Pretty much what the name is, this is my port of Freespace 2 to Homeworld 2. Ever wanted to command a fleet of Terran, Vasudan, or Shivan ships? Well here ya go!

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4 comments by Triikor on May 28th, 2010

Working on this now. Can't say I have a definate release date, but it should be rather soon considering Vasudan and Shivan are pretty much done (only a few things left to do like make ship icons) and that Terran is now started (Orion and Hecate are the ones in game currently many more ships are on the way)

Canon ships only of course...

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Well update #1 is release #1

teh link: (release1 link removed duh)

uh sorry about bugged .rar I don't know why it did that this time, for my other mods it didn't.

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update #2 is pretty much release2 :P

teh link: (removed dur)
is now fixed damn filefront edited their site and screwed up all the links

some things this has
1. ai will play no matter what races (in other words, having a hgn and vgr player/ai is no longer required)
2. colossus
3. destroyers have defensive weaponry
4. strike craft have been given a massive buff
5. that's pretty much most of the major stuff, everything else is stuff like edits to RU costs, build time, hitpoints, speed, etc
6. oh and hiigaran and vaygr have been buffed, if they are STILL not good enough, release3 of this should remedy that.

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Release2 update .big fix (deleted)
1. fixed all dock paths
2. tweaked sajuuk serves as hgn and vgr juggernaut class ship
3. other tweaks to ships, weapons, etc

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Release3, so to speak, though it is 2 with some upgrades and now .big choices.
Well here it is, choose which version you want.

Updates will be fixes and other additions (more ships, weapon/ship stat tweaks, whatever)

Other than that some other things I updated: the anti-frig/cap beam weapons have charge-up fx and sound and I have put some more HTL (aka hi-poly) models in since they were available (Tauret, Bakha, Hatshepsut, Dragon, Cain, Lilith). Also added more of the maps I have in my other mods.

Updates now include: better weaponfire fx, AI THAT WORKS (best one ya?), stat tweaks for better balance (at least imo), other things um... (maybe if I kept a changelog o_O)
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Additions/Changes for update3 .big
1. Shockwave effects for bombs and cruisers, corvettes, and capital ships.
2. Debris for cruisers, corvettes, and capital ships upon death.
3. I rescaled all ships so I am sure that now all ships are scaled up the same way.
4. Mjolnir sentry and GTF Hercules, Ulysses, and Loki added (Knossos too, as scenery on Gamma Draconis map)
5. (FSFC) maps use new skyboxes. I also have pretty much every FS1 and FS2 music track in too. There were some music tracks left over from replacing default HW2 so they are in use by my older (BF) maps
6. Stat changes like improved fighter health and better missiles and bombs (and bombers), more range for big beams like BGreen.

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FSFC team color 3.3

FSFC team color 3.3

Dec 26, 2011 Full Version 0 comments

Well my no team color version seems good now. So this is pretty much that, but of course with the team color enabled ships.

FSFC no team color 3.3

FSFC no team color 3.3

Dec 25, 2011 Full Version 11 comments

Christmas gift for FSFC players I guess :P Again this is an attempt to fix the flashing thing, perhaps this time it is? I did find some things that could...

Post comment Comments  (0 - 10 of 250)
Victimus
Victimus May 28 2014, 8:18am says:

i Really wish this mod would get some update, like more maps and other things.

+1 vote     reply to comment
Guest
Guest Apr 9 2013, 5:05pm says:

Amazing mod, but for some reason the mod freezes while it's loading a game. Anyone have any ideas?

+1 vote     reply to comment
Triikor
Triikor Apr 27 2013, 6:13am replied:

well does it do it once or again and again?

I'm assuming you tried playing more than once, if it keeps doing it I have no idea, works fine for me.

+1 vote     reply to comment
Renegade2
Renegade2 Dec 30 2012, 1:00am says:

If you don't mind me asking, how did you get the Freespace models into homeworld?

+1 vote     reply to comment
Triikor
Triikor Feb 4 2013, 12:53am replied:

well its a relavtivly simple process I guess.

open FS .pof and export as .cob
open .cob with 3d exploration, uncheck parts like LODs besides LOD0, debris and animated turrets (cause you will want these things as seperate objects for HW2 use)
export to .obj from there with it set to objects to save to visible objects only, will also generate .mtl file you will want to have to see which textures you need
import .obj into a hw2 .hod file and go from there (adding turrets and stuff, time consuming especially for FS ships since they have a lot)

yeah...took a while for the capital ships

+1 vote     reply to comment
Goran
Goran Apr 6 2012, 7:17am says:

This is a great mod. You've done an amazing job :)

Maybe you could add some of the skirmish options here like the ones in the 'Dynamic Deathmatch Mod'?

And maybe you could change the main menu button texts to something less silly? :p

+3 votes     reply to comment
Triikor
Triikor Mar 20 2012, 3:10pm replied:

well I did want to avoid non-canon ships, though perhaps I could have versions that make use of some...no promises here btw, do not have the time I would like to work on mods these days.

+2 votes     reply to comment
Dysfunkto
Dysfunkto Jun 3 2012, 1:49pm replied:

You could always make the Shivan base one of those large subspace gates. It'd seem like they're calling in more ships from where ever they come from. And it's canon!

+1 vote     reply to comment
deniable_pain
deniable_pain Mar 22 2012, 1:19am replied:

i think it will be inevitable cause there arent many canon freespace ships,and thats a problem own,anyways dont give up on this mod,it is very well made and by far the best hw2 freespace mod out there,it'll be sad for alot of freespace fans if this mods dies....

+2 votes     reply to comment
Triikor
Triikor Mar 25 2012, 12:16am replied:

well nothing I do is really dead, seeing as I'm still here and all, will always care about Homeworld...can't see myself ever forgetting it

+2 votes     reply to comment
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