What does Black ICE add to HOI3?

  • Literally hundreds of events, both from ICE (optimised for FTM and the Community Map Project) as well as many new custom made events. Includes many events for all the majors and specific theatre events such as Barbarossa and North Africa.
  • 80+ unique techs (many from ICE)
  • 70+ unique units (including SS and Soviet Guards)
  • New loading screens and sound effects thanks to Antenociti and Death6
  • Thousand hours of bug fixes and play balance building on the unique units and techs from Mk V to Patch 10
  • 100's of ICE events and new customised events.
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Blog RSS Feed Report abuse Latest News: New Update nearing completion !

22 comments by PANZEROO on Oct 1st, 2014

New version is getting close. We have reworked the armor techs. This involved changing the tech layouts, how the models progress, and a general rebalance. One of the main changes was the way each new model level uses a prototype design tech to upgrade. The prototype tech requires at least 4 main techs to unlock. For armor this is chassis, engine, armor plate design, and the gun. By themselves none of these techs add any stats to the tank. So tech rushing your gun or armor plate will not now have any point. You need all those techs to unlock the new prototype tech which will then increase the tank stats. You will still have minor techs to customise and increase some stats of the tanks. Besides making tech rushing almost pointless this also means event OOB armor will now be more up to date and require less upgrading before going into battle. Good news for the Afrika Korps , and the various sea invasion OOBs.
We are doing the same system for infantry based units. The main aim no is to make this system easy to grasp and intuitive in the tech tabs.
Besides the changes to these techs there has been a lot of rebalancing and tweaks across the board. IC will in general be lower and possibly less efficient. Heavy IC is not available to build until a nation goes to war and the IC techs are slightly less productive.
Still got some play testing to go here, though in general having huge IC amounts will be a thing of the past. Along with this ship costs have been increased substantially and CAGs are back in vogue. A little faster to build and better anti ship capabilities.
Speaking of ships we have added new unique capital ship units for the majors. This means that the Bismarck now has its own unique ship counter and its own unique ship loss event. Lose the Bismarck and the Kriegsmarine morale will fall for a short time. We have also added a small event chain for the 2nd London Naval Treaty which mainly effects the Allies and their ship tech levels.
There has also been some substantial reworking of the AI LUA and its research. Also we have remade the BICE launcher to prevent save game compressions and currently working on adding the mod difficulty settings into the launcher itself.

Aiming for the 2nd week in October

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Hotfix 6.26f

Hotfix 6.26f

Aug 25, 2014 Patch 82 comments

Place and run the hotfix installer in the same place as 6.2 (in the main HOI3 directory alongside the game exe) Make sure you have podcat's TFH exe overwriting...

Hotfix 6.24 Installer

Hotfix 6.24 Installer

Jun 6, 2014 Patch 116 comments

HOTFIX 6.24 released as an installer. Fixes German infantry model level bugs, reduces the T 34 tech event bonus, Pz 3 Div spam, adds Pz Div 16 event OOB...

Black ICE 6.2

Black ICE 6.2

Jun 4, 2014 Full Version 32 comments

Install Insturctions ! You need TFH patched to 4.02. Totally clean of ALL old Black ICE files and folders. Including the launchers. Make sure you have...



Apr 18, 2014 Patch 56 comments

Hotfix for a number of bugs and balance issues. This is a manual install so you need to navigate to the TFH mods folder and locate the BlackICE mod folder...

BlackICE 6.0

BlackICE 6.0

Apr 13, 2014 Full Version 36 comments

The next installment of BlackICE Brought to you by Panzeroo, Maverick87, and Marneman. Changelog for 6.0 AASF costs 5% not grants 5% IC remove soviet...

Black ICE Mk VII 5.01

Black ICE Mk VII 5.01

Mar 2, 2014 Full Version 71 comments

STEP ~ 1 MAKE SURE YOU HAVE PODCAT'S TFH EXE ! ! ! You can find this on the paradox HOI3 forum once you have registered your HOI3 base game.(the expansions...

Post comment Comments  (0 - 10 of 877)
askjdhalj 19hours 13mins ago says:

I know you've been asked this 1000 times, but when when when will it be released?

+2 votes     reply to comment
PANZEROO 12hours 28mins ago replied:

right now there is an issue with the SVN program and/ or the googlecode site hosting the SVN version of the mod. Its out of our hands, but hopefully it will be working again soon. Then the installer can be built for the hotfix and the mod will be uploaded here.

+2 votes   reply to comment
oouuzz4 14hours 16mins ago replied:

beta has too many bugs i guess

+1 vote     reply to comment
Guest 20hours 11mins ago says:

This comment is currently awaiting admin approval, join now to view.

Alexioo Nov 17 2014, 5:17pm says:

I see, Thx for the reply, its my fav mod :)

+2 votes     reply to comment
Alexioo Nov 17 2014, 4:36pm says:

I hope tomorow the patch will be relased yes??

+1 vote     reply to comment
PANZEROO Nov 17 2014, 4:59pm replied:

waiting to finalise a small hotfix for it with the first crop of bugs fixed.

+2 votes   reply to comment
Alexioo Nov 18 2014, 2:53pm replied:

this patch will work on save games?

+1 vote     reply to comment
PANZEROO Nov 14 2014, 7:05am replied:

that's great to see ! Just you wait for the new version which is days away from release !

+3 votes   reply to comment
rahulpower Nov 15 2014, 7:28am replied:

very exited!

+2 votes     reply to comment
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Release Date
Released Oct 8, 2012
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Highest Rated (8 agree) 10/10

Simply amazing.

And dl link is on official forums ;-)

Sep 23 2012, 9:16am by oumajgad

Lowest Rated (3 agree) 1/10

Where's the download?

Sep 22 2012, 10:30pm by dramatic_cat

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