What does Black ICE add to HOI3?

  • Literally hundreds of events, both from ICE (optimised for FTM and the Community Map Project) as well as many new custom made events. Includes many events for all the majors and specific theatre events such as Barbarossa and North Africa.
  • 80+ unique techs (many from ICE)
  • 70+ unique units (including SS and Soviet Guards)
  • New loading screens and sound effects thanks to Antenociti and Death6
  • Thousand hours of bug fixes and play balance building on the unique units and techs from Mk V to Patch 10
  • 100's of ICE events and new customised events.
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Blog RSS Feed Report abuse Latest News: New Update nearing completion !

15 comments by PANZEROO on Oct 1st, 2014

New version is getting close. We have reworked the armor techs. This involved changing the tech layouts, how the models progress, and a general rebalance. One of the main changes was the way each new model level uses a prototype design tech to upgrade. The prototype tech requires at least 4 main techs to unlock. For armor this is chassis, engine, armor plate design, and the gun.  By themselves none of these techs add any stats to the tank. So tech rushing your gun or armor plate will not now have any point. You need all those techs to unlock the new prototype tech which will then increase the tank stats. You will still have minor techs to customise and increase some stats of the tanks. Besides making tech rushing almost pointless this also means event OOB armor will now be more up to date and require less upgrading before going into battle. Good news for the Afrika Korps , and the various sea invasion OOBs.
We are doing the same system for infantry based units.  The main aim no is to make this system easy to grasp and intuitive in the tech tabs.
Besides the changes to these techs there has been a lot of rebalancing and tweaks across the board. IC will in general be lower and possibly less efficient. Heavy IC is not available to build until a nation goes to war and the IC techs are slightly less productive.
Still got some play testing to go here, though in general having huge IC amounts will be a thing of the past. Along with this ship costs have been increased substantially and CAGs are back in vogue. A little faster to build and better anti ship capabilities.
Speaking of ships we have added new unique capital ship units for the majors. This means that the Bismarck now has its own unique ship counter and its own unique ship loss event. Lose the Bismarck and the Kriegsmarine morale will fall for a short time.  We have also added a small event chain for the 2nd London Naval Treaty which mainly effects the Allies and their ship tech levels.
There has also been some substantial reworking of the AI LUA and its research. Also we have remade the BICE launcher to prevent save game compressions and currently working on adding the mod difficulty settings into the launcher itself.

Aiming for the 2nd week in October

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Hotfix 6.26f

Hotfix 6.26f

Aug 25, 2014 Patch 62 comments

Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe) Make sure you have podcat's TFH exe overwriting...

Hotfix 6.24 Installer

Hotfix 6.24 Installer

Jun 6, 2014 Patch 116 comments

HOTFIX 6.24 released as an installer. Fixes German infantry model level bugs, reduces the T 34 tech event bonus, Pz 3 Div spam, adds Pz Div 16 event OOB...

Black ICE 6.2

Black ICE 6.2

Jun 4, 2014 Full Version 29 comments

Install Insturctions ! You need TFH patched to 4.02. Totally clean of ALL old Black ICE files and folders. Including the launchers. Make sure you have...



Apr 18, 2014 Patch 56 comments

Hotfix for a number of bugs and balance issues. This is a manual install so you need to navigate to the TFH mods folder and locate the BlackICE mod folder...

BlackICE 6.0

BlackICE 6.0

Apr 13, 2014 Full Version 36 comments

The next installment of BlackICE Brought to you by Panzeroo, Maverick87, and Marneman. Changelog for 6.0 AASF costs 5% not grants 5% IC remove soviet...

Black ICE Mk VII 5.01

Black ICE Mk VII 5.01

Mar 2, 2014 Full Version 71 comments

STEP ~ 1 MAKE SURE YOU HAVE PODCAT'S TFH EXE ! ! ! You can find this on the paradox HOI3 forum once you have registered your HOI3 base game.(the expansions...

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Guest Oct 12 2014, 3:53pm says:

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PANZEROO Oct 12 2014, 6:49pm replied:

they add or remove the amount of men( strength) in a unit. This can make those units cost less manpower to build so potentially you can build more of them, but it also makes the units weaker in combat and more likely to shatter faster. So it depends on the nation you play and who are will be fighting. If its a war with a lot of sustained combat ( such as the eastern front) you will want as much strength as you can sustain. Your core division components such as the infantry unit or armor unit should have higher strength. However you can probably afford to lower the strength of some of the supports such as AT, engineers and recon units.

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Guest Oct 12 2014, 3:31am says:

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PANZEROO Oct 12 2014, 3:39am replied:

building infra can help, esp if you focus on the building the routes as shown on the supply map mode. Supply moves at the rate of one province per day from the capital or a port. So if you do a rapid advance the supply can take some time to catch up. Stratgeic redeployment can also throw your supply out as the units will suddenly appear in an area meaning the supply has to reset and it may take some time for the extra supplies to arrive. The other issue which is very important is the revolt risk along the supply routes. You need a strong security army/armies behind the lines to garrison key supply points and keep the supply lines revolt risk low. Beaware that revolt risk tends to be recalculated on a monthly basis, so don't expect immediate results. Its more something you will need to set up from the get go. In an emergency you can also use large amounts of transport and heavy transport planes to airlift in supplies. Allocating logisitics experts to all levels of the command chain can also help.
The new version is probably going to be ready towards the end of October.

+1 vote     reply to comment
Elisto Oct 9 2014, 5:52pm replied:

not showing up it's just transparent

+1 vote     reply to comment
PANZEROO Oct 9 2014, 6:58pm replied:

that sounds more like an issue with your GFX card.

+1 vote     reply to comment
Elisto Oct 10 2014, 1:22am replied:

it's just in production menu, they DD work fine but it's a bit distrubing to not having th it or it's just copy the image that was previously

+1 vote     reply to comment
PANZEROO Oct 10 2014, 4:40am replied:

not sure what you mean by DD ? Do you mean the model GFX ? These work fine in the production screen as well as the unit cards in game.

+1 vote     reply to comment
Elisto Oct 10 2014, 12:16pm replied:

i mean the destroyer of the minor nation has no image in the production.

+1 vote     reply to comment
PANZEROO Oct 10 2014, 7:03pm replied:

ah ok. Yes this is fixed.

+2 votes     reply to comment
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Release Date
Released Oct 8, 2012
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Highest Rated (7 agree) 10/10

Simply amazing.

And dl link is on official forums ;-)

Sep 23 2012, 9:16am by oumajgad

Lowest Rated (3 agree) 1/10

Where's the download?

Sep 22 2012, 10:30pm by dramatic_cat

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