What does Black ICE add to HOI3?

  • Literally hundreds of events, both from ICE (optimised for FTM and the Community Map Project) as well as many new custom made events. Includes many events for all the majors and specific theatre events such as Barbarossa and North Africa.
  • 80+ unique techs (many from ICE)
  • 70+ unique units (including SS and Soviet Guards)
  • New loading screens and sound effects thanks to Antenociti and Death6
  • Thousand hours of bug fixes and play balance building on the unique units and techs from Mk V to Patch 10
  • 100's of ICE events and new customised events.
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24 comments by PANZEROO on Dec 3rd, 2014

After the release of 7.23 on top of 7.03 version the BICE team have kept busy.
A new version is in the works with further refinements to all the infantry based units stat balance. All infantry units from Communist Militia, to Luftwaffe infantry to mechanized infantry and air landing infantry are now upgraded by either a Light Infantry Branch tech, Standard Infantry Branch or a Special Forces Branch. This means it is possible to develop elite Special Forces and neglect your militia or cavalry units. A minor nation might choose to focus on ski troops and ignore standard infantry development.Also transport ships are being radically reworked. The normal transport ship unit will now be incapable of amphibious invasions. You will have to develop more specialised landing craft and assault ship units, or rely on the risky auxiliary vessels ( civilian ships such as barges and fishing vessels).Also work has been made on bug fixing and more game balance issues. For example the weather buildings effects have been substantially reduced. High level weather effects will still be problematic, but normal effects will be more a nuisance. Trade has also been made somewhat less harsh. Aiming for a release some time before Christmas ( and that's a promise :) )

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Black ICE Version 7.4

Black ICE Version 7.4

Jan 17, 2015 Full Version 265 comments

To Install Manually delete any old versions of BICE from the TFH/mods folder and remove the previous mod exe. Step 1: After you have downloaded BlackICE...

Black ICE Version 7.23

Black ICE Version 7.23

Nov 25, 2014 Full Version 265 comments

New Version with some critical bug fixes and balance changes. As usual with a new version, manually delete the old BICE folder in TFH/mods and the launcher...

Black ICE TFH Version 7.03

Black ICE TFH Version 7.03

Nov 23, 2014 Full Version 49 comments

Remove all previous Black ICE folders/ files - this is best done by navigating to TFH/mods and deleting the entire Black ICE folder. Also remove the Black...

Hotfix 6.26f

Hotfix 6.26f

Aug 25, 2014 Patch 84 comments

Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe) Make sure you have podcat's TFH exe overwriting...

Hotfix 6.24 Installer

Hotfix 6.24 Installer

Jun 6, 2014 Patch 116 comments

HOTFIX 6.24 released as an installer. Fixes German infantry model level bugs, reduces the T 34 tech event bonus, Pz 3 Div spam, adds Pz Div 16 event OOB...

Black ICE 6.2

Black ICE 6.2

Jun 4, 2014 Full Version 33 comments

Install Insturctions ! You need TFH patched to 4.02. Totally clean of ALL old Black ICE files and folders. Including the launchers. Make sure you have...

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Guest Mar 4 2015, 5:15am says:

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hermann Mar 1 2015, 4:44pm says:

Hi, i would like to ask for some help.
When Bice 7.4 came out i installed it as instructed.
Then i started up the game with the mod and it loaded in perfectly, but when i chose a country to play as the game crashed while loading.
So i figured that i don't have enough memory to run this new version and i tried reverting to 7.23.
Now i deleted the black ice folder in the tfh/mods folder and also in the documents/paradox interactive/hearts of iron 3 folder and installed version 7.23
Now if i start up the game it crashes at creating the world.
7.23 worked well before i reverted from 7.4, so i would like some help fixing the game so i could play again.Any help would be appreciated. Thanks!

+1 vote     reply to comment
PANZEROO Mar 1 2015, 6:23pm replied:

Are you using podcat's TFH exe ?

+1 vote   reply to comment
hermann Mar 1 2015, 7:32pm replied:


+1 vote     reply to comment
PANZEROO Mar 1 2015, 8:13pm replied:

how much system memory do you have ? The problem you are reporting is the same as when people either are not using podcat's TFH exe or don't have enough system memory. Ideally more then 4Gb. You also need a 64bit system or use the /3GB" switch in the "boot.ini if you have a 32bit system otherwise podcat's TFH exe won't actually do anything to help.

+1 vote   reply to comment
hermann Mar 2 2015, 12:16pm replied:

I have 2.50GBs of memory and i use 32bit windows, but 7.23 worked with those specs before i reverted from 7.4

+1 vote     reply to comment
natlantis56 Feb 28 2015, 4:18pm says:

How come Hitler keeps dying? It happened in the beginning February of 1936, and again at the end of the same month. Then it happened at the end of March for a third time. Maybe I installed the mod incorrectly? It seems to be happening at the same time the Sino-German Agreement pops up.

+1 vote     reply to comment
natlantis56 Feb 28 2015, 4:25pm replied:

I should mention that I keep loading a save. It's set to autosaving every week. It doesn't keep happening in one continuous game.

+1 vote     reply to comment
PANZEROO Feb 28 2015, 4:23pm replied:

The only reason Hitler keeps dying is if you either delete or rename the Hitler Leader unit. Typically this happens when people do a custom game start and accidently remove the starting OOB. Changing the name of the unit will also trigger it though as the game checks for whether the unit's name is on the map or not. There are a number of other leader units which also have the leaderloss events trigger if they are removed. Best bet is not to touch the starting OOBs, Not only do they have leader units, but many of the starting units belong to historical event chains which upgrade the divisions as the game progresses.

+1 vote   reply to comment
natlantis56 Feb 28 2015, 4:27pm replied:

Okay, thank you. I usually delete a load of HQ units at the beginning of my game.

+1 vote     reply to comment
PANZEROO Feb 28 2015, 4:29pm replied:

That would be it then as many of the initial HQs have leader units attached to them.

+1 vote   reply to comment
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Black ICE Mod Team
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Release Date
Released Oct 8, 2012
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136 votes submitted.

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Highest Rated (9 agree) 10/10

Simply amazing.

And dl link is on official forums ;-)

Sep 23 2012, 9:16am by oumajgad

Lowest Rated (3 agree) 1/10

Where's the download?

Sep 22 2012, 10:30pm by dramatic_cat

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