The mod includes everything from Freespace one and two. Even the weapons. The only thing that is missing are engine and weapon subsystems, which should be applied to at least large capital ships. Although too many would be hard to manage without an interface upgrade.
There is one bug though which can cause a crash. It seems that it happens when dozens of fighter and bomber units attack a capital ship, all aiming at the center. This causes lag and even higher lag if dozens missiles are also flying towards the center. This lag might be due to pathfinding. I hope it is possible to make fighters attack different positions on a capital ship.
this is the third freespace mod for homeworld 2 that i play and i must say that i was a bit unopptimistic about this one,when i started playing the ai was as bad as the others,but when the updates came,this mod became perfection,something that alot of other people wished seeing with their mods,but then dumped them half way(causes remain unknown till this day),anyways it brought me back to the time freespace was the coolest thing out there,exciting,amazing,and pure awesome,the best mod i played since alienswarm,with hi res textures of the good old ships(the way they where meant to be)and ai that kicks me in the teeth almost every time,an outstanding piece of work.
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Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Freespace:Fleet Command. We love games like Homeworld 2 that have opened themselves up to modding. Because of communities like Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
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