The first post-HW3 announcement release, v1.37 adds new SP content, features, and fixes along with the brand new Taiidan Battleship. Installer included.
FX:Galaxy v1.37 - New Wave
Word about Homeworld3 has spread throughout the galaxy. Veteran fleet commanders are coming out of retirement, and new recruits are embarking on the same journey many of us already undertook. With this build we look to add new content & challenges for both new and returning players of the mod alike, and provide a means to further bridge the waiting period to HW3 and our own upcoming RPG Mode.
New and returning players to FX will find a Tutorial mission waiting for them through which they can get (re)acquainted with the mod. You can now also consult a Staff Officer (press [F9] in-game) to get live advice what you should build next, your resourcing situation and your relative fleet strength among others. The Staff Officer is available by default in the Shimmering Path, but can also be set to [Enabled] in the Player vs. CPU match settings!
Veteran players meanwhile can dive right into the new Kadeshi mini-campaign, which explores the idea of what happened after the Kushan passage through the Nebula in the FXmod timeline, or unleash the prototype new Taiidan Battleship upon the battlefield. All this comes bundled with several new features such as Ship Naming, new achievements, an in-game FX Concept Art & Literature section, and over 50 bug fixes and balance improvements.
Patch Notes
- The patch notes can be found on the Forum tab as usual.
INSTALLATION
- This release comes with an installer. Please select your "Homeworld\HomeworldRM\" path during the installation. That should be the folder containing those folders such as "Bin", "Data" & "DataUpdates".
Some users report that if they use the "Browse.." button to select the installation location, the installer will add an extra "HomeworldRM" to the path, resulting in a path like "...\Homeworld\HomeworldRM\HomeworldRM". If you are experiencing the same problem, please remember to remove the extra "HomeworldRM" in the path.
If you want to do a full manual installation follow the instructions here.
- If you have access to the Steam version of HWRM you can also grab this release from our Steam workshop page.
Troubleshooting
If you are experiencing issues with the mod (crashes) please check the following:
- The FXMOD requires your game language to be set to ENGLISH.
- Your Homeworld:Remastered version should be v2.0 or higher.
- The FXMOD is not compatible with other Homeworld mods, and should be the only mod active.
If you still run into issues make sure to delete any previously installed versions of the mod. We also recommend creating a new game profile to play the FXmod on. Additional support and a list of known bugs can be found on our discord page: (Discord.gg)
Thank you for your support, and we hope you enjoy this release!
- 9CCN MOD Team
This is an excellent update!
Where do I report for bugs?
Hello! Bugs can be reported in here, the forum page, or on our discord (https://discord.gg/ekG3Wry). Happy to hear you are enjoying the update.
Thank's !!!
Is there a way to get this as a .big file? For security reasons I cannot use an executable on my machine.
We can probably upload the mod files somewhere, sure. I'll check with the team and get back to you in a day or two.
Thank you.
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Any news on my question of the availability of the actual mod files or .big file?
I'm not sure what you mean, since I did send them to you via the messages and you replied that you received them.
Indeed, you are correct. I apologize and thank you once again; I had simply seen my post here and, not having visited in some time thought to follow up.
Why was the bigfile created to make its contents unextractable. After decryption and extraction all I am left with is the directory structure and files that are of the correct size, but seemingly blank and unreadable. Of course anyone is free to proprietorize their creations here, but why would anyone wish to do so? This is not a Capitalist community so it cannot be motivated by profit. As a scientist (astrophysics et.al.) I am always a bit wary of any choice to hide data, methods, processes and results as it hinders the acquisition of and evolution of knowledge.
Please forgive my manner of inquiry if it sounds accusatory or judgemental. I mean nothing of the kind. I am autistic, albeit high-functioning and others seem to find my straightforward manner rather acerbic.
Yes, we have had this discussion before on the GBX forum.
The .big file is encrypted for two reasons: One is because people stole our assets in the past, and used them in their own works without asking or giving credit. Two is that several contributors to the mod explicitly stated they forbid their models to be used or seen anywhere else, and we respect our members' wishes.
However, we also know that the FXmod is a source of knowledge for modders with good intentions. So to accommodate that we open-sourced everything we could a few months ago: Github.com
If you truly want a specific model or art asset, you can send a request via the email listed on this page: Moddb.com
I am profoundly appreciative for the link. As I am most particularly interested in the jewels of insightfully creative coding I will surely find therein, the fact that the posted files are sans models, textures and audio is of negligable concern to me.
I have been working upon my own mod (alone) since 2012 and much of the work has been concerned with more realistically depicted deep space objects (i.e. neutron stars, stellar flares, mass ejections, nebulae, hydrogen and ammonia cloud fuel sources, well ... an interminable list... as well as two rather unorthodox and quite alien races). I would like to release this mod sometime this year, but the more work that I put in (usually about six to eight hours daily) the more work there seems to need to be done. You probably know the drill far better than I... fix one thing and it breaks two.
Gosh, I do go on...
Again, thank you very much.