Pretty much what the name is, this is my port of Freespace 2 to Homeworld 2. Ever wanted to command a fleet of Terran, Vasudan, or Shivan ships? Well here ya go!

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FS:FC

News 4 comments

Working on this now. Can't say I have a definate release date, but it should be rather soon considering Vasudan and Shivan are pretty much done (only a few things left to do like make ship icons) and that Terran is now started (Orion and Hecate are the ones in game currently many more ships are on the way)

Canon ships only of course...

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Well update #1 is release #1

teh link: (release1 link removed duh)

uh sorry about bugged .rar I don't know why it did that this time, for my other mods it didn't.

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update #2 is pretty much release2 :P

teh link: (removed dur)
is now fixed damn filefront edited their site and screwed up all the links

some things this has
1. ai will play no matter what races (in other words, having a hgn and vgr player/ai is no longer required)
2. colossus
3. destroyers have defensive weaponry
4. strike craft have been given a massive buff
5. that's pretty much most of the major stuff, everything else is stuff like edits to RU costs, build time, hitpoints, speed, etc
6. oh and hiigaran and vaygr have been buffed, if they are STILL not good enough, release3 of this should remedy that.

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Release2 update .big fix (deleted)
1. fixed all dock paths
2. tweaked sajuuk serves as hgn and vgr juggernaut class ship
3. other tweaks to ships, weapons, etc

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Release3, so to speak, though it is 2 with some upgrades and now .big choices.
Well here it is, choose which version you want.

Updates will be fixes and other additions (more ships, weapon/ship stat tweaks, whatever)

Other than that some other things I updated: the anti-frig/cap beam weapons have charge-up fx and sound and I have put some more HTL (aka hi-poly) models in since they were available (Tauret, Bakha, Hatshepsut, Dragon, Cain, Lilith). Also added more of the maps I have in my other mods.

Updates now include: better weaponfire fx, AI THAT WORKS (best one ya?), stat tweaks for better balance (at least imo), other things um... (maybe if I kept a changelog o_O)
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Additions/Changes for update3 .big
1. Shockwave effects for bombs and cruisers, corvettes, and capital ships.
2. Debris for cruisers, corvettes, and capital ships upon death.
3. I rescaled all ships so I am sure that now all ships are scaled up the same way.
4. Mjolnir sentry and GTF Hercules, Ulysses, and Loki added (Knossos too, as scenery on Gamma Draconis map)
5. (FSFC) maps use new skyboxes. I also have pretty much every FS1 and FS2 music track in too. There were some music tracks left over from replacing default HW2 so they are in use by my older (BF) maps
6. Stat changes like improved fighter health and better missiles and bombs (and bombers), more range for big beams like BGreen.

RSS Files
FSFC team color 3.3

FSFC team color 3.3

Full Version

Well my no team color version seems good now. So this is pretty much that, but of course with the team color enabled ships.

FSFC no team color 3.3

FSFC no team color 3.3

Full Version 11 comments

Christmas gift for FSFC players I guess :P Again this is an attempt to fix the flashing thing, perhaps this time it is? I did find some things that could...

Post comment Comments  (0 - 10 of 251)
acexero2010
acexero2010

I prefer this mod than the 2015 version

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Victimus
Victimus

i Really wish this mod would get some update, like more maps and other things.

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Guest
Guest

Amazing mod, but for some reason the mod freezes while it's loading a game. Anyone have any ideas?

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Triikor Creator
Triikor

well does it do it once or again and again?

I'm assuming you tried playing more than once, if it keeps doing it I have no idea, works fine for me.

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Renegade2
Renegade2

If you don't mind me asking, how did you get the Freespace models into homeworld?

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Triikor Creator
Triikor

well its a relavtivly simple process I guess.

open FS .pof and export as .cob
open .cob with 3d exploration, uncheck parts like LODs besides LOD0, debris and animated turrets (cause you will want these things as seperate objects for HW2 use)
export to .obj from there with it set to objects to save to visible objects only, will also generate .mtl file you will want to have to see which textures you need
import .obj into a hw2 .hod file and go from there (adding turrets and stuff, time consuming especially for FS ships since they have a lot)

yeah...took a while for the capital ships

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Goran
Goran

This is a great mod. You've done an amazing job :)

Maybe you could add some of the skirmish options here like the ones in the 'Dynamic Deathmatch Mod'?

And maybe you could change the main menu button texts to something less silly? :p

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roketman
roketman

where to download yall?

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Triikor Creator
Triikor

um...like 2 inches above this message?

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deniable_pain
deniable_pain

ive got a suggestion,u said the ai needs base ships,then why not have an arcadia space station for gta,gtva,and some made up station for the shivans,based on how those shivan structures looked like in that freespace 2 mission with captured shivan fighters ,cut down production times a bit,and disable production on destroyers,its like the battlestar mod,start with a station,and build from there.

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Triikor Creator
Triikor

well I did want to avoid non-canon ships, though perhaps I could have versions that make use of some...no promises here btw, do not have the time I would like to work on mods these days.

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Dysfunkto
Dysfunkto

You could always make the Shivan base one of those large subspace gates. It'd seem like they're calling in more ships from where ever they come from. And it's canon!

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deniable_pain
deniable_pain

i think it will be inevitable cause there arent many canon freespace ships,and thats a problem own,anyways dont give up on this mod,it is very well made and by far the best hw2 freespace mod out there,it'll be sad for alot of freespace fans if this mods dies....

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Triikor Creator
Triikor

well nothing I do is really dead, seeing as I'm still here and all, will always care about Homeworld...can't see myself ever forgetting it

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