Fortress Europe will be the first persistent realism modification for Company of Heroes.

Players assume the role of a Company Commander for one of the Allies or Axis nations. Create your companies at our website, take them into battle, and customize them as they grow in experience. No special launcher or extra steps will be required, simply create or edit your company on our website and start the game.


On our website you will be able to create up to eight companies per nation, and you can choose one at the beginning of every battle. Any company type that fought cohesively on the front lines is available for you to use, from infantry companies to tank companies, and everything in-between. In addition to the integral platoons of that company, you can also get support from platoons that historically fought alongside your company type, allowing you to make a well-rounded force that can tackle any obstacle. Support units are divided hierarchically, from Battalion to Corps. 

We use a points-based approach to balancing platoons, with more effective units costing more points to acquire, and everyone being limited to the same point total. Rare equipment is unavailable without perks, ensuring that you cannot create bizarre companies with rare equipment combinations that never fought alongside each other. After the minimum platoons are deducted from your point total, you can spend the remainder on strengthing your company or adding support. Even a mighty Schwere Panzer-Kompanie (German Heavy Tank Company) can have a fair battle against an American Rifle Company.


All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, and German Kriegsstärkenachweisungen papers. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

Armour penetration data that was collected by the various combatant nations has been used to calculate our own target tables. The effects of explosions are split between the direct impact and the shrapnel; impact hits can spall armour, inflicting damage to the interior from metal fragments, while shrapnel can only wound infantry and puncture unarmoured vehicles. Flamethrowers can smoke out the crew of vehicles and cause engine fires, in addition to being a terror weapon against infantry. Vehicle crews will abandon their vehicles and flee off the battlefield if their situation becomes hopeless due to crippled equipment or casualties. Ammunition is tracked individually for infantry, gun teams, and vehicles, forcing you to manage your resources carefully during the course of the battle.


Every soldier in your force is named, ranked, and gains experience with every battle. Heavy losses to a platoon can wipe out its overall experience gains, bringing them back down to the level of inexperienced recuits as new members replace the dead. Units can be retreated off the battlefield, allowing them to resupply themselves with ammunition before returning, or to escape annihilation so they can retain their experience for a future battle.

Your company commander, as well as your integral platoons, gain experience with every battle which is used to buy perks. Perks unlock rare units and provide benefits that further help customize your force as they become battle-hardened. Support platoons and batteries do not gain experience, as their are loaned from other units and are only under your control during the course of the battle.

Visit our Steam Group if you have any questions or suggestions!

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M4A3(75)W Dozer Tank M4A3(76)W Medium Tank M4A3(105) Assault Gun
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Post comment Comments  (0 - 10 of 228)
Richartonio
Richartonio Aug 21 2014, 10:02pm says:

The best of luck to you guys. After reading the summary, I concluded that if you succeed, you may create something so great it would be looked back upon by people who in turn will say: "Remember CoH: Fortress Europe? Mods aren´t made like that anymore..."

+7 votes     reply to comment
theawesome24
theawesome24 Jul 26 2014, 5:55am says:

I really hope u guys add a lot more things like new modes like infantry only or tanks only, or even new units like u.s army Rangers or Waffen SS
:D

+2 votes     reply to comment
eliw00d
eliw00d Jul 28 2014, 11:00am replied:

While we do not plan to have true Infantry or Tanks only modes, we do plan to have a wide range of Battlegroups that you can choose from that have Infantry or Tanks as their core units. You could easily spend more points on just Infantry or Tanks if that is your play style. As for Rangers and Waffen-SS: we do indeed plan on having them as separate Battlegroups you can choose to play as.

+2 votes     reply to comment
theawesome24
theawesome24 Jul 29 2014, 11:54am replied:

hmmm know I feel more interested , well al keep checking for updates :) hope this mod does well.

+2 votes     reply to comment
eliw00d
eliw00d Jun 29 2014, 11:16pm says:

Quick update: please try to use Steamcommunity.com instead of the comment section here. You are more likely to get a quick response (and the formatting is better)!

+2 votes     reply to comment
russian14
russian14 Jun 27 2014, 1:29am says:

its a long step to be done.And its a ambitious project.But i ask how it can be done with modding disabled?In december 10th relic disabled modding and the scorched earth wasnt able to go on.

Moddb.com

here is a news from cheat commanders mod in december 10th and they said that modding was disabled.although this, he could manage to develop his mod in -dev.Look, i dont want to scare you or stop your development, your mod will be awesome if you make it and i will play.As i said, its very ambitious and has a great potential.I hope you manage to do it.

+5 votes     reply to comment
Karol_PL
Karol_PL Jun 28 2014, 6:45am replied: +3 votes     reply to comment
russian14
russian14 Jun 28 2014, 8:10am replied:

wow.Thats great, i didnt notice this

+2 votes     reply to comment
eliw00d
eliw00d Jun 29 2014, 9:40pm replied:

We were actually transitioning our mod from CoH1 to CoH2 during the Alpha, Beta, and then again during a period of time I like to call the "exploit era". Even with modding disabled, we have used SCAR in maps to continue testing ideas and developing systems. Feel free to read more about it here: Forums.relicnews.com

+1 vote     reply to comment
eliw00d
eliw00d Mar 28 2014, 2:45pm replied:

Do you have a link to this game?

+2 votes     reply to comment
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Platform
Windows
Developer
Medpack Studios
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Official Page
Fortresseuropemod.com
Release Date
TBD
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Real Time Strategy
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Realism
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Multiplayer
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Fortress Europe
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