make sure you have podcat's TFH exe overwriting...

Hotfix 6.24 Installer

Hotfix 6.24 Installer

Jun 6, 2014 Patch 116 comments

HOTFIX 6.24 released as an installer. Fixes German infantry model level bugs, reduces the T 34 tech event bonus, Pz 3 Div spam, adds Pz Div 16 event OOB...

Black ICE 6.2

Black ICE 6.2

Jun 4, 2014 Full Version 32 comments

Install Insturctions ! You need TFH patched to 4.02. Totally clean of ALL old Black ICE files and folders. Including the launchers. Make sure you have...



Apr 18, 2014 Patch 56 comments

Hotfix for a number of bugs and balance issues. This is a manual install so you need to navigate to the TFH mods folder and locate the BlackICE mod folder...

Post comment Comments  (0 - 10 of 951)
Ifryt 21hours 42mins ago says:

This mod is rly cool, but i think it could be more realistic. In my opinion countries like Poland, Romania are too weak. Poland at these days had army with great offensive ability and advanced tehnology(no motorisation but good artilery and anti tank tech, good morale and organisation, poland just had not enough IC to fully modernise their army. Anyway they was still able to defend aganist germans who taken heavy loses in supplies and were delayed in their blitzkrieg plan.), and hittler knew it. That's why GB gave fictional guarantee to Poland, just to prevent them to join axis. Same about Romania, they had great military just to defend all region from Soviets. At the other way, countries like GB or France are too strong. At 1936 They had only great navy, but no real air forces or land army. I guess 70% of France forces should be garnisons, they had 0 assault power, that's why they didn't help when hittler atack, they just couldn't. Also i think, seconary powers should have more research points.

Sorry for my bad english, i hope you will be able to understand. :)

+2 votes     reply to comment
PANZEROO 21hours 21mins ago replied:

sounds good in theory, but would totally screw with game balance. If Poland is too strong for Germany it results in further problems. The AI is not very good and is easily held up. I agree the UK should not have a stromg army in 1936 and indeed the starting OOB isn't very capable. Interesting idea to change the starting French army to garrisons. Technically of course the French army wasn't all that weak and it wasn't composed of garrisons. In certain ways it was equal to and superior to the German army - French tanks for example were in certain ways better then the German tanks. Game balance is a fine thing to achieve and making the minor nations too powerful can be problematic with the AI vs a player.

+1 vote   reply to comment
ferhat147 Dec 16 2014, 1:50pm says:

I WOULD LIKE ALL OF YOU TO PAY ATTENTION TO MY POST. IT MAY SOLVE YOUR CRASH PROBLEMS. I and my brother used to have 32-bit versions of windows 7 for a long time. We both used to have crash problems then. I as remember, the problem was as follows: After some time, some images disappeared, the game became slow and then the game suddenly crashed and quitted to the desktop. Then, one day, we installed WÄ°ndows 8 64-Bit on my brother's computer (In fact we hoped that Windows 8 will help us to solve the problem). And indeed, the problem vanished, he could play the game for a very-very long time without any crashes and slowings.

Then, I installed 64-Bit Windows 7 on my own computer, too. From then on, I could play the game without crashes as well.


+3 votes     reply to comment
PANZEROO Dec 16 2014, 4:39pm replied:

yes 64 bit is reccommedended ( along with podcat's TFH exe to allow the game to use more then 2GB memory)

You can get it working with 32bit systems but its more complicated. see below

+1 vote   reply to comment
PANZEROO Dec 16 2014, 4:40pm replied:


LAA = large address aware, and what it's for is it unlocks the 2 GB ram limitation of the exe. I had always assumed you needed a 64 bit OS for it to work, but some people have said it would work on the 32 bit also. It was a hold over from 32 bit OS, locking applications down to 2gb max of ram as 32 bit OS, can't handle above 3.5 GB ram.

+1 vote   reply to comment
PANZEROO Dec 16 2014, 4:42pm replied:

With 32bit systems one needs also to use the "/3GB" switch in the "boot.ini" system file, like in the last line here:

+1 vote   reply to comment
Pedro2121 Dec 16 2014, 12:37am says:

Hey would you tell me how to install and what to download on the latest version?please

+1 vote     reply to comment
PANZEROO Dec 16 2014, 2:11am replied:

Remove all previous Black ICE folders/ files - this is best done by navigating to TFH/mods and deleting the entire Black ICE folder. Also remove the Black ICE launcher from the main HOI3 directory. Old BICE files will cause conflict issues. Make sure you are able to download POdcat's TFH exe from the paradox tech support forum ( you will need to register TFH expansion on their forum). The mod won't run without the altered exe. Place the 7.23 version installer in the main HOI3 directory and run. It should install a Black ICE folder in TFH/mods. You might also need the 7.03 map cache if you are having issues with building the quads when you start the mod first time. The map cache needs to be unzipped in the user/ documents part of the game files. Look for paradox/hoi3/blackice/gfx/maps and unzip the cache there. Reccommended 1920 x 1080 or more screen resolution. XP computer systems not supported. Check out the Black ICE sub forum on the paradox HOI3 forum for lots of great BICE sub mods !

+1 vote   reply to comment
oouuzz4 Dec 15 2014, 1:02pm says:

Panzeroo I found the solution to my problem.It appears that we need to enter the game with launcher.They lost 3000 soldier while I losts 34 soldiers In the battle that i mentioned before.

+1 vote     reply to comment
Hokipoki Dec 15 2014, 10:39am says:

anyone else have problems with interceptors not doing the job they were meant to do ? mine dont leave to intercept at all, only time they leave the airbase is when i relocate em elsewhere and try to assign em on interception mission but nooo, those planes are being useless.

+1 vote     reply to comment
PANZEROO Dec 15 2014, 4:50pm replied:

are they on AI control or player control ? The way interceptors work are basically hardcoded in HOI3 so we can't change them. If you have them under AI control its best to make sure they are attached to the theatre HQ. Officer ratio can effect them, as can supply.

+1 vote   reply to comment
Hokipoki Dec 16 2014, 4:18am replied:

naah they are under my control. i tried what oouuzz4 said and launched the mod trough the launcher and it seems they are working now. Stupid me i guess :)

+1 vote     reply to comment
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Release Date
Released Oct 8, 2012
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131 votes submitted.

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Highest Rated (8 agree) 10/10

Simply amazing.

And dl link is on official forums ;-)

Sep 23 2012, 9:16am by oumajgad

Lowest Rated (3 agree) 1/10

Where's the download?

Sep 22 2012, 10:30pm by dramatic_cat

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